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03-23-07, 04:22 PM | #16 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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WOW! I think we are slowly heading for a German Atlantic MOD!.... I so wish that SH4 was going to be that! ...
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03-23-07, 04:26 PM | #17 |
Eternal Patrol
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Do they have the little guys running all over them?
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“Never do anything you can't take back.” —Rocky Russo |
03-23-07, 04:27 PM | #18 |
Seaman
Join Date: Jun 2006
Posts: 33
Downloads: 18
Uploads: 0
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Most of the merchants need no guns, thats right. I thought you will convert some of the battleships, too. I only want that you know that it works fine with the 3 guns-files form sh3. I just put them into the library-folder of sh4.
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03-23-07, 04:59 PM | #19 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Ship Package
I have the merchant pack put together - it just needs to be tested by someone with a running copy of the game. I have the file structure put together correct as well, and will provide the names for the English.cfg file in the roster.
Also, if someone wants to correct the .eqp file with SHIV compatible objects, then please do. I nullified all entries just to be sure. BTW - I would just like to point out that although I can't play the game, I do have the files installed on my computer and can view them there. EDIT - I'm transferring this to a new thread, rather than hijacking this one. |
03-23-07, 05:14 PM | #20 |
Gunner
Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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matzeesn is absolutly correct, JUST COPY THE GUNS.DAT ; GUNS.SIM and GUNS.ZON from SH3 "Library" folder to SH4 Library.. And the guns/turrets of SH3 are working in SH4 !!
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03-23-07, 05:36 PM | #21 |
Gunner
Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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Download updated, now using the correct SH3 armament
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03-23-07, 07:46 PM | #22 | |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Quote:
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03-23-07, 09:46 PM | #23 | ||
Machinist's Mate
Join Date: Dec 2005
Location: Canada
Posts: 121
Downloads: 1
Uploads: 0
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03-23-07, 10:28 PM | #24 |
XO
Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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I know nothing about how all this works , but great to hear you guys going it. Thanks..
1Q .. Will the damage be the same as the stock SH4 ships or will it be SH3 damage? Not that it really matters |
03-23-07, 10:54 PM | #25 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Damage Model
I have no idea what damage model type will show up - I presume the old one. I can't run the game, so I can't test for sure. However, I will soon be releasing a BETA of the merchants and a few warships for other modders with SHIV access to test.
EDIT - Now it's uploaded - check my FileFront site to download it.:hmm: |
03-23-07, 11:10 PM | #26 |
Gunner
Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
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The Filefront download link for the repulse doesn't work?
I clicked the link and it seem to go to a completely different page. Searched on repulse and got 6 hits, none of which are the HMS repulse mod you just released. Is it just me or did you remove the files for the link?
Thanks, shanec (Koinonos) |
03-23-07, 11:15 PM | #27 |
Sea Lord
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Ships File
I didn't release the Repulse - that was Warhunter. I released a BETA version of a package of different ships from SHIII - it is called ShipsBETA.zip.
EDIT - In regards to Warhunter's link, it seems there was an error with FileFront. I don't know what is causing it, but maybe Warhunter can upload it somewhere else for you. |
03-24-07, 02:37 AM | #28 |
Gunner
Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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I corrected the link
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03-24-07, 03:19 AM | #29 |
Stowaway
Posts: n/a
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If You add a ship with multi skins it won't work.
If you use DCRack_SH4 the nodes need moved. That much I know so far. Animated crew need to be added through addition of nodes. P01 and on. Some addition to the config files also: CrewComplement=80 SurvivalRate=70 SurvivalPercentage=20 And some ships require more with this. The multi-skin problem appears to be the 10/-1 and 6/0 chunks. They need to be changed to the SH4 10/-1 and 6/0 chunks for render. Last edited by Madox58; 03-24-07 at 05:04 AM. |
03-24-07, 05:13 AM | #30 | |
Stowaway
Posts: n/a
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Quote:
Easy enuff to add this feature to existing ships by copying the f and b sections, reproduce damage like an existing SH4 damage model, then add the objects with hex editor. |
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