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Old 06-23-11, 04:15 PM   #7441
kraznyi_oktjabr
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Quote:
Originally Posted by Magic1111 View Post
Here mate: http://www.mediafire.com/?3yrbm62ogmk30ms

Best regards,
Magic
Thanks!

Unfortunately same problem continues. Here is what it exactly says:

Quote:
Folder "Text" has already been added by the "Magnum_Opus_Patch_2" mod.
Folder "Text\English" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\French" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\German" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Italian" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Polish" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Readme.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian\Fonts_patch" has already been added by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian\Fonts_patch\data" has already been added by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian\Fonts_patch\data\Menu" has already been added by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian\Fonts_patch\data\Menu\Fonts" has already been added by the "Magnum_Opus_Patch_2" mod.
"Agency_12.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_12.tga" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_12.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_16.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_16.tga" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_16.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_20.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_20.tga" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_20.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_24.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_24.tga" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_24.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_28.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_28.tga" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Agency_28.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Chalk.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Chalk.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Chalk.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPArhi24.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPArhi24.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPBro100.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPBro100.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPBro20.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPBro20.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond12.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond12.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond14.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond14.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond18.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond18.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond9.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPCond9.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt12.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt12.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt12.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt15.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt15.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt15.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt26.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt26.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt38.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPHunt38.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPPencil12.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPPencil12.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPSmall.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"FPSmall.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"ShellsNr.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"ShellsNr.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_11.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_11.font" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_11.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_11.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_15.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_15.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_15.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_17.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_17.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_17.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_9.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_9.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"TrajanPro_9.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_11.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_11.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_11.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_13.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_13.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_13.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_20.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_20.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_20.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_22.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_22.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_22.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_9.dds" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_9.off" has already been altered by the "Magnum_Opus_Patch_2" mod.
"Univers_9.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Russian\Real navigation" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
Folder "Text\Spanish" has already been added by the "Magnum_Opus_Patch_2" mod.
"menu.txt" has already been altered by the "Magnum_Opus_Patch_2" mod.
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Old 06-23-11, 04:31 PM   #7442
Magic1111
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Quote:
Originally Posted by kraznyi_oktjabr View Post
Thanks!

Unfortunately same problem continues. Here is what it exactly says:
That´s correct, let UI 6.5.1 override the files !
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Old 06-23-11, 05:31 PM   #7443
kraznyi_oktjabr
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Quote:
Originally Posted by Magic1111 View Post
That´s correct, let UI 6.5.1 override the files !
Okay thanks! I have few (dumb) questions if you or someone else could help me...

1. How I change between SH3, SH4 or SH5 Enhanced UI? At the moment I still have stock UI in use.

2. How automation scripts are used?

3. Are Trevally's autopilot scripts (or similar) included in this UI mod?

4. Last but propably most important. Are these questions already answered in manual or FAQ which I missed and if yes then where it is?

Thanks!
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Old 06-23-11, 05:39 PM   #7444
TheDarkWraith
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Quote:
Originally Posted by kraznyi_oktjabr View Post
Okay thanks! I have few (dumb) questions if you or someone else could help me...

1. How I change between SH3, SH4 or SH5 Enhanced UI? At the moment I still have stock UI in use.

2. How automation scripts are used?

3. Are Trevally's autopilot scripts (or similar) included in this UI mod?

4. Last but propably most important. Are these questions already answered in manual or FAQ which I missed and if yes then where it is?

Thanks!
stoianm made videos that explained these questions. Do a forum search for his username and you're bound to find them.

I do not believe that I included Trevally's autopilot scripts

Anything dealing with user options can be found in \data\Scripts\Menu\TheDarkWraithUserOptions.py. The file can be opened with Notepad.
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Old 06-23-11, 05:58 PM   #7445
kraznyi_oktjabr
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Quote:
Originally Posted by TheDarkWraith View Post
stoianm made videos that explained these questions. Do a forum search for his username and you're bound to find them.
Problem is that I'm visually impaired which makes situation a bit tricky. For example in tutorial video which kylania made I see just white box middle of the screen and that something happens (plus I hear music) but I don't see what exactly. Is that UI change inside TheDarkWraithUserOptions.py?

EDIT: Located a place and enhanced should be in use but is not. Reason so far unknown.

Quote:
I do not believe that I included Trevally's autopilot scripts
Okay, I install it then. Is there button in UI where those scripts can be selected or are they used via hotkeys?

Quote:
Anything dealing with user options can be found in \data\Scripts\Menu\TheDarkWraithUserOptions.py. The file can be opened with Notepad.
Found that and I already set tdc dials to what I believe to be my preference (not tested yet).
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Last edited by kraznyi_oktjabr; 06-23-11 at 06:12 PM.
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Old 06-23-11, 06:08 PM   #7446
TheDarkWraith
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Quote:
Originally Posted by kraznyi_oktjabr View Post
Problem is that I'm visually impaired which makes situation a bit tricky. For example in tutorial video which kylania made I see just white box middle of the screen and that something happens (plus I hear music) but I don't see what exactly. Is that UI change inside TheDarkWraithUserOptions.py?

Okay, I install it then. Is there button in UI where those scripts can be selected or are they used via hotkeys?

Found that and I already set tdc dials to what I believe to be my preference (not tested yet).
You define UI style in the options file.

You enable scripts by bringing up the Automation screen. There is an icon for Automation (two gears symbol) in the top right lower bar. Click that to bring up the Automation screen.
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Old 06-24-11, 03:49 AM   #7447
Silent Steel
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@ Magic

Quote:
Originally Posted by Magic1111 View Post
Wrong MOD-Order !

This is correct:

MagnumOpus
Magnum_Opus_Patch
UI_TDC_6.5.1 (current stable version)

Best regards,
Magic
Hi mate,
As I haven't yet tested to activate both the UI TDC and MO together I haven't seen what is the benefit of this.
I still run the UI TDC alone but what does the MO improve if I activate it together with MO?
If I activate them together - is there something regarding patching or something else I should think of?
What about the UserOptions.py file - should I migrate my .py to MO or just let the one for UI TDC overwrite the one for MO?

// Regards
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Old 06-24-11, 11:57 AM   #7448
Targor Avelany
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Quote:
Originally Posted by Silent Steel View Post
Hi mate,
As I haven't yet tested to activate both the UI TDC and MO together I haven't seen what is the benefit of this.
I still run the UI TDC alone but what does the MO improve if I activate it together with MO?
If I activate them together - is there something regarding patching or something else I should think of?
What about the UserOptions.py file - should I migrate my .py to MO or just let the one for UI TDC overwrite the one for MO?

// Regards
MO contains a collection of bunch of other mods, like MFC, No Damn Bubbles, No Damn Halo Mod, Skip the Intro Movie. I believe you can find more detailed list in the folder with MO, as I can't remember exactly.

In regards to the order, the MO should generally go first, allowing NewUI overwrite the files and the useroptions.
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Old 06-24-11, 03:30 PM   #7449
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
The CR is a very tricky one because it's not an actual station or place to teleport to. Depending on whether you're submerged or surfaced determines whether you end up in the CR or on the bridge (topside). I make no promises as to whether I can make it work or not but I will try.
Hi TDW !

Maybe any news about Teleporting directly to CR ?

@ Silent Steel: I think, "Targor Avelany" answered your question ! In my opinion is MO a "Must Have" as Base for all following MODs ! Please post, if you´ve more questions mate !

Best regards,
Magic
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Old 06-24-11, 04:00 PM   #7450
vlad29
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Quote:
Originally Posted by sonarman_1019 View Post
TDW, if you could help.

I tried to install the New UI 5.6.1, oddly the first time I did it, it simply didn't work. All the icons were on the screen at the same time and nothing was draggable or operational. Also, the journal and other thing on the menu screen were not operational. So I uninstalled it. I went back to the post and saw some troubleshooting tips so i reinstalled. This time it CTD after initial loading screen. Can't even get to main menu. I redownloaded and reinstalled thinking it could be a bit didn't transfer correctly or something, but still get CTD after initial loading screen. I really want to use this mod, but am i missing something. Someone please help.

System:
Windows XP SP3
3GHz dual core
SH5 patched to 1.2 (Downloaded Version)
No other mods.
I did try changing user options, and leaving them in default mode, no change.
Hi, Sonarman_1019. Don't try to reinstall the game - it shouldn't play a trick. I have the same problem, and almost the same PC configuration as yours:
WindowsXP Prof. SP3, 32 bit (Office 2007, lang. Ru+En(US))
SH5 v1.2 downloaded from the licenced DVD (Romanian edition, russified)
The confirmation that the game is patched to v.1.2 recieved from UBI

If the NewUI mod v.6.5.x or 6.6.0 is installed alone with no changes in ScriptUserOption.py, the DbgView file will show nothing interesting. But if U install 'TDW sh5 patcher' mod after that, then U'd be able to download to main menu, then to the saved 'in-bunker' game, recieving a dozens of error messages from OS (starting with 'The boolean method is not found....' and etc.).
May be the problem is that TheDarkWraith is dealing with Win7+WinXP 64-bit OS when developing modes? I don't know exactly anyway

So if you are eager to play SH5 with NewUi immediately, just use the v.6.4.0 and other mods u like - this version is working stable on our PC-configurations

p.s. I've also sent to TheDarkWraith 2 variants of the DbgView files and the description of some 'process error messages' already via PM
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Old 06-24-11, 04:23 PM   #7451
TheDarkWraith
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Quote:
Originally Posted by vlad29 View Post
Hi, Sonarman_1019. Don't try to reinstall the game - it shouldn't play a trick. I have the same problem, and almost the same PC configuration as yours:
WindowsXP Prof. SP3, 32 bit (Office 2007, lang. Ru+En(US))
SH5 v1.2 downloaded from the licenced DVD (Romanian edition, russified)
The confirmation that the game is patched to v.1.2 recieved from UBI
If the NewUI mod v.6.5.x or 6.6.0 is installed alone with no changes in ScriptUserOption.py, the DbgView file will show nothing interesting. But if U install 'TDW sh5 patcher' mod after that, then U'd be able to download to main menu, then to the saved 'in-bunker' game, recieving a dozens of error messages from OS (starting with 'The boolean method is not found....' and etc.).
May be the problem is that TheDarkWraith is dealing with Win7+WinXP 64-bit OS when developing modes? I don't know exactly anyway

So if you are eager to play SH5 with NewUi immediately, just use the v.6.4.0 and other mods u like - this version is working stable on our PC-configurations

p.s. I've also sent to TheDarkWraith 2 variants of the DbgView files and the description of some 'process error messages' already via PM
If you don't try to patch the .exe using my auto patcher does v6.5.1 work correctly?
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Old 06-24-11, 05:10 PM   #7452
vlad29
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Quote:
Originally Posted by TheDarkWraith View Post
If you don't try to patch the .exe using my auto patcher does v6.5.1 work correctly?
If I don't - the game doesn't launch to main menu (throughout to desktop, var.1 of my DbgView.file - pure game v.1.2 with ONLY NewUI 6.0.0 installed via JSGME, sent in PM).

If I apply SH5 patcher BEFORE NewUi mod 6.5.xx-6.0.0 - the same result

If I apply SH5 patcher AFTER NewUi mod 6.5.xx - 6.0.0 - process error messages while running the game (var.2 of my DbgView-file, sent in PM)

Last edited by vlad29; 06-24-11 at 05:38 PM.
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Old 06-24-11, 06:12 PM   #7453
TheDarkWraith
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Quote:
Originally Posted by vlad29 View Post
If I don't - the game doesn't launch to main menu (throughout to desktop, var.1 of my DbgView.file - pure game v.1.2 with ONLY NewUI 6.0.0 installed via JSGME, sent in PM).

If I apply SH5 patcher BEFORE NewUi mod 6.5.xx-6.0.0 - the same result

If I apply SH5 patcher AFTER NewUi mod 6.5.xx - 6.0.0 - process error messages while running the game (var.2 of my DbgView-file, sent in PM)
var.1 shows the game times out (can't phone home and ask mommy for permission to continue playing) so it crashes.

var.2 shows some completely wacky stuff that makes absolutely no sense at all. You have run the game updater to ensure you are patched to v1.2 of the game correct?
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Old 06-25-11, 01:39 AM   #7454
Silent Steel
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@ Targor and Magic

Thanks mates

Your answers pretty much confirm what I found before when I ran MO alone but still...

The MO is a megamod and both the MO and the NewUIs TDC come with a lot of integrated mods and improvements to the SH5.

I see the MO should be activated before the NewUIs TDC which means the NewUIs TDC overwrites the MO.
This means the New UIs TDC completes the MO in some ways but which ways?

The NewUIs TDC obviously adds bits and pieces something to the megamod to improve the MO and make it even more complete? Or?

Both these mods work fine on their own and now I've tested them both together and that works fine as well.
Yet I still haven't seen the differences and how the New UIs TDC improves the MO.

This is what keeps me looking for the differences.

Thanks again for your assistance and best regards

.
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Old 06-25-11, 01:54 AM   #7455
Targor Avelany
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Quote:
Originally Posted by Silent Steel View Post
Thanks mates

Your answers pretty much confirm what I found before when I ran MO alone but still...

The MO is a megamod and both the MO and the NewUIs TDC come with a lot of integrated mods and improvements to the SH5.

I see the MO should be activated before the NewUIs TDC which means the NewUIs TDC overwrites the MO.
This means the New UIs TDC completes the MO in some ways but which ways?

The NewUIs TDC obviously adds bits and pieces something to the megamod to improve the MO and make it even more complete? Or?

Both these mods work fine on their own and now I've tested them both together and that works fine as well.
Yet I still haven't seen the differences and how the New UIs TDC improves the MO.

This is what keeps me looking for the differences.

Thanks again for your assistance and best regards

.
MO contains NewUIs_TDC_6_3_2_ByTheDarkWraith, so with the actual NewUI overwriting the files you get the latest version of the UI. The difference can be read in TDW's changelogs.
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