SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-07-19, 04:18 PM | #1 | |
Crusty
Join Date: Jun 2005
Location: USA
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I'll be joining this crew as your radioman ON FRIDAY Captian Lt , oR AS YOU MARINES SAY... L... T!!
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Captain AJ |
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04-07-19, 04:26 PM | #2 |
Grey Wolf
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Sounds great, might have to have you get me up to speed on the ins and outs of the radio shack!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
04-09-19, 04:06 AM | #3 |
Neptune's daughter
Join Date: Apr 2007
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I'm WAYYYYY in... how can I help?
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04-11-19, 02:46 PM | #4 |
Neptune's daughter
Join Date: Apr 2007
Posts: 324
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Has anyone ever found and translated the SOP's from real Type VII's?
I can't believe after all these years and all the WW2 sub sim games and enthusiasts this hasn't come up before, but, it's true this is the first co-op WW2 sub game so maybe not. Considering too, that usually everyone would be up on the bridge except the diving officer, so I would have thought that for the dive SOP, they would set the engines to battery and set speed, then go back and man the dive planes until the Captain yells "Flood" - at which point the Radio and Nav are down in the command room with Helm on the way and Captain closing the hatch, the Radio turns right and goes to man the aft vents and the Nav turns left and mans the forward vents and the Helms officer goes to their station. Then when dive is underway, the aft (lets say Radio) goes to man the negative tank (never crosses anyones path) and the navigator (who manned the forward vents) goes to the chart to start the plot. At that point the Helms officer can man the forward vents when they need to be closed, and the radio moves to cover aft and no-one crosses anyones path. What do you think? |
04-11-19, 04:03 PM | #5 | |
Grey Wolf
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I based my SOPs on the KM diving regs for U-boats (at uboatarchive.net) but tailored to the “crew” in WP. We don’t have a Zentralemaat (control room petty officer) as in RL to do the control room work. One thing to note is Radio would need to be at his post in the radio shack while on the surface. This puts him close to the fwd MBT vent and the planes to quickly open vents and set planes for dive then get back to hydro to get that prepared and get out of the way. Diving officer mans aft MBT so he can report to Commander that both are open. I have Helm hanging back in the tower so as to keep out of the way in Control room until the dust settles. Diving officer uses the gap starboard of the scope well going aft to stay out of Nav’s way and comes back port of the well to again avoid Nav who is by then at negative. He should already be aft by the time Nav gets to negative. After Nav blows negative Nav moves aft to MBT in the starboard gap as well. All should be clear of one another but we really need a group to try and refine these ideas in practice. So who else is in?
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 04-11-19 at 05:23 PM. |
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04-11-19, 04:11 PM | #6 |
Neptune's daughter
Join Date: Apr 2007
Posts: 324
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Hmmm, I'll think more about what you've just written, but re: Radio Officer.
Everyone hears the morse saying a message is coming in, and unless you're in a Wolfpack (at the moment of course) then waiting for a radio message to come in that may never come is boring for the poor guy - so better to have their eyes up top looking for contacts. Maybe when the DF and aircraft come in, then there's more of a need for keeping them downstairs... Mmmm lots to consider... I LOVE that! Last edited by Elphaba; 04-11-19 at 05:20 PM. |
04-11-19, 04:15 PM | #7 |
Neptune's daughter
Join Date: Apr 2007
Posts: 324
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I tried setting up a group this evening to practice drills and SOP's but I couldn't get more than 3.
Maybe we can try and plan and schedule an hour to so to try all this out? |
04-11-19, 04:22 PM | #8 | |
Grey Wolf
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Quote:
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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04-11-19, 05:46 PM | #9 | |
Grey Wolf
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Quote:
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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04-11-19, 06:20 PM | #10 | |
Born to Run Silent
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That's where the SOP I posted came from: uboatarchive.net I just modified them for the game. ---------------------------------------- Been thinking about communicating with other U-boats in a game, via the wireless, and some way to send position info. Proposed: Zoom in until the grid square your boat is in fills most of the map. Then measure from the left side, and then from the bottom. Round up to the nearest hectometer, then combine with the grid square using an x to separate. In this case, we're in grid AF 5149, 8321m from the left, 2295m from the bottom. Round up/down, this would be the message: POSxAF5149x83x23
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04-11-19, 06:31 PM | #11 |
Neptune's daughter
Join Date: Apr 2007
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NICE!
Great idea. I've joined a discord group that's also setting up SOP's and one set is the radio comms. This is much better than I've seen anywhere else. Only problem is we can't send numbers. The other group suggested just using the first two letters of each number i.e. 1 = on 2 = tw etc My only suggestion is that we should also add course and speed on too. So in your example given course of 310 and speed 18 POSxAFxFIONFONIXEITHXTWTHXTHONZEXONEIZE Unless of course, numbers are being added as recognised characters and then all is good. |
04-11-19, 07:48 PM | #12 |
Grey Wolf
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That is a great idea Neal. This kind of brainstorming I feel really makes the game rich. I need to get more familiar with the radio. I’m hoping in upcoming sessions we get enough to man a couple boats again so we can refine this aspect too.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
04-12-19, 05:20 AM | #13 |
Nub
Join Date: Apr 2019
Location: Roermond, Netherlands
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love to help
Yes, I am in provided you guys are in my time-zone.
Be aware, I only bought the game yesterday and getting to grips with it now. |
04-12-19, 06:29 AM | #14 |
Born to Run Silent
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Yeah, forgot to mention, the new patch will add numbers to the wireless.
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04-12-19, 07:47 AM | #15 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
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I like Neal's coordinate system. On the Wolfpack discord some suggested angles from the 2 bottom edge corners. And then use a digit-to-letter key tot translate the angles for enigma encryption and short message. But this should be a bit shorter. Especially since number-morse is (becoming) a thing.
One could just further subdivide the KM grids, but that doesn't converge fast enough to pin-point location. @Stosstrupp: You have a point about time if crew was manning the deckgun. They need to 'secure' it first. Rotating it to bow and running back up the bridge takes a while. I like to keep the radioman at the forward vent, instead of the aft. Going through the hatch takes a bit of time. While the navigator could go to the aft in the same time. And punch the Atlas-Echolot on the way (back).
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