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Old 03-19-19, 05:52 PM   #1
agathosdaimon
Planesman
 
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thanks i will try again when i get some time free
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Old 03-20-19, 05:04 PM   #2
agathosdaimon
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works all nicely now thanks - i was able to test the angle of the ship as i have it in my picture -and it lines up close enough with a zoomed in long shot
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Old 03-21-19, 04:40 AM   #3
bracer
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Great!
If you try out the new fire director, let me know how it works for you!
I would like to know which resolution your monitor has and if the text and buttons looks correct and not in weird positions?
How is the performance with and without the stereoscopic rangefinder?


It should look something like this:


Cheers!
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Old 03-21-19, 05:20 AM   #4
agathosdaimon
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i will try all those out - i didnt realie the free roam demo includes all thsi too, i just thought it was a roam about demo as there was no intro text window detailing any of the controls


my resolution is 1920x1080 i think i have seen the text all fine so far but will have to try more


what are the ingame controls again - how do i bring up the screen that lists the controls
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Old 03-21-19, 05:32 AM   #5
bracer
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Quote:
Originally Posted by agathosdaimon View Post
i will try all those out - i didnt realie the free roam demo includes all thsi too, i just thought it was a roam about demo as there was no intro text window detailing any of the controls

my resolution is 1920x1080 i think i have seen the text all fine so far but will have to try more

what are the ingame controls again - how do i bring up the screen that lists the controls

No, the demo was actually just for you to check the model! So I didn't bother about the info/loading screen

But you can go into the conningtower and fire the guns, steer the ship or walk around the corridors inside the ship. Boilerrooms are still closed off though...



w, a, s, d - walk
shift - walk faster
shift + control - walk super fast
q, e - fly
left mouse - open doors, interact with controls
right mouse - enable/disable mouse look, turn fire director
spacebar - fire flak (bugged in this version)


Mousewheel to use binoculars.


a, d - sets aim distance at the firedirector/flak director, use shift to speed up



1 - return to first person view, last position
2 - spawn to helm
6 - damage screen

r - radarstation
f - flak director
c - compass
t - engine order telegraph


Enjoy!
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Last edited by bracer; 05-26-19 at 06:41 PM.
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Old 05-14-19, 04:19 AM   #6
bracer
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Hey everyone!

I have started to work on a menu-system for the game, it looks fairly 90's at the moment. :-)
A very big thing for me is that I have managed to implement a collision model for the FPS camera, which works nicely even though you are walking onboard a moving object!

Sometimes I wish I had chosen to use Unreal engine or Unity, so that you could get all those basic things from the start....






P.S It was most definitly not a 50 caliber gun that penetrated and hit my driveshaft.... More like 16inches with the weight of a small car coming at you at 700m/s.
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Old 05-14-19, 04:37 AM   #7
agathosdaimon
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this looks great! when is the next demo up to test!?
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