SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-03-15, 07:10 AM   #1
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default My Tonnage Bar Now Works For Me - Oh Yeah

Hi Guys

I have been playing South Western Approaches (SWA) with mixed results.

My first merchant a Uekel SPT 1765 tons did not activate the Tonnage Bar (TB).


The next 2 targets from a large escorted convoy a Liberty Cargo 7174 tons and a SV Medium Freighter 7840 tons both showed on the TB.

I managed to get ahead of this convoy again and sank a Liberty Cargo 7174 tons and a Large Steamer 7028 tons another 14202 tons, neither of which showed on the TB.

This really p----d me of and got me thinking.

I had had enough of this c---p.

With SWA taking up to 2 weeks to get to the patrol area.

Refuel and rearm time in the bunker.

Up to another 2 weeks to get back to the patrol area again.

This large amount of time cannot be afforded when your torpedoes are being reduced on targets that do not count towards filling the TB and fulfilling the patrol objective.

The answer I have come up with was important to me that it had to be within the spirit of playing the game.

Fill the TB manually with every sinking regardless, on every patrol now, and in the future.

By this I mean, if you were a captaining a U-boat in WWII and you came across a merchant on your way to your patrol area you would not ignore it because you want to save your torpedoes for your patrol area, you would want to do your duty and sink it.

I have decided to adopt the same approach.

Whether I sink 85 tons or 16000 tons it is all going to go on my TB.

I have also sunk a fishing boat 85 tons and a Coastal Boat 90 tons.

This is going on my TB as well.

The Captains Log shows the patrol tonnage sunk, so I always know what my total is at any given time.

This presently stands at 33056 tons.

My TB was only showing 15014 tons of it.


If you like the sound of this idea and would like to give it a try.

Get the total tonnage of ships sunk from your Captains Log.

Follow the numbers >

1. My Documents folder

2. SH5 folder

3. data folder

4. cfg folder

5. SaveGames folder
< Send a short cut of this folder to your desk top so you can update the Campaign CFG file easily each time you play.

6. Find your last game save by the latest Date and Time


0000000f 02/02/2015 File folder < Saved Game example.

7. Campaign-2014-10-22-2016 folder < Campaign example.

8. Campaign CFG file
< Update this file.

Scroll down through the data and look for the patrol that you are doing.

You are only interested in the 2 blocks of data below.

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]

IsTonnage=true

Tonnage=70000
< This tonnage or greater completes the patrol objective.

NumOfShips=0



[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount] < Always look for the CRTAmount.

IsTonnage=false

Tonnage=33056 < This is where you enter your total sunk from your Captains Log.


Every time you add additional tonnage you will see your TB increase.

After you exit your game go to your desk top shortcut and enter the new total.

Go to File.

Go to Save.

Do this each time you exit from your game.

NumOfShips=0


Whether the tonnage bar starts working again or not does not matter anymore as I have complete control.

My Captalns Log will always confirm the total that I need to enter.

I would like to thank Mikael Landerlund for his original idea for making me take a look beyond the horizon.

I know this works and it has lifted my spirits in what was becoming a depressing game.

Peter

Last edited by THEBERBSTER; 02-05-15 at 10:58 AM.
THEBERBSTER is offline   Reply With Quote
Old 02-03-15, 08:04 AM   #2
grujo86
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I did the same thing when it didn't count for me sinking the HMS Royal Sovereign in Breaking the fortres mission. (I sunk it before deadline) And now it's completed I think at this moment manualy input tonnage is the only solution we have.
  Reply With Quote
Old 02-03-15, 03:14 PM   #3
sshellokitty
Bosun
 
Join Date: May 2014
Location: Tampa Bay area
Posts: 63
Downloads: 96
Uploads: 0
Default

I've restarted my campaign about 3 times now and I'm sick of playing Baltic Operations. I decided earlier to start doing this and for me it doesn't really break the game's immersion that much. I just think of it as the captain having to record it instead of it updating in real time lol. Thanks for posting!
sshellokitty is offline   Reply With Quote
Old 02-03-15, 05:10 PM   #4
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

I've been manually updating my tonnage in the same way and it only takes a minute or so when you quit the game.

At the same time I also copy the torpedo impact date and paste it on the date of the destroyed unit entry in the CaptainLog.ini so that the Captains Log has the correct dates for destroyed ships.

Everything then reads correctly and the campaign progresses as it should.
kevinsue is offline   Reply With Quote
Old 02-03-15, 06:35 PM   #5
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi SS

See my instructions from Post #1

And use the details below for your Baltic

Towards the bottom of the list look for number 6

Baltic

It is always the CRT amount you change.

[Campaign.CampObj.MacroObj 6] <<<<<<<< Number 6
ObjectiveID=TG_Baltic <<<<<<<<<<<<<< Look for Baltic

[Campaign.CampObj.MacroObj 6.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=2 <<< This tells you what you need to do.

[Campaign.CampObj.MacroObj 6.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0 <<<<< Enter the number of ships sunk to 2.

Go to file.

Go to save.

Exit

There is no need when entering tonnage or ship numbers manually to keep going over the same patrol.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-03-15, 06:40 PM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Kev

Looks like you are well on top of the situation.

I do similarly to you except I keep my stuff in a reporters notebook so I can look at things quickly if I need to.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-05-15, 10:45 AM   #7
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 543
Downloads: 270
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER
My Documents folder

SH5 folder

data folder

cfg folder

SaveGames folder < Send a short cut of this folder to your desk top so you can update
the Campaign CFG file easily each time you play.

Find your last game save by the Date and Time


0000000f 02/02/2015 File folder < My actual example.

Campaign-2014-10-22-2016 folder < My actual example.

Campaign CFG file
< Update this file.

Scroll down through the data and look for the patrol that you are doing.

You are only interested in the 2 blocks of data below.

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]

IsTonnage=true

Tonnage=70000
< This tonnage or greater completes the patrol objective.

NumOfShips=0



[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount] < Always look for the CRTAmount.

IsTonnage=false

Tonnage=33056 < This is where you enter your total sunk from your Captains Log.
I'm in January 1944. Winter Approaches.

Objective is to sink 95000 tons.

Two trips, one on the way whicjh I sank 5 liberty ships enroute, a journey back after refit, and second journey, sank an additional 5 ships.

Long story short, I'm over the required tonnage for the winter approches.

However, upon making it back to dock, and saving for the next game, it shows "Incomplete". Its now 29-1-44 and I have untill 29/2/44 to complete "Winter Approaches".

Any hints, tips, etc?
Sandman_28054 is offline   Reply With Quote
Old 02-08-15, 12:12 PM   #8
Gunsilnger
Torpedoman
 
Join Date: Apr 2013
Location: The Mediterranean, somewhere between Gibraltar and Malta
Posts: 115
Downloads: 51
Uploads: 0


Default

I can confirm, this worked for me, I'd stopped playing until I had more time to read the CFG files and try and learn how to manipulate the tonnage, very well done.
__________________
[SIGPIC][/SIGPIC]

Current Realism settings: 84%

My Vessel:
Asus M-pro Z-77
Intel I5 3.4Ghz
Nvidia Gforce 610 1 Gig ram/Overclocked
8 Gig ram.
Gunsilnger is offline   Reply With Quote
Old 02-08-15, 12:38 PM   #9
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 543
Downloads: 270
Uploads: 0
Default

It works alright, but, in my case, I can no longer synchronize my games through uplay.

Always have to load "local saves".
Sandman_28054 is offline   Reply With Quote
Old 02-08-15, 05:01 PM   #10
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Sandman

Using your Local Save Games is exactly what you want.

You do not want or need to synchronize your games.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-09-15, 12:47 PM   #11
Sandman_28054
Captain
 
Join Date: Mar 2008
Posts: 543
Downloads: 270
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Sandman

Using your Local Save Games is exactly what you want.

You do not want or need to synchronize your games.

Peter
Ok, for a moment there I thought I was doing something wrong or my computer or internet was wrong.
Sandman_28054 is offline   Reply With Quote
Old 02-09-15, 02:45 PM   #12
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Sandman

You are doing ok.

Peter
THEBERBSTER is offline   Reply With Quote
Old 08-07-18, 05:31 AM   #13
alanj64
Bilge Rat
 
Join Date: Aug 2013
Posts: 1
Downloads: 511
Uploads: 0
Default Tonnage bar not moving

I may be wrong but i recently installed SH5 again after almost a year since I last used it. This time I was determined to follow all the directions properly. No joy soon went to pot no tonnage bar movement and after a short time crashing to desktop. I decided to try once more but this time I ran ubisoft installer and SH5 as administrator. I started the game , let it run the video had finished and the captain asks to see you on the bridge. I then saved the game and exited. I then went to Documents-SH5-data-cfg-save game-00000000-campaign-campaign. As i was reading through it i noticed some rather glaring mistakes the invasion of Poland stated unlocked=false. This should hav been =true.


The next few lines down

[Campaign.CampObj.MacroObj 1.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=3


[Campaign.CampObj.MacroObj 1.PersObj 1.CrtAmount]
IsTonnage=true
Tonnage=0
NumOfShips=0



the tonnage in the second paragraph should have been set to false as it was asking for the number of ships not the tonnage.
Something similar in the AMC campaign.


There where quite a few mistakes and I cant remember them all but after some time going through the file I made what I thought where corrections.


I have just finished the first campaign and dare I say it, it ran like a swiss watch. As soon as I start the next campaign I will be saving it immediately and going throuh it with a fine tooth comb.

Hope this has helped.
alanj64 is offline   Reply With Quote
Old 08-07-18, 05:50 AM   #14
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > alanj64
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

The Baltic Operation invasion of Poland should be

Tonnage = 0
Ships = 2
THEBERBSTER is offline   Reply With Quote
Old 03-13-21, 04:51 PM   #15
StrEagle
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

sorry to bump this old thread, but this guide doesn't work
uplay v1.2


[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000_tons_of_cargo_in_South_Western_A pproaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=0

[Campaign.CampObj.MacroObj 3.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=152000
NumOfShips=0


...


[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
IsUnlocked=true
GenAchiev=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland

[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Sink_50,000_tons_on_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=50000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=120000
NumOfShips=0


I have set the cfg like this, and nothing happens
I do get a + (value) on the map, but Blockade of Germany doesn't start/unlock


when exiting the game, I get a screen with poland complete and 3 incomplete objectives

Last edited by StrEagle; 03-13-21 at 05:17 PM.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.