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Old 03-23-07, 04:22 PM   #16
CaptainCox
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WOW! I think we are slowly heading for a German Atlantic MOD!.... I so wish that SH4 was going to be that! ...
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Old 03-23-07, 04:26 PM   #17
Sailor Steve
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Do they have the little guys running all over them?
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Old 03-23-07, 04:27 PM   #18
matzeesn
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Most of the merchants need no guns, thats right. I thought you will convert some of the battleships, too. I only want that you know that it works fine with the 3 guns-files form sh3. I just put them into the library-folder of sh4.
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Old 03-23-07, 04:59 PM   #19
AG124
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Default Ship Package

I have the merchant pack put together - it just needs to be tested by someone with a running copy of the game. I have the file structure put together correct as well, and will provide the names for the English.cfg file in the roster.

Also, if someone wants to correct the .eqp file with SHIV compatible objects, then please do. I nullified all entries just to be sure.

BTW - I would just like to point out that although I can't play the game, I do have the files installed on my computer and can view them there.

EDIT - I'm transferring this to a new thread, rather than hijacking this one.
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Old 03-23-07, 05:14 PM   #20
Warhunter
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matzeesn is absolutly correct, JUST COPY THE GUNS.DAT ; GUNS.SIM and GUNS.ZON from SH3 "Library" folder to SH4 Library.. And the guns/turrets of SH3 are working in SH4 !!
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Old 03-23-07, 05:36 PM   #21
Warhunter
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Download updated, now using the correct SH3 armament
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Old 03-23-07, 07:46 PM   #22
Boris
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Quote:
Originally Posted by Sailor Steve
Do they have the little guys running all over them?
That's what I want to know too. And what about the torpedo hole hits? Is there going to be a noticeable difference in quality between SH3 and SH4 ships?
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Old 03-23-07, 09:46 PM   #23
phatmatt
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Quote:
Originally Posted by Boris
Quote:
Originally Posted by Sailor Steve
Do they have the little guys running all over them?
That's what I want to know too. And what about the torpedo hole hits? Is there going to be a noticeable difference in quality between SH3 and SH4 ships?
I third that too
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Old 03-23-07, 10:28 PM   #24
walsh2509
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I know nothing about how all this works , but great to hear you guys going it. Thanks..

1Q .. Will the damage be the same as the stock SH4 ships or will it be SH3 damage?

Not that it really matters
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Old 03-23-07, 10:54 PM   #25
AG124
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Default Damage Model

I have no idea what damage model type will show up - I presume the old one. I can't run the game, so I can't test for sure. However, I will soon be releasing a BETA of the merchants and a few warships for other modders with SHIV access to test.

EDIT - Now it's uploaded - check my FileFront site to download it.:hmm:
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Old 03-23-07, 11:10 PM   #26
Koinonos
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Default The Filefront download link for the repulse doesn't work?

I clicked the link and it seem to go to a completely different page. Searched on repulse and got 6 hits, none of which are the HMS repulse mod you just released. Is it just me or did you remove the files for the link?

Thanks,
shanec (Koinonos)
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Old 03-23-07, 11:15 PM   #27
AG124
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Default Ships File

I didn't release the Repulse - that was Warhunter. I released a BETA version of a package of different ships from SHIII - it is called ShipsBETA.zip.

EDIT - In regards to Warhunter's link, it seems there was an error with FileFront. I don't know what is causing it, but maybe Warhunter can upload it somewhere else for you.
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Old 03-24-07, 02:37 AM   #28
Warhunter
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I corrected the link
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Old 03-24-07, 03:19 AM   #29
Madox58
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If You add a ship with multi skins it won't work.
If you use DCRack_SH4 the nodes need moved.
That much I know so far.
Animated crew need to be added through addition of nodes.
P01 and on.
Some addition to the config files also:


CrewComplement=80
SurvivalRate=70
SurvivalPercentage=20

And some ships require more with this.

The multi-skin problem appears to be the 10/-1 and 6/0 chunks.
They need to be changed to the SH4 10/-1 and 6/0 chunks for render.

Last edited by Madox58; 03-24-07 at 05:04 AM.
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Old 03-24-07, 05:13 AM   #30
Madox58
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Quote:
Originally Posted by walsh2509
I know nothing about how all this works , but great to hear you guys going it. Thanks..

1Q .. Will the damage be the same as the stock SH4 ships or will it be SH3 damage?

Not that it really matters
There are 2 additional objects for 3d damage.
Easy enuff to add this feature to existing ships by
copying the f and b sections, reproduce damage like an existing
SH4 damage model, then add the objects with hex editor.
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