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04-02-14, 01:32 AM | #976 |
Soundman
Join Date: Feb 2012
Posts: 146
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04-03-14, 01:09 AM | #977 |
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
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Thatīs the reason why TDW created his mod. Personally, I use his mod, because itīs more realistic to have damage from fire than to have none. My observation is that every bigger fire forces the ship (i.e. merchant!) to go down. Maybe itīs a question of fine tuning.
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04-05-14, 07:45 PM | #978 |
Engineer
Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
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Pretty nice. I may have to give it a try.
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COYW !!! |
04-05-14, 07:58 PM | #979 |
Gefallen Engel U-666
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welcome aboard
Reisk@!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-06-14, 08:06 AM | #980 |
Chief of the Boat
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Welcome Reisk
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-09-14, 03:31 AM | #981 |
Swabbie
Join Date: Nov 2013
Posts: 10
Downloads: 0
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Not fire but modelling of it's effects. Because it is too ridiculous to watch burning ships sailing for days and days just burning instead of exploding or fires been put out. Even old Silent Service II had this modelled, with instaexpo-fires but it still did.
Unrealism bugs me. Especially when the sinking model has always been so good in SH3. |
04-09-14, 03:33 AM | #982 |
Swabbie
Join Date: Nov 2013
Posts: 10
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04-09-14, 03:44 AM | #983 | |
Swabbie
Join Date: Nov 2013
Posts: 10
Downloads: 0
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Quote:
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04-09-14, 04:58 PM | #984 |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
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Well Reisk@,
in our opinion the fire-damage-model is correct as it is at the moment. Maybe some ships might have been sunken by fire because of the fright or ineffective crew. If you want to change this for LSH3_v6 you will have to rework the zones of 300+ ships with S3D. You are welcome if you want to do this job! Regards Blueduck |
04-10-14, 05:04 AM | #985 | ||
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=180920 before, to get a feeling about what the mod does. Btw, in my own tests I always used my deckgun to start any fire. I donīt know much about the zones, but I assume, the damage occured above the waterline all the time. Although, the burning ships went down. For me, it seems to be a little bit overcompensated, but no tests were down with light fire or with warships in SH3 yet. So feel free to test by yourself and to publish the results. It would be very appreciated. Thereīs no need to recreate existing damage / fire models or zones design or things like that. Simply enable that mod and find out if this is what you like. Quote:
blueduck sorry for having hijacked your thread. Maybe we continue the discussion in TDWīs thread. |
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04-11-14, 02:16 AM | #986 | |
Soundman
Join Date: Feb 2012
Posts: 146
Downloads: 39
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Quote:
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04-12-14, 08:14 PM | #987 |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
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Dear (L)SH3 friends
Facts about new "Living Silent Hunter - Edition 2014" Please watch here: ŧ http://www.subsim.com/radioroom/showthread.php?t=212631 Release comming soon. Urmel
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04-13-14, 12:52 AM | #988 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,349
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SSS
Cool! :Kaleun_Thumbs _Up: |
04-13-14, 10:09 AM | #989 |
Navy Seal
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Looking forward to it!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
04-17-14, 02:11 PM | #990 |
Gunner
Join Date: Feb 2008
Posts: 95
Downloads: 18
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Wow, great news.
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