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Old 01-05-19, 07:20 AM   #1
Belmondo
Soundman
 
Join Date: Aug 2008
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Help, but I do everything as in the instructions, and so it crashes me from the game. Maybe someone step by step enlighten me. And Pach and change the resolution of windows 10 same sh3 and clean gwx.
In the extension file.

[GLOBAL]
DebugLog = true

[ENGINE]
DisplayWidth = 1920
DisplayHeight = 1080
RefreshRate = false

[LOADSCREENS]
tx = 0.044
you = 0.0205
sx = 0.04
sy = 0.02
maxscale = true
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Leutnant z.S. kimanu-96

Last edited by Belmondo; 01-05-19 at 01:31 PM.
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Old 01-05-19, 10:09 AM   #2
Anvar1061
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Quote:
Originally Posted by Belmondo View Post
Leutnant zS kimanu-96
Mów po angielsku!
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Old 01-05-19, 11:39 AM   #3
ericlea
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In english langage is better ! ....
Thanks
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Old 03-04-19, 10:16 AM   #4
chipsranger
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Join Date: May 2011
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Icon9 incomplete

My incomplete missing buttons in the left menu do not have numbers of torpedoes in the selector

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Old 04-07-19, 12:23 AM   #5
Leoz
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Join Date: Apr 2016
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Default A few personal changes to this wonderful mod

Recently got a bigger 32" monitor to replace my 7 year old 27" monitor....
...and it was so sharp (non-4k) that all the 1024x mods were no longer playable.

So here I am now permanently in the wide-screen environment.

My personal tastes were always to use some Hitman type of optics as they represented the proper 1.5x and 6x zoom settings on periscopes so very well. I also use that method of effort. Read the mils on the scope. No AOB wheel or anything.

Ahnenerbe wide screen mod is (like Manos efforts) pure artwork and amazing for all that.

However I was never able to get the zoom/perspective settings right.

Example: something that is 25 meters tall, showing 50mils, with the 6x power setting should be about 2000 meters away. I was unsuccessful making this work with the stock Ahnenerbe mod. Again, I don't use an AOB wheel I just read the mils.

So I made a few minor changes to suit my tastes with changes to the camera dat file and replacing the 900x900 pixel mask used for the periscope reticules.

I went to Manos wide screen mod which would not boot up in my NYGM mod (odd as this always works in GWX).
...and borrowed an optional scope mask from the Manos mod as a quick kludge fix as seen below. I also had to resize it to make it fit inside Ahnerebe's 900x900 pixel setup (for both scopes).

This got me back on patrol and am enjoying Ahnenerbe's mod greatly in NYGM.



When I have time I will have to do it the proper way and make up some reticules for a 900x900 pixel mask that are more accurate and appealing than my crude fix.

Other changes I made.
1. No zoom choices in binoculars and UZO.
2. UZO to 10x and FOV different to where you can only see the crosshairs (similar to Hitman GUI)
3. Binoculars to 7.5x

Future changes:
1. Remove the AOB wheels as I don't use them.

Again, these are ONLY my personal tastes to what is in stock form, a stellar mod.

It would be impossible to thank people like Manos, Hitman and Ahnenerbe enough.

Their efforts have given me hours of enjoyment.

Side note on Ahnenerbe's wide screen mod, even at 100 percent realism, if you or a friend just want to do a beer and pretzel game, you can still ask the attack officer for all the fire control solutions. Which makes it nice for anyone that wants to do that.
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NYGM

Last edited by Leoz; 04-07-19 at 12:50 AM.
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Old 04-07-19, 01:37 AM   #6
hauangua
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Join Date: Jul 2011
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Quote:
Originally Posted by Leoz View Post
Recently got a bigger 32" monitor to replace my 7 year old 27" monitor....
...and it was so sharp (non-4k) that all the 1024x mods were no longer playable.

So here I am now permanently in the wide-screen environment.

My personal tastes were always to use some Hitman type of optics as they represented the proper 1.5x and 6x zoom settings on periscopes so very well. I also use that method of effort. Read the mils on the scope. No AOB wheel or anything.

Ahnenerbe wide screen mod is (like Manos efforts) pure artwork and amazing for all that.

However I was never able to get the zoom/perspective settings right.

Example: something that is 25 meters tall, showing 50mils, with the 6x power setting should be about 2000 meters away. I was unsuccessful making this work with the stock Ahnenerbe mod. Again, I don't use an AOB wheel I just read the mils.

So I made a few minor changes to suit my tastes with changes to the camera dat file and replacing the 900x900 pixel mask used for the periscope reticules.

I went to Manos wide screen mod which would not boot up in my NYGM mod (odd as this always works in GWX).
...and borrowed an optional scope mask from the Manos mod as a quick kludge fix as seen below. I also had to resize it to make it fit inside Ahnerebe's 900x900 pixel setup (for both scopes).

This got me back on patrol and am enjoying Ahnenerbe's mod greatly in NYGM.



When I have time I will have to do it the proper way and make up some reticules for a 900x900 pixel mask that are more accurate and appealing than my crude fix.

Other changes I made.
1. No zoom choices in binoculars and UZO.
2. UZO to 10x and FOV different to where you can only see the crosshairs (similar to Hitman GUI)
3. Binoculars to 7.5x

Future changes:
1. Remove the AOB wheels as I don't use them.

Again, these are ONLY my personal tastes to what is in stock form, a stellar mod.

It would be impossible to thank people like Manos, Hitman and Ahnenerbe enough.

Their efforts have given me hours of enjoyment.

Side note on Ahnenerbe's wide screen mod, even at 100 percent realism, if you or a friend just want to do a beer and pretzel game, you can still ask the attack officer for all the fire control solutions. Which makes it nice for anyone that wants to do that.
very interesting work Leoz! ... I have a question .. sended you to pm if you can help me.
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Old 04-08-19, 06:53 AM   #7
Leoz
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Join Date: Apr 2016
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OK... my plan...

Using the program "Inkscape", I will create a 900x900 pixel image and put the grid on that shows pixel position.

I will create the reticule's in that, convert to bitmap (TGA) (rework a bit in GIMP) and test some of them.

I will then post some of them for people to use as they see fit.

My ideas.

Option 1:
Attack scope, older vertical mils in 20mil increments like what you see in the attack scope of Das Boot (movie assumption of U-96) and the actual, official propaganda video of the U-48 (a VIIb).


The Observation scope will be like a C9 (no whizwheels, stadimeters nothing) as seen in that propaganda film (hey one of the older B model VII boats upgraded to '41 'ish optics by late '41) as well as seen in a variety of Kaleun's using their C9 scope (Topp) and others.



Option 2:
Attack and Observation scope much like Hitman GUI (same reticule for both scopes), again nothing but that, no wheels or stadimeters)

Option 3:
Early war boats? Maybe something similar to Option 1 for the attack scope and the Observation scope is like the very old Ujag mod. Which assumed a multi-eye piece early war scope.
Example: Remember SHIII can't really simulate a multi-optic scope well but UJag gave the flavour of it. One eyepiece for stadimeter, One eyepiece for coloured graphic, one eye piece for normal view.



My assumptions (opinions) no attack scope will have AOB wheels as I have not been able to find any photos that showed them that way.

However, I am only going to create the reticules so what anyone does with them is fine if they want to create an AOB wheel to match.

All, 1.5x and 6x zoom.

Again, my personal goals are to make mils match as the example given in the previous post: a 25 meter tall object at 50mils and 6x should be 2000 meters away.

I will also post range charts (Original made by Hitman for Height) here is my redo of an original German chart for guessing by width:


(The ol' C2 medium cargo (about 140m long) looking at it from 90AOB
at 10 marks of width on the scope is about 810 meters away at 1.5x
and 3240 meters away at 6x)


Much of my motivation is Hitman himself and also this website:

http://www.tvre.org/en/aiming-with-the-periscope


Last but not least of course, it is only a game and to have fun.
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"Auf gefechtsstationen!"



NYGM

Last edited by Leoz; 04-08-19 at 07:17 AM.
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