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Old 09-30-09, 10:11 PM   #361
G2B
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Rated Hardcore, Yep really bad subsim addiction, according to the misses When is that soup going to be done ?


Hmmmm just read what a Role Playing Skipper is, At least I know I'm not loosing my mind by talking to my crew.
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Old 09-30-09, 10:38 PM   #362
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Quote:
Originally Posted by talesofvalor View Post
I stole this from Laufen zum Ziel, who stole it from Neal, who stole it from Golden Rivet, who stole it from Lance, who stole this from Task Force.

It's getting longer and longer!

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Originally Posted by norc24601 View Post
Hardcore subsim skipper here.
Two weeks ago after some patrols over the weekend I watched the discovery channel on tv. A ship was sailing closer and closer into harbor and I had a nasty nagging feeling. After about half a minute I realized that, subconsciously, I was trying to estimate her AOB.
Hold on.
Later I went out in my car to buy some gas and at least twice I found myself watching other cars on the road and thinking, "20degree starboard...", "60 to port...".

I need shoreleave.
Thanks for that!! Awesome.
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Old 10-01-09, 02:38 PM   #363
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It's getting longer
LOL... hahahahaha.... haha... ha....

My sigs are like my posts... they duplicate, truplicate and, quadtruplicate themselfs...
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Old 10-01-09, 08:52 PM   #364
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NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".

um, if you say so
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Old 10-02-09, 03:26 PM   #365
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.
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Old 10-09-09, 10:04 PM   #366
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Hmmm.
That thing missed me by a mile.
Possible future thread: How To Evade NASA.
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Old 10-09-09, 11:21 PM   #367
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HARDCORE SUBSIM SKIPPER
You are the "sim" in Subsim.
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Old 10-17-09, 10:00 AM   #368
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 10-17-09, 10:19 AM   #369
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Quote:
NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADACP equals "make my day".
Oddly accurate, though to be fair, my preferred platform in DW is the FFG -- so I wouldn't be that pale! I'm a modern-day skimmer who enjoys some WWII subsurface action (and deck gunning!) on the side.
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Old 01-19-10, 11:33 PM   #370
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Default Just in to say hello from bagdad,iraq

well

HARDCORE SUBSIM SKIPPER well dont know all about that but hey ya i do like the map on the wall and the red light adds great effect..hmmmm...i brag more about the u boats to my crew here they joke about my u-boat. Anyway stopped in to say hello from far away. will be back in the states soon but you know Ive been playing sh 4 u boat missions since ive been here. anyway grettings to all and well hope sh5 will be as good as the rest.
so TO everyone there at subsims keep gaming...
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Old 01-20-10, 10:37 AM   #371
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NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 01-20-10, 03:22 PM   #372
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CASUAL SUBSIM SKIPPER

"You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by."

I'd say that's me through and through except I've never played 'Aces of the Deep'.

Some of the questions were classic and gave me quite a belly laugh! I especially loved the Skipper's graphic that went with the text.

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Old 01-20-10, 03:44 PM   #373
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HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
The who with the what now?

Well, that was unexpected. And, um, slightly frightening. I guess this is what I have to look forward to then.

OH WHO AM I KIDDING
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Old 01-20-10, 05:06 PM   #374
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Casual, though I'm still working my way up.

C'mon. They put the deck gun on the boat for a reason, right?
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Old 01-20-10, 05:11 PM   #375
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Casual, though I'm still working my way up.

C'mon. They put the deck gun on the boat for a reason, right?
It does make things go BOOM in a most soul-satisfying way, n'est-ce pas?
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