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Old 08-10-05, 03:29 PM   #16
timmyg00
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Quote:
Originally Posted by The Bellman
Yep

Would it help players if designers did effectively 'label' the type of challenge posed to the player ?
'Realistic' mission task operation descriptions are focused and one is not anticipating the out of character
appearance of units not normaly found in operational waters. The 'unrealistic' fantasy scenarios
have a more unstrutured range of options.

I was serious about labelling/health warnings which would take the form of for example - in the description -
'' A fun 2 v 2 MP sub combat scenario around seamounts with some 'foreign AI surprises'' :hmm:
Absolutely.

TG
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