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Old 10-11-15, 11:02 AM   #4396
Laffertytig
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Originally Posted by Rockin Robbins View Post
In real life a storm all by itself with no boat movement would make for very messy sonar conditions which would markedly shorten detection range to well under visual range. Many times during the war subs had to dive to 100' or lower to get decent listening conditions during a storm.
I completely agree. Theres no way I should be detecting a ship on the surface while running at flank speed. the fact that there was a storm on the go makes it even more silly.

the only mod I was running on top of TMO was the longer sinking times (tmo version) and the guerrilla spyron convoy layer mod which after checking its files doesn't touch any sensor or enviro stuff.

ive even uninstalled that now though. I came across a carrier task force with 3 cv's, 3 bb's plus various cruisers but no escorts parked of one of the bonin islands on a clear day.

after sinking 2 of the carriers (both which sank within 5 mins) the rest of the fleet didn't even move. I was very surprised how quick they sank tbh.

overall it wasn't a very immersive experience so Ive uninstalled the spyron mod and reverted to just TMO with LST.
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Old 10-11-15, 12:49 PM   #4397
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.......... after sinking 2 of the carriers (both which sank within 5 mins) the rest of the fleet didn't even move.......
Misunderstood and didn't understand that YOU were running at flank-speed because I didn't see your first post. SH4 is a game and behaves like one, not RL. Mods do the best they can to correct this.

Whenever I encounter that group near Sofu Gan, if I'm ever spotted in daylight, I get attacked by aircraft dropping bombs plus the DD's move in, and if at night, as soon as the first torpedo hits, where my scope was if/when the warships spotted it, gets lit up with search lights and their 5'" guns (+/-) blast away, DD's move in, and I go deep.

Sorry you didn't like Spyron.

Happy Hunting!
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Old 10-11-15, 01:03 PM   #4398
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There weren't any dds which was the thing I found most strange, there was an aircraft though.

I also thought it was highly doubtful that such a powerful task force would be parked at such an island, surely they would only weigh anchor in major naval bases?

Was this type of scenario added in the Spyron mod? I assumed it was maybe a mod conflict with TMO.
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Old 10-11-15, 08:26 PM   #4399
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Originally Posted by Laffertytig View Post
There weren't any dds which was the thing I found most strange, there was an aircraft though.

I also thought it was highly doubtful that such a powerful task force would be parked at such an island, surely they would only weigh anchor in major naval bases?

Was this type of scenario added in the Spyron mod? I assumed it was maybe a mod conflict with TMO.
Yes, I believe one of the Special Missions is to attack this Task Force. It is approx 13 nm SW of Sofu Gan and in a circle. The Sofu Gan model may be misplaced (??) and the Capital ships may be positioned around an imaginary Sofu Gan (??) - I used the RSRD location when I positioned Sofu Gan in case RSRD users wanted to use the model.

I will ask the Spyron mod creator if the Japanese did indeed hide Capital ships at this location because it is strange to find this group there - and over such a long period.
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Old 10-12-15, 08:18 PM   #4400
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Spyron was made for stock or GFO. Maybe there is a problem with TMO campaign with Spyron over it.

Regards.

Fitzcarraldo
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Old 10-13-15, 12:34 PM   #4401
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Spyron was made for stock or GFO. Maybe there is a problem with TMO campaign with Spyron over it.

Regards.

Fitzcarraldo
I'm pretty sure you are correct Sir : ) - especially if the problem is universal to all installs of TMO 2.5.
-
OK Laffertytig, I have an answer. Sofu Gan is not misplaced, btw.
Quote:
Originally Posted by Laffertytig View Post
There weren't any dds which was the thing I found most strange, there was an aircraft though.

I also thought it was highly doubtful that such a powerful task force would be parked at such an island, surely they would only weigh anchor in major naval bases?

Was this type of scenario added in the Spyron mod? I assumed it was maybe a mod conflict with TMO.
I asked the Spyron mod creator if 'the Japanese used that area in an attempt to keep their capital ships hidden, or as a 'staging area' to assemble a Task Force prior to departing on a mission, or is it meant as a pleasant surprise for someone on patrol to stumble upon".

He said the group of capital ships approx 13 nm SW of Sofu Gan is there, "both as a pleasant surprise & because the Japanese did use that area as a staging point. I also placed some Japanese DDs & aircraft around the perimeter of the staging area."

I have stumbled into that group, have also completed that particular mission, and there seemed to be heavy air cover (enough to keep me down most of the time); plus the DD's started to move in to search as soon as the first torpedo hit. I never attempted it during the day and planned my attack to take place at night (whenever possible I try to plan my attacks to take place at night).

When I attacked, the Capital ships reacted, had their spotlights searching for me, and fired their 5" guns where they thought I was. They also 'poured on the steam' and moved to try to evade my torpedo attack.

Because the Spyron mod was made for Stock 1.5, there probably is a simple roster(??) conflict. It could be corrected if the difference between TMO 2.5, (also 2.1 & 2.2 if using the Small_patch) and TMO 1.9 could be found because a lot of the members used TMO 1.9. I'm thinking that something relatively simple changed in TMO 2.0 that kept the guys using 1.9. Not sure.

Happy Hunting!

Last edited by aanker; 10-13-15 at 12:39 PM.
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Old 11-05-15, 07:43 PM   #4402
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Quote:
Originally Posted by aanker View Post
Because the Spyron mod was made for Stock 1.5, there probably is a simple roster(??) conflict. It could be corrected if the difference between TMO 2.5, (also 2.1 & 2.2 if using the Small_patch) and TMO 1.9 could be found because a lot of the members used TMO 1.9. I'm thinking that something relatively simple changed in TMO 2.0 that kept the guys using 1.9. Not sure.

Happy Hunting!
Arthur: Is there some way to obtain this TMO 19? Some link living?

EDIT: It is in the Download section.

Regards.

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Last edited by fitzcarraldo; 11-05-15 at 07:58 PM.
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Old 11-06-15, 12:48 PM   #4403
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Originally Posted by fitzcarraldo View Post
Arthur: Is there some way to obtain this TMO 19? Some link living?

EDIT: It is in the Download section.

Regards.

Fitzcarraldo
If you try TMO 1.9 with Spyron on it, please comment about what happens. I recall Vickers began to release his beautiful interiors for 1.9, and I made some minor contributions to small things for some members who used Guerrilla Spyron with 1.9.

I've done what a lot of players do and have settled down to a heavily modded (my deluded view of corrected ; ) personal install on Stock with some ports, bases, shipping & escorts added where they should have been by Spyron, and do not spend any time with TMO or RFB, so it will be very interesting to see what you find.
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Old 11-06-15, 01:23 PM   #4404
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If you try TMO 1.9 with Spyron on it, please comment about what happens. I recall Vickers began to release his beautiful interiors for 1.9, and I made some minor contributions to small things for some members who used Guerrilla Spyron with 1.9.

I've done what a lot of players do and have settled down to a heavily modded (my deluded view of corrected ; ) personal install on Stock with some ports, bases, shipping & escorts added where they should have been by Spyron, and do not spend any time with TMO or RFB, so it will be very interesting to see what you find.
I have GFO 11 with Spyron and other mods (mostly cosmetics), and all works fine. I´m curious about TMO 19 plus Spyron. I'll try it.

Regards.

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Old 11-07-15, 12:06 PM   #4405
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Hey guys, I have played TMO for a bit and while the American campaign is very good, I'm wondering wether the Uboat campaign is worth playing in TMO or I should get another mod like OM?
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Old 11-07-15, 06:06 PM   #4406
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Hey guys, I have played TMO for a bit and while the American campaign is very good, I'm wondering wether the Uboat campaign is worth playing in TMO or I should get another mod like OM?
Myself, I'd recommend OM. You'll get a much better experience.
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Old 11-08-15, 03:43 AM   #4407
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Myself, I'd recommend OM. You'll get a much better experience.
Alright thank you, just need to figure out how to multi-sh4 now!
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Old 11-13-15, 06:06 AM   #4408
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Bonjour,

On February 29, 1944, while on patrol, around 5:30 p.m. I get a message that says the USS Trout sinking Sakito Maru passenger cargo.
If my sources are correct, Sakito Maru was torpedoed at 5:53 p.m. In response USS Trout was against-attacked by Asashimo and sank at 18:16 and Sakito Maru sank the next morning around 4:00.
USS Trout therefore can not have sent that message. Even for a game, I find it awkward.
I think if we want to give realism, it must be done carefully.

But I wish I read the message from the USS Rock after meeting with Asashimo fifteen hours earlier the same day.

Apart from this unfortunate blunder, I love TMO.
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Old 11-13-15, 12:06 PM   #4409
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Alright thank you, just need to figure out how to multi-sh4 now!
http://www.mille-sabords.com/forum/i...?showforum=158
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Old 11-13-15, 12:59 PM   #4410
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Quote:
Originally Posted by Gibus View Post
Bonjour,

On February 29, 1944, while on patrol, around 5:30 p.m. I get a message that says the USS Trout sinking Sakito Maru passenger cargo.
If my sources are correct, Sakito Maru was torpedoed at 5:53 p.m. In response USS Trout was against-attacked by Asashimo and sank at 18:16 and Sakito Maru sank the next morning around 4:00.
USS Trout therefore can not have sent that message. Even for a game, I find it awkward.
I think if we want to give realism, it must be done carefully.

But I wish I read the message from the USS Rock after meeting with Asashimo fifteen hours earlier the same day.

Apart from this unfortunate blunder, I love TMO.
Ah, but what time zone was the official record in? What time zone is your boat on? Can you separate game error from reporting error? I can't. TMO is innocent until proven guilty!
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