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Old 02-18-11, 08:37 AM   #2836
Jan Kyster
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Just another reason to use the LAA application instead.

For 64-bit users: do not use that command...

And for 32-bit users... not really needed, since 32-bit OS gaps the 3GB RAM anyway. And with the LAA-bit set, so will your 32-bit software.
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Old 02-25-11, 07:31 PM   #2837
Slyguy3129
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I've got a question. How can I get the map contacts similar to the way TMO handles map contacts.

In other words in TMO with map contact updates on, when you see the ship it only shows a square (with no course indicator) and when you zoom in just a black dot.

I would like to have this for this mod along with the ability to see the course of my torpedo (the line and time) from the attack screen.

Can anyone tell me what files I need to copy and paste over from TMO to OM to make this work?
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Old 02-26-11, 05:30 AM   #2838
Captain von Keldunk
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OM map contacts

Quote:
Originally Posted by Slyguy3129 View Post
I've got a question. How can I get the map contacts similar to the way TMO handles map contacts.

In other words in TMO with map contact updates on, when you see the ship it only shows a square (with no course indicator) and when you zoom in just a black dot.

I would like to have this for this mod along with the ability to see the course of my torpedo (the line and time) from the attack screen.

Can anyone tell me what files I need to copy and paste over from TMO to OM to make this work?

With these lurker's files OM already works like that.
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
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Old 02-26-11, 04:48 PM   #2839
Slyguy3129
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Crud I was getting RFB and OM confused.

My mistake!
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Old 03-16-11, 05:19 PM   #2840
Teiwaz
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Let me start with congratulating Lurker (and everyone fully or partially included in creating this Mod) to this truly amazing work!

There's so much documentation included but still I find it quite hard to figure out which additional mods/packages (or parts of) have been included in OM/OMEGU. Reading all the included readme files did'nt give me the answers and neither has searching the forum. So maybe someone can give me a hint if any of those mods are included or not (and maybe if they are compatible with OM/OMEGU or even not needed):

-) Poul Sound for SH4
-) EAXSoundSim
-) SCAF

Two Mods that, in my understanding, are (or should be) partially compatible:
-) Webster's Ship Maneuvering Fix (at least there's JREX53's Acceleration Physics included, but I don't know which one is better/newer)
-) Aircraft Reflections

Please don't feel obligated to test it, I'm satisfied with a raw guess I just don't want to replace newer/better files with older ones by activating additional Mods.
My actual Mod list looks like:
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMV705_to_V720
OMV720_Patch5
OMEGU_V300
OMEGU_V300_Patch7
OM_Med_Env
German Office Mod
German Map Labels v1.0
DBSM_SH4
DBSM_SH4_Speech_Fix

Thx and good hunting!
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Old 03-16-11, 08:29 PM   #2841
I'm goin' down
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Does RSRDC insert Japanese convoy and TF routes only, or does it also insert German convoy and TF routes as well? If only Japanese, then I assume it is designed for those who want to emabark on both American and Japanese campaigns using OM and OMEGU. I have a separate install and have activated TMO/RSRDC for U.S. subs, so I do not need RSRDC for OM unless it affects German convoy and TF routes. (I think that's correct reasoning?)

I have activated OM and OMEGU. What other mods are there? I could use a mod that fixes the HUD. They are all colored yellow, and with some, like battle stations and damage crew activation, it is diffult to tell if they have been activated. Is there a thread that deals with the mini mod fixes? Are SH3 mods compatible? I assme they are not.

Also, the ship identification manual has ship lengths displayed in meters and mast heights in feet. The KIUB wheel measures in meters, not feet. Is there a fix for the manual so heights is measured in meters?

Last edited by I'm goin' down; 03-16-11 at 09:42 PM.
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Old 03-16-11, 11:51 PM   #2842
MaddogK
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RSRDC is a pacific campaign mod. It doesn't effect the Atlantic in any way.
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Old 03-17-11, 09:33 PM   #2843
KFX
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Default Mod confusion

I'm sure this is way late, but I'm a noob....why not create giant mod packages, so as to clear up much of the confusion.

For example: OpsMonsun has 7 different files Just to bring it up to date.

As an avid IL-2 fan, I found it much easier once their fans came to a consensus and grouped several top mods and additions together so gamers could get up and running on the improved more realistic game fast.

I really don't get why this isn't happening here, but hope it does.

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Old 03-18-11, 12:16 AM   #2844
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WELCOME ABOARD!

I suppose Lurker just never got around to it. Why has no one else done it? Probably because they don't want to step on someone else's baby.

At least that's my best guess.
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Old 03-18-11, 10:53 AM   #2845
KFX
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Default RE: Mod compilation Too complicated

First off, that is a great Twain quote!

Second, I am enjoying the hard work of these fans that created the mods.

My current config through JGME is:

PE4_Final
Ship_debris_SH4_with bodies (this should be standard!)
Sinking Reports - Morse
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
Radio RAK-7
Spaxs SH4 Uboat SPEECH FIX_V8
OpsMonsun_V705
705-720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7_Pkg
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Old 03-18-11, 11:29 AM   #2846
Slyguy3129
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Hey KFX you have your mods a bit out of order and some you don't need allow mento help.

The OM mods should be installed first

OM706
705-720
720patch5

Then the OMEGU which means you no longer need the PE mod
OMEGUv300
V300patch7

You also do nor need RSRD as it is only a PTO mod and does not affect OM.

The rest can be installed last. Hope this clear things up for you.

Welcome to the forums!
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Old 03-18-11, 03:11 PM   #2847
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I'm still using issues running the Kiel Canal back home. I have set the main CFG file to 128 with land proxy yet it still drops me down to 4x.

Does it matter at all that it's warning me of shallow waters? I looked and could not find a TC setting for that. Anyone have any ideas?
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Old 03-18-11, 06:35 PM   #2848
Sledgehammer427
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shallow waters warnings aren't too bad. they pop up when you are in them for a while, and then after that it lets you go until you hit deep water then reenter shallow water again
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Old 03-18-11, 06:45 PM   #2849
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That's just the issue though, it doesn't let me go higher than 4x. Occasionally it will allow me to sprint about but most of the Kiel Canal I'm crawling along at 4x.

Not a real big issue of course just a tad annoying.
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Old 03-22-11, 05:07 AM   #2850
Sepp von Ch.
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Has anyone please the great loading screen from OM as PC wallpaper (1440 x 900)?
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