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Old 06-07-17, 12:13 PM   #1
SquareSteelBar
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TerrainEditor + Tutorial by ref
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Old 06-07-17, 12:42 PM   #2
gap
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ops... while writing my previois reply I had missed SquareSteelBar's link (thank you mate!)

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This version of the download also contains detailed instructions on the SHIII terrain format and on its editing
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Old 06-07-17, 01:58 PM   #3
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SH3 Terrain Editing.pdf : that was the file I needed ! Thank you mate !
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Old 06-07-17, 02:53 PM   #4
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Something interesting : http://www.kartengruppe.it/immagini/...0/0088G-SB.jpg (from : http://www.kartengruppe.it/index.php/nordsee-deutsche-admiralitatskarten)

But although the map was printed in 1943, it's based on a 1913 map.

In 1943, the island was bigger, as you can see on this picture :


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Old 06-07-17, 03:32 PM   #5
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In 1943, the island was bigger
Probably because of this : https://en.wikipedia.org/wiki/Project_Hummerschere
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Old 06-07-17, 05:12 PM   #6
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Quote:
Originally Posted by Kendras View Post
Something interesting : http://www.kartengruppe.it/immagini/...0/0088G-SB.jpg (from : http://www.kartengruppe.it/index.php/nordsee-deutsche-admiralitatskarten)

But although the map was printed in 1943, it's based on a 1913 map.

In 1943, the island was bigger, as you can see on this picture :
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Good findings, thank you for sharing!

I don't know how far the Nazis went with their expansion plan, anyway the sandy beaches of Helgoland and Düne are subject to a strong tidal erosion, and their size and shape might have changed over time. Add to that the fact that after war the Brits tried to sink the main island

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Old 06-07-17, 06:53 PM   #7
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In 1943, the island was bigger, as you can see on this picture :
Comparing your 1943 picture with a 2008 aerial view (taken from Google Earth), it seems that Heligoland has not changed mutch over the last 70 years. Not the same can be said about Düne though

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Old 06-08-17, 04:44 PM   #8
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I have outlined the two islands of Helgoland and Dune on an equirectangular map projection (as the one used in SH games to represent the globe)...



and I have placed them on a 1deg lat/long quadrant of the size used for SHIII terrain masks. This is the result:



The resolution is poor indeed, but those are the limits imposed by the game.
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Old 06-09-17, 07:06 PM   #9
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I have outlined the two islands of Helgoland and Dune on an equirectangular map projection (as the one used in SH games to represent the globe)...




I prefer to have real shape, even if the map is deformed. It's not a problem, as the islands are very small. I will see that point over the week-end. Keep focusing on the lighthouses, I do the map job.
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Old 06-09-17, 07:57 PM   #10
gap
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I prefer to have real shape, even if the map is deformed. It's not a problem, as the islands are very small. I will see that point over the week-end. Keep focusing on the lighthouses, I do the map job.
What do you mean by "real" shape? This is the real shape in the (equirectangular) SHIII world. Do you think that real continents as seen from the space look the same as on a map?

Jokes apart, any other shape would cause a misalignment of the islands relative to the in-game coordinate system both in terms of latitude/longitude and KM quadrant and, due to the small size of the two island and the low resolution of SHIII terrain masks, the difference in terms of "good shape" would be hardly detectable anyway
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