SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-20-07, 03:43 PM   #61
ahmedsamo
Nub
 
Join Date: May 2007
Location: egypt
Posts: 2
Downloads: 7
Uploads: 0
yes and no

Quote:
Originally Posted by MaxT.dk
Are you people blind?

Quote:
Originally Posted by MaxT.dk
http://www.subsim.com/radioroom/show...4&postcount=48
yes we blind but not dead and we sorry for that !!!
any way Thanks for the link
ahmedsamo is offline   Reply With Quote
Old 05-20-07, 04:18 PM   #62
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Quote:
Originally Posted by MaxT.dk
Are you people blind?

Quote:
Originally Posted by MaxT.dk
http://www.subsim.com/radioroom/show...4&postcount=48

Well I'm 67 yrs old with out of control diabeties,whats your excuse soony....
__________________
clayp

clayp is offline   Reply With Quote
Old 05-20-07, 04:52 PM   #63
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by clayp
Quote:
Originally Posted by MaxT.dk
Are you people blind?

Quote:
Originally Posted by MaxT.dk
http://www.subsim.com/radioroom/show...4&postcount=48

Well I'm 67 yrs old with out of control diabeties,whats your excuse soony....
You have ten years on me, old man; and mine is still under control. Other than that, I'm not so blind but pretty stupid sometimes.:rotfl:
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 05-20-07, 04:54 PM   #64
VonBlade
Mate
 
Join Date: Apr 2007
Location: Inside my head
Posts: 51
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by MaxT.dk
Are you people blind?
It's probably that the link is buried in amongst the google ad bars and people don't look for it.
__________________
VonBlade is offline   Reply With Quote
Old 05-20-07, 05:12 PM   #65
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by clayp
Quote:
Originally Posted by MaxT.dk
Are you people blind?

Quote:
Originally Posted by MaxT.dk
http://www.subsim.com/radioroom/show...4&postcount=48

Well I'm 67 yrs old with out of control diabeties,whats your excuse soony....
You have ten years on me, old man; and mine is still under control. Other than that, I'm not so blind but pretty stupid sometimes.:rotfl:
:rotfl:
__________________
clayp

clayp is offline   Reply With Quote
Old 05-20-07, 07:08 PM   #66
catalan
Seaman
 
Join Date: Jan 2007
Posts: 37
Downloads: 0
Uploads: 0
Default

This mod is fantastic!

However, this is my second day of using it and I am currently in the middle of a now defenseless convoy. When I shoot the deck gun with this mod, SH4 crashes after several minutes.

This only happened with this convoy since the installation of this mod. I've been playing for around 2 hours with this mod prior to meeting this convoy.

Does anyone know of the problem?
catalan is offline   Reply With Quote
Old 05-21-07, 07:13 AM   #67
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
Default

Too many ships in a close area with Super Guns Mod = crash. Same here. The power of the new hit is EXTREMELY high, it just vaporizes the ship from the sea with 1 hit.

Tip : Stay long away, about 4-5km is optimal as I've noticed.

Also I'm working on reworking this mod as I don't like the fact that it completely kills the enemy ship with 1 shot.

My ideal is about 4-5 hits for 1 big ship. And the ship shouldn't be vaporized, it should still have its structure intact (more or less).
__________________

http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/
Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns!
MaxT.dk is offline   Reply With Quote
Old 05-22-07, 12:14 AM   #68
felsig49
Swabbie
 
Join Date: Nov 2005
Location: Minneapolis MN USA
Posts: 7
Downloads: 22
Uploads: 0
wheres the Mod

This sounds like a fun mod to while away some ships with, but whin I click on the link there is no file to down load. I go to: http://hosted.filefront.com/aragorn155/1928452 but don't see any file to down load?
felsig49 is offline   Reply With Quote
Old 05-22-07, 01:18 PM   #69
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
Default

Read the comments in this thread... I've reuploaded the mod at the new location
__________________

http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/
Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns!
MaxT.dk is offline   Reply With Quote
Old 05-24-07, 08:00 AM   #70
Captain Deckwash
Medic
 
Join Date: Jul 2006
Location: UK
Posts: 160
Downloads: 356
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
**Released!** Super Guns v1.0 mod (previously Automatic Deck Guns mod v1.0)

Mod created by nvdrifter with TimeTraveller's Mini Tweaker utility


The story:

Recently, the US Naval Dept has developed secret, liquid-cooled automatic deck guns and nitrogen-cooled, high-speed AA/machine guns. Due to your exemplary service record, these super guns have been installed on your sub. You have been chosen to test these new super weapons in actual battle. Good luck.


What's new in this version (1.0):

-added high speed AA/machine 'gatlin' guns

-increased all shell clip amounts and storage amounts to 32,000

-doubled shell travel speed of all AA/machine gun shells

-shortened recoil time of deck guns. Will fire faster now

This mod give all guns 32,000 round magazine clips, making the deck guns fire like automatic weapons. The deck guns will now fire about 1,000 rounds per minute. All other smaller guns will now fire between 2,500 and 5,000 rounds per minute, like a gatlin gun. Total storage for each type of shell is now 32,000. This mod is for the Quake player in all of us. Have fun.

**Shell damage amounts were not changed in this mod**


Download here: http://hosted.filefront.com/aragorn155/1928452


Say, I got a problem wit dis download site. Can't find de file???? It the mod anywhere else plez???
__________________
No Pain - No Gain


Captain Deckwash is offline   Reply With Quote
Old 05-24-07, 03:13 PM   #71
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
Default

read 1 post up man... c'mon, stop being lazy...
__________________

http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/
Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns!
MaxT.dk is offline   Reply With Quote
Old 06-25-07, 08:31 PM   #72
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default working tweak files for sh4

i thought it would be a good idea to have all the AA guns fire at the ships when no planes are there



EDIT : excuse the title lol, i was posting thread and got mixed up.

Last edited by Webster; 06-25-07 at 09:23 PM.
  Reply With Quote
Old 07-14-07, 07:12 AM   #73
GeoffBelding
Seaman
 
Join Date: May 2007
Location: Hampshire, England
Posts: 41
Downloads: 5
Uploads: 0
Default Patch 1.3

I have added the Super Guns to patch 1.3 and can report that they work as advertised!

Happy Trails

Geoff
GeoffBelding is offline   Reply With Quote
Old 07-14-07, 09:13 AM   #74
Bluesub 6
Loader
 
Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
Default

Confirm!
Bluesub 6 is offline   Reply With Quote
Old 07-16-07, 08:07 PM   #75
Buzzyrama
Bilge Rat
 
Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
Super Guns

Been to the link, don't see the file there for download.
Buzzyrama is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.