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Old 04-27-08, 08:34 AM   #1
Xantrokoles
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[REL]Playable Pocket Battleship Beta 1.1

After weeks of work I am proud to present the:
Westentaschen Schlachtschiff Admiral Scheer, completly playable!




Texture Bugs rubbed out

Quote:
Playable Pocket Battleship: (Beta1.1) for SH4 1.5

First I wanna thank...


-Mihayl for helping me through the whole project
-Miner1436 for forwarding the Graf Spee skins
-Kriller for his Graf Spee Skins
-MMarques fr his help and sharing information
-W4lt3r for his tipps and information
-Skwasjer for his Silent 3ditor(~80% of the work :-) )
-JSCones for his mod enabler
-And all other who helped :-P



Description:
This is a playable German Pocket Battleship, Panzerschiff, Westentaschen Schlachtschiff, Admiral Scheer
or however you wanna call it.
It will bei a standalone ship in the German Uboat game, and chooseable in single mission, single patrols and in the campaign.

2 Parts:
-Playable Admiral Scheer(Main part)

-Alternative High Res Graf Spee skin by Kriller
(overwrites the Flottillia.upc and the CareerStart.upc file)

-Until now the mod will not be compatible with Lurker's Operations monsun.
please forgot the patch of the version before!

Installation :
You should install it with JSGME
Just have the winrar -auto-decompressing-exe file installing the mod into the Mod folder in your main SH4 directory.
Then enable the mod/mods

Order:[compatible mods]Playable Pocket Battleship Beta 1.0by Xantro-Playable Pocket Battleship-Ops Monsun Patch-additional:Playable Pocket Battleship-Kriller's Graf Spee Skin



Compatibillity:
Just for Version 1.5
Not compatible with my playable Fubuki or Operations Monsun by Lurker_hlb
But it should be compatible with all other mods which support the Uboat game



Known issues:
-Torpedoes are spawned next to the ship in 0 degrees
-Not many Upgradepacks
-There is only one Flak member for representing the flak crews
-flaks can shoot through the model

Features:
-you will see :-D

FaQ:
-Q:why you got this stupid mission? I want better ones!!!
-A:I added them for guys who are not able to make test missions, I hope Peabody will built some later.

-Q:Why can you pick the ship in campaign direct from the beginning?I want it as a award!!!
-A:We have to test the ship. When you don't want it, pick another and test it wetehr you can get it after some patrols.

-Q:How can you start this plane there?
-A:Not until now.

-Q:What's this for an stupid sub interior?
-A:I can't make a ship interior...Stay on your Bridge

Mod commendations:
-W Clear's Environment 4.1
(http://www.subsim.com/radioroom/showthread.php?t=134599)
-SH4 1.5 Free camera Fix for Uboat. TMO, PE/ROW, Vanilla 1.5 from Capitain con Keldunk
(http://www.subsim.com/radioroom/showthread.php?t=132607)
-Ref's SH4 Terrain mod (canals and others)
(http://www.subsim.com/radioroom/showthread.php?t=135442)


Agreement:
Do not use the aforementioned modification for commercional puposes!
U may upload a modificated version


--->http://www.subsim.com/radioroom/forumdisplay.php?f=219
D/L 1.1: <Here>

Mudpig's allround fix: (Thank you for this)
<HERE>
Just install after v1.1 with JSGME
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Last edited by Xantrokoles; 05-12-08 at 07:38 AM.
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Old 04-27-08, 08:36 AM   #2
Rene
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THANKS Xantro!!
It feels like christmas!!
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Old 04-27-08, 08:48 AM   #3
Ishigami
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Excellent work
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Old 04-27-08, 08:50 AM   #4
Bewolf
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Man I waited for this. My sincere thanks to you, Xan. This sweetens up my sunday tenfold
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Old 04-27-08, 09:27 AM   #5
Rene
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hi xantro my boat is not displayed correct. the skin is green and red
i installed my sh completely new!without mods only yours
i also used the spree skin ut nothing changed
need your help
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Old 04-27-08, 09:29 AM   #6
Ishigami
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Quote:
Originally Posted by Rene
hi xantro my boat is not displayed correct. the skin is green and red
i installed my sh completely new!without mods only yours
i also used the spree skin ut nothing changed
need your help
Same here

P.S.: This time I really deactivated all mods, really only yours is running.
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Old 04-27-08, 10:25 AM   #7
peabody
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Quote:
Originally Posted by Xantrokoles
After weeks of work I am proud to present the:
Westentaschen Schlachtschiff Admiral Scheer, completly playable!
Installation:

You should install it with JSGME
Just have the winrar -auto-decompressing-exe file installing the mod into the Mod folder in your main SH4 directory.
Then enable the mod/mods
I had a problem with the install of the Fubuki, not big problem, now the same problem with Battleship. You install folder is not correct for the default path:

SH4 is not installed in "Silent Hunter 4 Wolves of the Pacific"
I did not change the default path when the game was installed and the correct folder name on my computer is:
"Silent Hunter Wolves of the Pacific" There is no "4" in the folder name so it creates a new folder. Not a big problem for me, I just move it to the correct Mods folder, but a beginner may not know that, and will have trouble installing and it will not show up in JSGME.
Also a suggestion to rename the Readme file to PocketBattleshipreadme so we will know what it is for.
This is a pic of my Battleship:


Purple ship problem:
Did NOT happen in Fubuki 1.0
Does happen in Fubuki 1.1 and Pocket Battleship 1.0

So you can narrow it down to something that was changed from Fubuki 1.0 because it did not happen in that version. That may be a lot of changes, but it happen when you went to Fubuki 1.1 and it is still in PBS.


Peabody
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Last edited by peabody; 04-27-08 at 12:40 PM.
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Old 04-27-08, 10:31 AM   #8
lancerr
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Default More notes

Here are some more notes to help you debug.

1, Unistalled Graf Spee & Realism mod, loaded german side torpedoes mission - CTD
2. Started Campaign, picked Admiral Scheer, changed port to Surabaya. I get assigned IXD2 type Uboat instead
3. Started Campaign, picked Admiral Scheer. Launch mission. Accelerate to 4096 X Time compression, when I get a radar contact I hit the - button to slow time down and I get CTD.
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Old 04-27-08, 10:49 AM   #9
W4lt3r
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Regarding the early sinking, maybe reinforcing different ship parts that really dont belong there, like the periscope and so.. So they aren't so vulnerable to be "ghost flooded" by small caliber guns.. Although that is just only a bad hypothesis but it might be a start.

I think someone posted info regarding the how to make subs lot more durable.. Maybe same information could be reprocessed when adjusting this ship's durability.
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Old 04-27-08, 11:40 AM   #10
Will-Rommel
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Got the red/green skin too this time. I experienced this with and without Kriller2 skin on.

Keep going Xan!
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Old 04-27-08, 12:08 PM   #11
miner1436
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To get textures you must disable caustics in the UnifiedRenderController.
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Old 04-27-08, 12:20 PM   #12
Stormfly
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Quote:
Originally Posted by miner1436
To get textures you must disable caustics in the UnifiedRenderController.
big thx... it works now, just had to restart SH4 after setting it... WOW great Ship
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Old 04-27-08, 12:41 PM   #13
lancerr
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Default What's the unified render controller?

What's the unified render controller?
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Old 04-27-08, 12:54 PM   #14
Raptor1
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Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false (Yay I answered a modding question)
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Old 04-27-08, 01:09 PM   #15
Xantrokoles
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Quote:
Loaded single player mission, switched to german side, picked pocket battleship

My notes.

1. Started off the mission and texture on the hull is like picture 1
2. Took a couple of hits and the ship looks like 2&3
3. After about 5-10 hits from small caliber guns, gotten messages saying periscope destroyed, etc. and then I started sinking

I hope these notes and pictures help. This is going to be a great mod.
For the texture Bug you all may look at the first post for the 1st bugfix
Thanks to Miner and Mikhayl
Maybe anyone could tell me wether it works now

When I had deleted the periscope some ppl would cry about the interior animation bug, so I leave it

Quote:
@ Xantrokoles

Man, I have no words ..
It's wonderful. I'd like to know if it is capable of launching torpedoes or only fires its guns.

Oh..just one last thing...do the crew looks like japanese or it's only my eyes' trick?
:rotfl: On the German AI_ships there were Japanese sailors...I won't built new ones

Quote:
I had a problem with the install of the Fubuki, not big problem, now the same problem with Battleship. You install folder is not correct for the default path:

SH4 is not installed in "Silent Hunter 4 Wolves of the Pacific"
I did not change the default path when the game was installed and the correct folder name on my computer is:
"Silent Hunter Wolves of the Pacific" There is no "4" in the folder name so it creates a new folder. Not a big problem for me, I just move it to the correct Mods folder, but a beginner may not know that, and will have trouble installing and it will not show up in JSGME.
Also a suggestion to rename the Readme file to PocketBattleshipreadme so we will know what it is for.
Thank you for the info, I will make a note on the first post
The readme name has to stay until we got the most bugs away

Quote:

"UnifiedRenderController", where can i find this.. I dislike that green/black/yellow skin a bit ^^' ,also. Is it just me or is the engine sound just constant "whizz" like..

And why the hell radar range is limited to 15km? ^^' At my settings and perfect weather, my watch crew can see up to 18km.

Still though, good job. Gotta give ya that.
I will set the unified render controller, and you will make a 'real radar and visual AI range mod'

<---- BUGFIX v 1.1---->

Just install into you SH4 Modfolder!!!

link will be added into the first post when anyone gives me the ok that it works

EDIT: The OM crew problem will be solved tomorrow, I have to go
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