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Old 08-29-2017, 12:23 PM   #166
Kendras
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Quote:
Originally Posted by LGN1 View Post
Hi,

I found a way to solve the issue: Just copy the particle generator from the mod's file to its parent node in the particle.dat file and move it above the fast particle generator.

I don't understand why, but the ordering of the generators is important.

Best, LGN1
Is the fast particle generator still working ?
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Old 08-29-2017, 03:41 PM   #167
LGN1
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Yes.

As said before, I don't understand why, but it works

Best, LGN1
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Old 08-30-2017, 04:51 AM   #168
Anvar1061
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Quote:
Originally Posted by LGN1 View Post
Yes.

As said before, I don't understand why, but it works

Best, LGN1
Could you show your method clearly?
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Old 08-30-2017, 03:51 PM   #169
LGN1
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Hi,

if you open the file 'TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat' with S3D you can see the nodes 'Small_fire_damage' and 'Large_fire_damage'. Their parent nodes are the large fire (#Fire_big) and small fire (#Fire_small) effect in the file particles.dat.

Copy the two nodes 'Small_fire_damage' and 'Large_fire_damage' with all sub-nodes to the file particles.dat. Take care that the index of the new nodes is lower than the index of the FastParticleGenerator of the nodes (#Fire_big and small). Then remove the nodes from 'TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat'.That's all.

Best, LGN1

PS: You can also add a new node to the large fire (#Fire_big) and small fire (#Fire_small) effect in the file particles.dat above the FastParticleGenerator and use their IDs as parent IDs for the 'Small_fire_damage' and 'Large_fire_damage' node in 'TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat'.
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Old 08-31-2017, 01:24 AM   #170
B_K
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Could it be possible without any copyrights problems if you simply uploaded fixed files?
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Old 09-04-2017, 12:34 PM   #171
LGN1
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Hi B_K,

I could do that but it would require to mod the file particles.dat. And since there are so many mods changing this file I don't want to do it for all the different mods.

Best, LGN1
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