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Old 04-02-14, 01:32 AM   #976
jimmyjam25
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Originally Posted by Reisk@ View Post
Does this mean that there will not be any fire damage modelling in V6 ?
Why are you so obsessed with fire?
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Old 04-03-14, 01:09 AM   #977
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Originally Posted by blueduck View Post
as far as I can say, the fire- and smoke-zones are just "eye-candy".
Thatīs the reason why TDW created his mod. Personally, I use his mod, because itīs more realistic to have damage from fire than to have none. My observation is that every bigger fire forces the ship (i.e. merchant!) to go down. Maybe itīs a question of fine tuning.
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Old 04-05-14, 07:45 PM   #978
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Pretty nice. I may have to give it a try.
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Old 04-05-14, 07:58 PM   #979
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Old 04-06-14, 08:06 AM   #980
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Welcome Reisk
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Old 04-09-14, 03:31 AM   #981
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Quote:
Originally Posted by jimmyjam25 View Post
Why are you so obsessed with fire?
Not fire but modelling of it's effects. Because it is too ridiculous to watch burning ships sailing for days and days just burning instead of exploding or fires been put out. Even old Silent Service II had this modelled, with instaexpo-fires but it still did.

Unrealism bugs me. Especially when the sinking model has always been so good in SH3.
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Old 04-09-14, 03:33 AM   #982
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Welcome Reisk
Thank you to all welcomers.
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Old 04-09-14, 03:44 AM   #983
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Originally Posted by Leitender View Post
Thatīs the reason why TDW created his mod. Personally, I use his mod, because itīs more realistic to have damage from fire than to have none. My observation is that every bigger fire forces the ship (i.e. merchant!) to go down. Maybe itīs a question of fine tuning.
As makers mentioned, the fires are mainly caused by underwater damage and pretty much only show which part of ship is leaking. Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves. I hope that fire damage model is more realistic in V6 and not just effects but maybe the game needs entirelly new he-ammo and ship surface structure damage modelling and that might be too much to ask. Now fires are tied very closely to underwater damage.
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Old 04-09-14, 04:58 PM   #984
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Well Reisk@,

in our opinion the fire-damage-model is correct as it is at the moment.

Maybe some ships might have been sunken by fire because of the fright or ineffective crew.

If you want to change this for LSH3_v6 you will have to rework the zones of 300+ ships with S3D.

You are welcome if you want to do this job!

Regards
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Old 04-10-14, 05:04 AM   #985
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Quote:
Originally Posted by Reisk@ View Post
As makers mentioned, the fires are mainly caused by underwater damage and pretty much only show which part of ship is leaking. Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves. I hope that fire damage model is more realistic in V6 and not just effects but maybe the game needs entirelly new he-ammo and ship surface structure damage modelling and that might be too much to ask. Now fires are tied very closely to underwater damage.
What about just trying TDWīs mod? With it, the fire will cause serious damage to the ships, be it "realistic" or not. You may read this thread:

http://www.subsim.com/radioroom/showthread.php?t=180920

before, to get a feeling about what the mod does. Btw, in my own tests I always used my deckgun to start any fire. I donīt know much about the zones, but I assume, the damage occured above the waterline all the time. Although, the burning ships went down. For me, it seems to be a little bit overcompensated, but no tests were down with light fire or with warships in SH3 yet. So feel free to test by yourself and to publish the results. It would be very appreciated. Thereīs no need to recreate existing damage / fire models or zones design or things like that. Simply enable that mod and find out if this is what you like.

Quote:
Thats why so often a ship without a spark suddenly explodes into a inferno when it has sunk almost below the waves.
The reason for this event is the simulation of exploding boilers, when this extremly hot parts come into contact with cold sea water. Itīs no bug, itīs a feature

blueduck

sorry for having hijacked your thread. Maybe we continue the discussion in TDWīs thread.
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Old 04-11-14, 02:16 AM   #986
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Quote:
Originally Posted by Reisk@ View Post
Not fire but modelling of it's effects. Because it is too ridiculous to watch burning ships sailing for days and days just burning instead of exploding or fires been put out. Even old Silent Service II had this modelled, with instaexpo-fires but it still did.

Unrealism bugs me. Especially when the sinking model has always been so good in SH3.
Ahhhh yes I see what you mean. That would be pretty cool if you could see the crew of the stricken vessel trying to put fire out with hoses and what not and then it could either overwhelm them and they abandon ship or they succeed and continue on their merry way (provided you are out of torpedos of course)...
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Old 04-12-14, 08:14 PM   #987
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Dear (L)SH3 friends

Facts about new "Living Silent Hunter - Edition 2014"

Please watch here: ŧ http://www.subsim.com/radioroom/showthread.php?t=212631


Release comming soon.

Urmel
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Old 04-13-14, 12:52 AM   #988
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SSS
Cool!
:Kaleun_Thumbs _Up:
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Old 04-13-14, 10:09 AM   #989
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Looking forward to it!
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Old 04-17-14, 02:11 PM   #990
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Wow, great news.
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