SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
09-14-17, 08:16 PM | #1 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Quote:
Thank you very much ! Last edited by Kendras; 09-14-17 at 08:30 PM. |
||
09-15-17, 05:38 AM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
VonDos, can you please upload here the hull parts that need to be welded? |
|
09-15-17, 08:08 AM | #3 | ||
Admiral
|
Quote:
Thanks! Quote:
https://www.sendspace.com/file/4w9hvg Voilà, parts to rework are stern (massive problem), forward superstructure (minor problem) and inserted stern's superstructure part from QM2.01 (if you can, please). Here's a file with funnels obj also, maybe you can do same work for them, in order to give them a "rounded" design: https://www.sendspace.com/file/r2pnl0 Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
||
09-15-17, 08:30 AM | #4 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
|
|
09-15-17, 09:46 AM | #5 |
Admiral
|
Hi Gap!
Here's related screenshot (I use gray ghost tga because in Cunard version those bugs aren't really noticeable): Stern and stern's superstructure: Forward superstructure (and first funnel): All funnels: Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-15-17, 11:54 AM | #6 |
Captain
Join Date: May 2005
Location: Greece
Posts: 535
Downloads: 367
Uploads: 0
|
Hi Vd
which way you manage to have 2 sepatated ships ( i have 1 ship folder) in the same pic? cheers |
09-15-17, 11:59 AM | #7 | |
Admiral
|
Quote:
Multitexture: NPPQ_T01 & NPPQ_T02 (01 for Cunard colors, 02 for gray ghost) Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
09-15-17, 12:43 PM | #8 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Okay, I see the problems. I will see what I can do
Those meshes are from SH5 I suppose; for some reason granny-format geometries are broken along the edges of their UV-projections. In SH5, as in other games of the series, split edges are treated as hard edges, but I think face normals are also considered. If two adjacent faces have normals pointing in the same direction (with some tolerance angle), their common edge will still look smooth, no matter if the edge is actually two coincident edges. By the way: did you import normals when you impiorted the model in S3d? |
09-17-17, 12:41 PM | #9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
09-17-17, 03:25 PM | #10 | |
Admiral
|
Quote:
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
09-17-17, 04:05 PM | #11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
A link for wartime appearance : https://www.boatbuilding.xyz/queen-mary/a-naw.html
|
09-17-17, 04:12 PM | #12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I'm going to re-work the damage boxes as on this plan :
|
|
|