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Old 07-22-07, 04:40 PM   #16
leovampire
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Default I just downloaded it

FIREWALL and it worked fine using my link at the top

LOL Canonicus glad you like it!
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Old 07-22-07, 04:55 PM   #17
sqk7744
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BRAVO!!!!



Thank you
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Old 07-22-07, 05:47 PM   #18
FIREWALL
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Thx leovampire I got d\l to work.

This was a gotta have mod.
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Old 07-22-07, 05:55 PM   #19
tater
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Leo, I changed those as well. No more honaria, renamed stuff. truk is very important in my campaign, so it's named, as are a bunch of islands in the Marshalls and Gilberts.

I'll double check your named areas vs mine and make sure I add any to mine that I misssed that you have in yours.

<S>

tater

Last edited by tater; 07-22-07 at 08:10 PM.
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Old 07-22-07, 08:08 PM   #20
leovampire
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Default okay tater cool!

Is there anything you didn't change with your files LOL?
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Old 07-22-07, 09:43 PM   #21
tater
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Quote:
Originally Posted by leovampire
Is there anything you didn't change with your files LOL?
Apparently Iwo Jima, LOL.

It's named right in the editor, but I forgot to change the game map version.

Will fix it in next release.
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Old 07-23-07, 12:23 AM   #22
leovampire
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Default there is also a bottom link for a new desaturated

VS of the mod where the bright plane colors are seriously reduced thanks to C.C. again!

Special request from Redwine
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Old 07-23-07, 12:25 AM   #23
CaptainCox
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@Leo, would it possible to tune the "text" color to suit? or is that "coded" color?
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Old 07-23-07, 01:06 AM   #24
leovampire
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Default yep I will match them up tomarrow

For you C.C. and change the DLL as soon as it is done and PM you.
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Old 07-23-07, 01:10 AM   #25
CaptainCox
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Cheers man!
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Old 07-23-07, 05:13 PM   #26
Ducimus
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I'll have to give this mod a look. Maybe it will help explain to folks why they just got swarmed by planes
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Old 07-23-07, 07:16 PM   #27
leovampire
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Default your welcome to use it in your MOD Ducimus

I think the new desaturated one will probably be more liked because who in WWII
would use floresent colors on a NAV MAP right? LOL!!

But I made them both to try and give people a choice plus the few requests for it helped to motivate me as well.
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Old 07-24-07, 08:51 PM   #28
leovampire
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Default just wanted to bump this up above VS3

<bump>
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Old 08-10-07, 02:13 PM   #29
tater
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Leo,

I didn't notice this before because I wasn't testing up north in the Aleutians.

You have a jap airbase right next to Dutch Harbor. Their bases were FAR west of that, Attu and Kiska. Adak was occupied for 2.5 months (a hair east of Kiska), but I doubt they could have built an airbase in that short period, the had nothing close to Sea Bees on their side

Attu/Kiska are practically to the Kuriles.






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Old 08-10-07, 04:02 PM   #30
leovampire
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Default what I did was look at how the U.S. airbases

were already set up in the game for the Aleutians and then looked at Midway's position for the attack on both from the Jap's. Because they never did set up the game originaly to ever show that the Jap's ever got a foot hold on the Aleutians at all no port's ships nothing let alone an airbase.

So I set up the JAP air base in a spot where the game also puts a U.S. airbase later on in the war to make it seem like when the Jap's surendered the Aleutians the U.S. just used the airbase that was already set up there.

I only have it there for a short time so I figured no one would care and it is a pain in the royal A** to make a SUB base or port appear and disapear and the reapear again when some of the mod's out there change every other part of the game's mission files.

I hope this explains why I did what I did Tater!
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