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Old 07-15-13, 04:02 PM   #2116
geoguy
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Thanks Sjizzly, it is appreciated!
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Old 07-16-13, 05:00 AM   #2117
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I'm noticing the game crashing a lot while in the ship museum, seemingly at random.
It crashed once while browsing through the German ships, and I reached the TypeII sub, after the hospital ship. After that, when I went straight for the TypeII, it loaded it just fine.

Following this, after I had completed the mission outside Poland, and had headed to Kiel, it keeps crashing when I get close to the canal opening. I've tried approaching at different time scales, as low as x8, but it keeps crashing once I get just close enough to find a gathering of ships.
Could this be a ship that's failing to load, and if so, which mod is responsible?
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Old 07-16-13, 05:14 AM   #2118
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Quote:
Originally Posted by Ebonholt View Post
I'm noticing the game crashing a lot while in the ship museum, seemingly at random.
It crashed once while browsing through the German ships, and I reached the TypeII sub, after the hospital ship. After that, when I went straight for the TypeII, it loaded it just fine.

Following this, after I had completed the mission outside Poland, and had headed to Kiel, it keeps crashing when I get close to the canal opening. I've tried approaching at different time scales, as low as x8, but it keeps crashing once I get just close enough to find a gathering of ships.
Could this be a ship that's failing to load, and if so, which mod is responsible?
What computer specs ?
Are you using this MEP file http://www.subsim.com/radioroom/down...o=file&id=3492
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Old 07-16-13, 05:37 AM   #2119
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Quote:
Originally Posted by sober View Post
What computer specs ?
Are you using this MEP file http://www.subsim.com/radioroom/down...o=file&id=3492
I'm not sure what I should mention and what should be left out, so I'll just post the entire thing.
http://www.mediafire.com/?lqnoew7qlejq3q3

I had issues with using your premade load order, as removing some mods after it was finished caused problems with the game. But otherwise I have followed the load order in the first post to the letter.

EDIT: Oh dear, a snippet of the processor line gt cut off in my haste. It says 1900 Mhz, 4 Core(s), 4 Logical Processor(s), where it cut off.
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Old 07-16-13, 06:58 AM   #2120
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Quote:
Originally Posted by Ebonholt View Post
I'm not sure what I should mention and what should be left out, so I'll just post the entire thing.
http://www.mediafire.com/?lqnoew7qlejq3q3

I had issues with using your premade load order, as removing some mods after it was finished caused problems with the game. But otherwise I have followed the load order in the first post to the letter.

EDIT: Oh dear, a snippet of the processor line gt cut off in my haste. It says 1900 Mhz, 4 Core(s), 4 Logical Processor(s), where it cut off.
I dunno , the SH5 readme says 3ghz processor is recommended .
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Old 07-16-13, 07:25 AM   #2121
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Quote:
Originally Posted by sober View Post
I dunno , the SH5 readme says 3ghz processor is recommended .
I'm using 4-core 2.4 GHz overclocked to 2.8 GHz.. but it's really minimum that game needed
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Old 07-16-13, 07:51 AM   #2122
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Originally Posted by sober View Post
I dunno , the SH5 readme says 3ghz processor is recommended .

I can't help that, though. Changing the processor on a laptop is pretty difficult, moreso on one where the graphics card and processor are joined together.

To work around that, which mods would you suggest I skip, to lighten the load?

EDIT: Maybe I should mention, I'm using the Steam version, so I haven't fiddled with the patches any.

Last edited by Ebonholt; 07-16-13 at 08:40 AM.
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Old 07-16-13, 08:34 AM   #2123
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Quote:
Originally Posted by Ebonholt View Post
I can't help that, though. Changing the processor on a laptop is pretty difficult, moreso on one where the graphics card and processor are joined together.

To work around that, which mods would you suggest I skip, to lighten the load?
Use these in this order . Copy and paste to your MEP file .
Accurate German Flags
sobers game loading tips V6 SH5
DBM Background Video
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II Light v3
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
sobers_realistic_underwater_FX3
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
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Old 07-16-13, 08:50 AM   #2124
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Sober, AI_sub_crew_1_0_2_TheDarkWraith is quite hard (resources hungry) mod too
and better to try OPEN HORIZONS II_base v2.2 at first instead of OPEN HORIZONS II Light v3..

Just my opinion..
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Old 07-16-13, 09:03 AM   #2125
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The MEP continues to direct us to-

Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013

This is no longer available and has been replaced at the link provided by three separate mods. Can anyone explain please, second time I've raised it here.
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Old 07-16-13, 09:13 AM   #2126
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Quote:
Originally Posted by volodya61 View Post
Sober, AI_sub_crew_1_0_2_TheDarkWraith is quite hard (resources hungry) mod too
and better to try OPEN HORIZONS II_base v2.2 at first instead of OPEN HORIZONS II Light v3..

Just my opinion..
I use OPEN hoRIZONS II_Full v2.2, I've followed the list in the first post fairly closely, only skipping a scant few mods that I couldn't find, or decided against because of reasons.
I'll try skipping AI_Sub_Crew this time and see if it helps, thank you.

Quote:
Originally Posted by sober View Post
Use these in this order . Copy and paste to your MEP file .
Right away, sir.
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Old 07-16-13, 09:46 AM   #2127
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Quote:
Originally Posted by Mehring1917 View Post
The MEP continues to direct us to-

Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013

This is no longer available and has been replaced at the link provided by three separate mods. Can anyone explain please, second time I've raised it here.

my mode have 3 parts now u can use wich one u wish or all 3 of them ... read post #1 from my charts mod to see wich category / charts have each parts of my mod
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Old 07-16-13, 09:52 AM   #2128
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Thanks. So I can just modify Sober's mep file to include all three mods or manually install them, and it won't make any conflicts?
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Old 07-16-13, 12:07 PM   #2129
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Don't know about Sjizzle's mods but my game load hangs when using both Sober's generic patcher restore list v127 with the v128 patcher, and the modification of his MEP below. The MEP list loads ok alone, as do the generic patcher modified files but together, they hang. There is a conflict here with periscope.dds from the beast's upgrades 1.4 attached.

Accurate German Flags
sobers game loading tips V6 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24_06_2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
sobers_realistic_underwater_FX3
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
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Old 07-16-13, 12:25 PM   #2130
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Disable the Enables game messages to be displayed in-game (FOR ADVANCED USERS) patch.
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