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Old 05-31-16, 04:15 AM   #1606
Aquelarrefox
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Any advance with bug?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD...
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Old 05-31-16, 07:02 AM   #1607
HanSolo78
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I am sorry! I have to much work on Version 5.0...
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Old 05-31-16, 01:43 PM   #1608
Anvar1061
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Any advance with bug?
SSS
Remap id*s dat, sim, zon, val, cam, dsd AI U-Boats

 


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Old 05-31-16, 02:34 PM   #1609
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If I knew how I would be doing. I can make you a camping from scratch in darkest hour, but I'm not related with how to edit this kind of files, nor I cannot see the error eve if it works be offering of me. And I know it's more complex than edit torpedo.sim
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Old 05-31-16, 11:22 PM   #1610
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Originally Posted by Aquelarrefox View Post
If I knew how I would be doing. I can make you a camping from scratch in darkest hour, but I'm not related with how to edit this kind of files, nor I cannot see the error eve if it works be offering of me. And I know it's more complex than edit torpedo.sim
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Old 06-07-16, 12:55 PM   #1611
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Hi all.
Anyone know how to remove some food from command room?
I assume it's somewhere in Data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat ?
I have been trying with s3d but with no luck.
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Old 06-07-16, 11:11 PM   #1612
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Hi all.
Anyone know how to remove some food from command room?
I assume it's somewhere in Data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat ?
I have been trying with s3d but with no luck.
Actually you should see it in the CR when you move the Cam in 3d view though the room. Just left click a food, then mark the name in the left node list and delete.
But you should delete the corresponding dial node in the Sim file also because the option of vanishing food is in WAC4.1 active. The dial node in the Sim file you find with the parent ID in the sim file. So.. first find dial, read out parent ID, find the food in the command room with the parent ID, then delete dial node in sim file and food node in CR file.
BTW WAC5.0 has less food in CR because it is too much... instead it is spread over the whole u- boat!
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Old 06-08-16, 10:06 AM   #1613
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Quote:
Originally Posted by HanSolo78 View Post
Actually you should see it in the CR when you move the Cam in 3d view though the room. Just left click a food, then mark the name in the left node list and delete.
But you should delete the corresponding dial node in the Sim file also because the option of vanishing food is in WAC4.1 active. The dial node in the Sim file you find with the parent ID in the sim file. So.. first find dial, read out parent ID, find the food in the command room with the parent ID, then delete dial node in sim file and food node in CR file.
BTW WAC5.0 has less food in CR because it is too much... instead it is spread over the whole u- boat!
Thanks man, it works.
WAC4.1 is amazing, i can't wait to see WAC5.0.
Keep up the good work.
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Old 06-13-16, 04:07 PM   #1614
Cpt. Daniel
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Hello guys.

I have problem with WAC 4.1 and hope it´s not too annoying to ask you for help. I have the steam version of Silent Hunter 3 and tried the last 2 days to install and play this amazing mod. But it don`t work for me. At first I had problem to start game and new carreer without getting crash to desktop. I could solve this problem by installing the 4gb patch. But I have new problem now. Every time I start new patrol, for example first patrol of new carreer, game loads and bring me into game. But there it pauses the game instantly and permanently. If I press the Enter key, which pauses the game and end the pause, it isn`t possible to continue the game. I only see black screen with "game paused" in middle of screen. What can I do to solve this problem? I really want to play :/

Good hunt!
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Old 06-21-16, 03:06 PM   #1615
redline202
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I'm sorry if this has been covered already.
But how do you resupply your sub exactly in WAC4.1?
Someone say its only possible at late time war with milkcows.
I have seen milkcows in ports but i don't get it... how to resupply.
Anyone got any idea?
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Old 06-21-16, 05:09 PM   #1616
blackswan40
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Hi Redline Re Milk cows in Wac -4.1 below a screen shot of Wac 4.1 Scripted Lair in Mission Editor You See Uboats that are not moving they static no spped tail so to speak those will be the Milk Cows Look at the scr File with the Mission editor then make note on when & where the Milk Cows Are in a particular Area

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Old 06-21-16, 05:18 PM   #1617
redline202
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Ok thanks blackswan40
I'll give it a try.
BTW. It's hitting esc and then exit patrol/resupply or something like that?
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Old 06-21-16, 05:22 PM   #1618
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Yes Sir your right when you approach the milkcow & press escape it gives you the option to dock at Milkcow eg XB-1 or what ever Milkcow is called
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Old 07-11-16, 08:42 AM   #1619
Niume
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Is where A MaGui mod for wac I cant find it anywhere please help
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Old 07-11-16, 09:04 AM   #1620
ivanov.ruslan
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In all folders Makman has a fix for WAC 4.1 -Magui F,WS Magui SA version and WS Magui add on for v3.4
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