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Old 11-20-13, 11:07 AM   #241
kovall
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Quote:
Originally Posted by makman94 View Post
@Kovall and Wise ,

it is always like an oasis in the desert to see moders,knowing what they are doing, offering so quality mods .
your work is top level guys !

i noticed something tiny that maybe me easy to be fixed .look at the pic and see the defference at the bridge's textures. what can be done about it ?
initially I didn't want to do u-boats type 2. I expected them from Hans, when he ends your great work, but.... therefore they are slightly dampish (more precisely I was lazy ) I think the matter is in not merged vertexes
before

and after merge

Last edited by kovall; 11-20-13 at 11:22 AM.
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Old 11-20-13, 11:32 AM   #242
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Originally Posted by kovall View Post
initially I didn't want to do type 2. I expected them from Hans, when he ends your great work, but.... therefore they are slightly dampish (more precisely I was lazy ) I think the matter is in not merged vertexes
thank you for replying Kovall ,

as i am totally noob about 3d stuff (..vertexes...etc...) can this be easily fixed ? i really like your iid (iia and iid are my favourites) and,if it is not big deal, can you correct it ?
you didn't want to do a type ii and then you are creating so very high leveled type ii subs? . you definetely are very talended guys and you are making superb job

Hans,as far i know, made only the iia (not the iid) which i will try to convince him releasing it if u-boot-hahd is discard at the end.
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Old 11-20-13, 11:42 AM   #243
kovall
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Originally Posted by makman94 View Post
thank you for replying Kovall ,

as i am totally noob about 3d stuff (..vertexes...etc...) can this be easily fixed ? i really like your iid (iia and iid are my favourites) and,if it is not big deal, can you correct it ?
you didn't want to do a type ii and then you are creating so very high leveled type ii subs? . you definetely are very talended guys and you are making superb job

Hans,as far i know, made only the iia (not the iid) which i will try to convince him releasing it if u-boot-hahd is discard at the end.
I'll correct it.. It's not difficult as I think, but it will takes a some time because I'm very lazy
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Old 11-20-13, 11:59 AM   #244
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Originally Posted by kovall View Post
I'll correct it.. It's not difficult as I think, but it will takes a some time because I'm very lazy
good things always need their time and will
nobody is in a hurry Kovall

thank you very much
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Old 11-20-13, 03:13 PM   #245
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Originally Posted by kovall View Post
All types of U-boats from Type II to Type XXI at present time. I express the gratitude Skwasjer, Privateer, Anvart, Rubini

http://yadi.sk/d/MDFxQ67bCQKEW
Hi Kovall,

thanks for your earlier reply!

Is the link above the 'official' release or some work-in-progress and you are planning an 'official' release later?

Regards, LGN1
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Old 11-20-13, 05:40 PM   #246
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Hi Kovall,

thanks for your earlier reply!

Is the link above the 'official' release or some work-in-progress and you are planning an 'official' release later?

Regards, LGN1
I have no intention to do official release. I simply laid out that I have today and I'm glad that it was pleasant to someone. May be in the future this work will be improved, may be not. But this link is the latest version that I have now
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Old 11-21-13, 02:20 PM   #247
LGN1
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I have no intention to do official release. I simply laid out that I have today and I'm glad that it was pleasant to someone. May be in the future this work will be improved, may be not. But this link is the latest version that I have now
Thanks for the reply and your work, Kovall

Regards, LGN1
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Old 11-21-13, 04:56 PM   #248
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Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.
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Old 11-21-13, 06:00 PM   #249
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Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.
May be , but I am not confident in it completely. I know that the majority of gigamods have the ID's coincidence that's between submarines and their turms . Nevertheless, my Fix is based on GWX files. So be attentive..
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Old 11-21-13, 06:30 PM   #250
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Just for informational purposes, it appears the GWX compatibility fix also works for LSH3 5.1.
I'm not gonna say it.
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Old 11-22-13, 04:38 PM   #251
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The models are awesome, I´m trying they now. I have the GWX problems of textures with Type VII and Type II; all seems nice in the sea, but in ports I have the black textures in conning towers and hulls. It seems the GWX fix only works for the Type IX. Or is it a problem with the flotillas.cfg?

Many thanks to the modders, great work!

Fitzcarraldo
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Old 11-23-13, 08:21 AM   #252
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Originally Posted by fitzcarraldo View Post
The models are awesome, I´m trying they now. I have the GWX problems of textures with Type VII and Type II; all seems nice in the sea, but in ports I have the black textures in conning towers and hulls. It seems the GWX fix only works for the Type IX. Or is it a problem with the flotillas.cfg?

Many thanks to the modders, great work!

Fitzcarraldo
I can't understand what you're talking about. How about this ? I don't think that your flotillas.cfg is the reason. May be you're using my first fix that I made only for IX type ?

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Old 11-23-13, 11:02 AM   #253
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Originally Posted by kovall View Post
I can't understand what you're talking about. How about this ? I don't think that your flotillas.cfg is the reason. May be you're using my first fix that I made only for IX type ?

Thanks Kovall!

Yes, I´m using the first GWX fix... Did you add a GWX fix in the new U boats? Today I will try without the fix and I will report the results.

Best regards.

Fitzcarraldo


EDIT: NOW I SEE A NEW GWX FIX. TRYING NOW...

Many thanks!
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Old 11-23-13, 03:38 PM   #254
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Can I make a suggestion?

If you add new mods can you create a new thread? The OP is very crowded and needs to be a bit more organized.
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Old 11-23-13, 04:06 PM   #255
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Can I make a suggestion?

If you add new mods can you create a new thread? The OP is very crowded and needs to be a bit more organized.
possibly you're right.. we'll think about it
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