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Old 05-05-19, 10:22 PM   #1
GoldenRivet
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Default Time in port / visiting the bar / abandoning ship

in the current build, when you return from a mission, your time in port is just that time which is required to restock and head back out on the next mission.

My suggestions to the devs would be the following

1. while in port, have external loading animations where the torpedo officer and his two assistants set up equipment and load the torpedoes one by one into the torpedo room through the actual torpedo hatch, then load them into the tubes or berths as warranted. just would be a cool feature

2. dry dock. could be just the regular dock, except the water drains and the boat is suspended by blocks, and instead of instantly repairing everything by magic, you have to have members of the crew restore parts to original condition, overhaul engines, repair the various exterior parts of the boat etc

3. barracks / shore leave - this could be a feature like a bus parked beside the docks with an officer standing next to it with a dialogue box much like the other three officers standing dock side, difference is when you interact with this guy it gives you the option to go to barracks. this would open up a new area of the port or game where the crew's shore barracks are shown in FPP like the port. this would be the area of the game where you can manage personnel, upgrade skill sets, promote, demote, or release or add crewmen. obviously crewmen would be walking around doing various crewman stuff. outside the barracks is the same officer who will either A. take you back to the port facilities or B. take you to the shore leave which would be reminiscent of the bar scene in Das Boot. once in the "bar" you could move around this environment in FPS and listen to music, drink beer, listen to scuttlebutt about the latest victories / losses etc whatever, but...

4. officers and crewmen who received at least seven days leave, or visited the bar at least once would not be subject to any loss in discipline for the first 4 days of the next mission.

5. Finally, Abandoning ship. There are escape hatches, they can be damaged and repaired... so why not make them usable in game? Say... if you are on the sea bed in less than XX meters water depth and the ship cannot be salvaged or is beyond repair, you can right click on the escape hatch and order abandon ship. this sets the men to escaping with breathing equipment one by one and taking to rafts where you can either be rescued or captured. (i have a feeling this one is coming down the way soon)



just spit balling here
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