SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-17-09, 03:54 AM | #1966 |
Bilge Rat
Join Date: Dec 2009
Posts: 1
Downloads: 12
Uploads: 0
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outstanding work,thanks you very much for hours of enjoyment
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12-17-09, 07:20 AM | #1967 |
Dipped Squirrel Operative
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Question regarding being spotted by planes ?
Hello,
first thanks, i am slowly discovering the OM and OMEGU goodies, however i have a question about planes/aircraft: I read here that Karamazovnew also experienced this. I started a campaign in september 1st, 1939 from Kiel, in a IIb "Einbaum", destination canal. There were sometimes Avro Ansons (?) but they did not attack (maybe not yet september 3rd), later i learned to dive fast ... Problem is aircraft spot me anytime, especially during the day, but also at night, when i am submerged ! One time i was running submerged at 25 meters for 8+ hours, and suddenly there's is something that looks like a Mitchell bomber, dropping bombs exactly above me. Changed course, full speed, and after 2 minues it came back and again new exactly where i was. This happens all the time or so it seems. Now while i think it maybe possible in the mediterranean to maybe spot a plane at PD (if seldomly), this should be plain impossible in the Channel, North sea or Atlantic ocean. I have not intsalled the mediterranean mod, so ... what do i have to do to change this behaviour ? I'd say a submerged boat should be always invisible for planes, as it was in reality. Maybe not with raised periscope, but ... Thanks and greetings, Catfish |
12-17-09, 10:13 AM | #1968 |
The Old Man
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Actually my problem was a bit different, with a custom mission that offered the worst possible scenario. The problem in using a mod without knowing how it works or what it does specifically is that one might be tempted to think he can improve on it or see bugs everywhere. However after many hours trying to do that I realized that OM has the most natural and best possible detection system that the game can allow. If you don't want the planes to see you underwater AT ALL, follow up lurker's instructions to my question, a few posts up. It will take out a bit of the challenge, but reading some war records convinced me that, at least in the Atlantic, accounts of aircraft detecting submerged uboats was extremely rare. Most subs were attacked on the surface and hit as they were trying to dive.
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12-17-09, 12:32 PM | #1969 |
Dipped Squirrel Operative
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Hello Karamasovnew,
thanks, i guess those lines are located in the "AI_sensors_GE.dat" file ? I already experienced this in the vanilla SHIV, but only at pd, never deeper (?) But now i am in the channel, at 20+ meters, not South China sea, in a campaign. Really, dived U-boats should be indeed invisible for aircraft. You certainly see the "feather" (wake) of an extended periscope, but even then the see has to be relatively calm, or the sub do at least some 4 knots. Even a high flying plane will never spot a submerged sub, not even at PD, and in rough weather sometimes not even surfaced (without radar). A submerged sub is mostly only spottable at all, if the plane is exactly above it, e.g. in the mediterranean. As soon as there is the slightest angle of the line of sight, to the U-boat, it will again be invisible in all but mirrorlike seas of absolutely clear water. I hope this can be circumvented by changing the respective files, but it should also be implemented in the mod sooner or later ? Thanks and greetings, Catfish P.S. Only this "AI_sensors_GE.dat" file has to be changed ? Does this unintentionally also change other behaviour ? |
12-17-09, 05:09 PM | #1970 | |
The Old Man
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Quote:
Visual range factor=12 (used to be 10) This way the deck crew barely detect planes in time for me to crash dive with a few seconds to spare. Sometimes a faster plane gets me completely by surprise but since they usually circle around once before attacking, it's quite cool. But that also makes the crew less good when detecting ships, not by much tho. If I can see a ship through the scope, then they spot it. Binoculars are a bit more powerful so you might see ships before the crew sees them. Change at your own risk Something very fun happened today, I sunk my first BB during the Norway campaign, a 36k ton one The funny thing is that I was still at PD trying to figure out where they were going, because it was at night with light fog. When I looked through the scope there she was, at my 000 with 0 AOB. I'm not kidding. She had a pinging escort right in front of her so I went silent and dived to 40 meters praying. The escort passed right on top of me. As soon as I could see her keel on top of me, I ordered a slow return to PD. At 20meters I set all my eels to between 10 and 8 meters, watched again on the hydro and shot them blind with 000 gyro, then dived slowly. 20 seconds later all impacted and the BB immediately exploded and started sinking right on top of me. Her bow was below me at my 180 as her props almost grazed my scope. She missed me by meters. Too bad I didn't have external cam, I missed the entire show. |
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12-18-09, 10:11 AM | #1971 |
Dipped Squirrel Operative
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Hello,
thanks, very good advice - now ... how do i change the dat-file ? I sthere a program to cahnge it - a simple editor shows some code, but no editable values ? Thanks and greetings, Catfish " ...Something very fun happened today, I sunk my first BB during the Norway campaign, a 36k ton one The funny thing is that I was still at PD trying to figure out where they were going, because it was at night with light fog. When I looked through the scope there she was, at my 000 with 0 AOB. I'm not kidding. She had a pinging escort right in front of her so I went silent and dived to 40 meters praying. The escort passed right on top of me. As soon as I could see her keel on top of me, I ordered a slow return to PD. At 20meters I set all my eels to between 10 and 8 meters, watched again on the hydro and shot them blind with 000 gyro, then dived slowly. 20 seconds later all impacted and the BB immediately exploded and started sinking right on top of me. Her bow was below me at my 180 as her props almost grazed my scope. She missed me by meters. Too bad I didn't have external cam, I missed the entire show. ..." Hmm, i guess i will leave the exterior cam on, just in case Thanks and greetings, Catfish |
12-18-09, 12:06 PM | #1972 |
Swabbie
Join Date: Nov 2009
Location: Bombay, India
Posts: 10
Downloads: 51
Uploads: 0
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I am having a problem while trying to visit the museum. the loading bar does fill in completely but after that i get the message "Silent Hunter has stopped working". I am currently running stock v1.5 + OM v720. Could someone suggest what to do.
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12-18-09, 12:51 PM | #1973 |
The Old Man
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@Catfish: download Silent Hunter Editor made by Skwasjer http://sh4.skwas.net/
@vaugtham: this has been discussed. Because of the immense number of ships in OM you run out of RAM. You can't enter the museum. Read up this thread to find more info. |
12-18-09, 04:49 PM | #1974 |
Dipped Squirrel Operative
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Hi,
i seem to canot change the values - as soon as i change one, the other jumps back to 1 instead of 0, and vice versa Any advice ? Thanks and greetings, Catfish |
12-18-09, 05:19 PM | #1975 | |
Samurai Navy
Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Quote:
So why not fiddle with that and report back, eh? |
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12-18-09, 05:21 PM | #1976 |
Watch
Join Date: Dec 2009
Location: Seville, Spain
Posts: 20
Downloads: 44
Uploads: 0
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Hello guys! My first post!
First of all congratulations for your excellent work. Second, I've observed something very dissapointing when I started to try your great mod: In the German "naval Artillery Course" I engaged the drone merchant, fired at least 22 shells all impacting, producing fires, explosions, the ship get heeled... but NEVER SINKS. Then, of course very dissapointed, decided to try the German campaign supposing that could be a little mission bug or something deliberated applied to this drone... After sailing some days, I arrived to my patrol zone and some hours ago I found two improvised patrol boats (about 500 ton each) and of course decide to engage them with torpedoes). Looke, aimed, fired... the crewman cryes "Torpedo impact sir" and when I looked to the periscope to see my victim... the damned boat is sailing full ahead with only a little fire and smoke column, continues patrolling around me ... He should be nearly volatilized by my torpedo but... What's that???? I suppose there is some kind of bug with the damage system or so. Of course, I'm not sure if it's your mod (but never happened with another) so I'm going to list here the mods I'm using now in the right order RFB 1.52 RSRDC_RFB V575 RSRDC V5XX PATCH 1 OPS MONSUM V705 OM V705 TO V720 OMEGU V300 PKG OMEGU V300 PATCH 3 PKG SPAXS UBOAT SPEECH FIX Hope some of you could help. Meanwhile again congratulations for your mod PS: Sometimes the crewmen voices for changing engine speed get missed (without your mod sound well) |
12-18-09, 06:04 PM | #1977 | |
The Old Man
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Quote:
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12-18-09, 06:12 PM | #1978 |
Eternal Patrol
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@ SR-71: WELCOME ABOARD!
__________________
“Never do anything you can't take back.” —Rocky Russo |
12-18-09, 07:03 PM | #1979 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
1. Your "install" is invalid for OM+ OMEGU. You "need" to read the install instruction for OMEGU again: Quote:
3. As far as the rest of your problem, provide the following and then I will address your problems: Date Location Type of Sub Flotilla other relevant facts Last edited by lurker_hlb3; 12-23-09 at 09:28 AM. |
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12-19-09, 01:16 AM | #1980 |
Watch
Join Date: Feb 2004
Posts: 26
Downloads: 186
Uploads: 0
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Lurker
Just wanted to say thank you very much for all your work on this Mod. I finally got enough free time to try it out and it's a fantastic piece of work. Really a great deal of fun to play Edward |
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