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Old 02-13-19, 05:59 PM   #16
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by Ashikaga View Post
While that might be so it was way easier for me to paste an already brightened image into the original since that way I did not get all the separate parts of the entire collage spread out through the ship and radio room being too bright.so making the entire alpha channel of the maps and posters image brighter was not what I wanted to do. And since I would not know how to brighten up a lightmap image I would not go there

Might test it though see if I like it.
You don't need to brighten the whole alpha channel. You can do a selection around the portion of texture that you you think looks too dark in game, and increase the luminosity of the corresponding portion of alpha channel.

Quote:
Originally Posted by kapuhy View Post
For the rare moments of privacy U-Boat crewmen get, a pin-up girl picture might be most appropriate
You are making a pont here
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Old 02-14-19, 08:50 AM   #17
Ashikaga
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I tried changing the alpha channel for just a selected part of the image.
Did not work in Gimp, have to try it in paint.net.




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Old 02-14-19, 12:37 PM   #18
gap
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Originally Posted by Ashikaga View Post
I tried changing the alpha channel for just a selected part of the image.
Did not work in Gimp, have to try it in paint.net.




I am sorry, but the last time I used Gimp was about ten years ago, and I did for some basic image post-processing, on a computer at my work...
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Old 02-14-19, 07:09 PM   #19
Ashikaga
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Quote:
Originally Posted by kapuhy View Post
For the rare moments of privacy U-Boat crewmen get, a pin-up girl picture might be most appropriate
That is for the Captain to decide, and I run a clean ship.

ROFL.
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