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07-22-07, 04:40 PM | #16 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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I just downloaded it
FIREWALL and it worked fine using my link at the top
LOL Canonicus glad you like it! |
07-22-07, 04:55 PM | #17 |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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BRAVO!!!!
Thank you
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
07-22-07, 05:47 PM | #18 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Thx leovampire I got d\l to work.
This was a gotta have mod. |
07-22-07, 05:55 PM | #19 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Leo, I changed those as well. No more honaria, renamed stuff. truk is very important in my campaign, so it's named, as are a bunch of islands in the Marshalls and Gilberts.
I'll double check your named areas vs mine and make sure I add any to mine that I misssed that you have in yours. <S> tater Last edited by tater; 07-22-07 at 08:10 PM. |
07-22-07, 08:08 PM | #20 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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okay tater cool!
Is there anything you didn't change with your files LOL?
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07-22-07, 09:43 PM | #21 | |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Quote:
It's named right in the editor, but I forgot to change the game map version. Will fix it in next release. |
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07-23-07, 12:23 AM | #22 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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there is also a bottom link for a new desaturated
VS of the mod where the bright plane colors are seriously reduced thanks to C.C. again!
Special request from Redwine |
07-23-07, 12:25 AM | #23 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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@Leo, would it possible to tune the "text" color to suit? or is that "coded" color?
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07-23-07, 01:06 AM | #24 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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yep I will match them up tomarrow
For you C.C. and change the DLL as soon as it is done and PM you.
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07-23-07, 01:10 AM | #25 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Cheers man!
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07-23-07, 05:13 PM | #26 |
Rear Admiral
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I'll have to give this mod a look. Maybe it will help explain to folks why they just got swarmed by planes
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07-23-07, 07:16 PM | #27 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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your welcome to use it in your MOD Ducimus
I think the new desaturated one will probably be more liked because who in WWII
would use floresent colors on a NAV MAP right? LOL!! But I made them both to try and give people a choice plus the few requests for it helped to motivate me as well. |
07-24-07, 08:51 PM | #28 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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just wanted to bump this up above VS3
<bump>
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08-10-07, 02:13 PM | #29 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Leo,
I didn't notice this before because I wasn't testing up north in the Aleutians. You have a jap airbase right next to Dutch Harbor. Their bases were FAR west of that, Attu and Kiska. Adak was occupied for 2.5 months (a hair east of Kiska), but I doubt they could have built an airbase in that short period, the had nothing close to Sea Bees on their side Attu/Kiska are practically to the Kuriles. tater |
08-10-07, 04:02 PM | #30 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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what I did was look at how the U.S. airbases
were already set up in the game for the Aleutians and then looked at Midway's position for the attack on both from the Jap's. Because they never did set up the game originaly to ever show that the Jap's ever got a foot hold on the Aleutians at all no port's ships nothing let alone an airbase.
So I set up the JAP air base in a spot where the game also puts a U.S. airbase later on in the war to make it seem like when the Jap's surendered the Aleutians the U.S. just used the airbase that was already set up there. I only have it there for a short time so I figured no one would care and it is a pain in the royal A** to make a SUB base or port appear and disapear and the reapear again when some of the mod's out there change every other part of the game's mission files. I hope this explains why I did what I did Tater! |
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