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Old 02-19-15, 07:02 AM   #16
james_nix
What's happenin' Cap'n'?
 
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Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


bullhorn

Quote:
Originally Posted by derekb525 View Post
if you really want to get into it. Maybe you could add a new node for a character model to each compartment. Then assign a new slot in the crew management page to each of those compartments. That way you can move your captain around the boat. Just leave the spot empty on the crew page if he's not in that room.
That is a great idea!

RFB did fix that transparent head, but also overrode my mod. I don't know if I have the energy to put the captain back on the bridge.

Have the fun was just seeing if I could do it. Like a puzzle that had to be solved.
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