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04-20-07, 11:42 AM | #31 |
Gunner
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Cool glad you got it fixed. If your interested in some tweeked shell files to increase your AP and HE hitting power let me know. I've had some pretty hair raising times with this mod and adding more hitting power really turned my deck gun into a SUPER GUN.
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
04-20-07, 01:53 PM | #32 |
Watch
Join Date: Aug 2005
Posts: 18
Downloads: 3
Uploads: 0
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I would like to get files for those super shells, thank you. It is kinda stupid to shoot 3000 ap-shells to enemy battleship and only see lifeboats exploding...
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04-21-07, 08:50 AM | #33 | |
Swabbie
Join Date: Apr 2007
Posts: 5
Downloads: 0
Uploads: 0
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Quote:
So, if you insist to shock people even more then let me be your compianion by supplying you with some sick ideas: (1) "Gatling deck gun" plus super shells is IMHO too much overkill and chokes games speed also. Perhaps reducing rapid fire to single action (for deck gun only of course) with short reload time will be a good compromise. Super shells might be especially useful to knock out gun emplacements at the coast in order to do some undisturbed sightseeing in japanese main bases like Rabaul. An additional magnification stage in the gun optics would be also nice for this purpose. (2) By tuning the submarine stats (increased battery liefetime, underwater speed, torpedo speed & range, more destructive powewr of torps etc.) one can also create a "modern submarine MOD". Nice for "what if" scenarios. regards fungo |
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04-21-07, 09:51 AM | #34 |
Watch
Join Date: Jul 2006
Posts: 18
Downloads: 3
Uploads: 0
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if anyone has it, I would also love to get that file for editing damage values.
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04-21-07, 11:07 PM | #35 |
Gunner
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Next time I'm on the computer with SHIV I'll post the file for my adjusted shell stregths. I want to make sure it's 1.2 compatible and I may tweek it a little more. The frame rates do slow down a little with the mod but I'v found that only happens for me when I am loking from the sail twords the gun. If I go to the external camera and head over to the reciving end the frames jump back up.
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
04-22-07, 11:37 AM | #36 |
Watch
Join Date: Jul 2006
Posts: 18
Downloads: 3
Uploads: 0
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All I really want is to be able to tweak them myself. SO if you know what file I need to edit, if I 'can' edit it with text; that'd be great. If it needs a tweak file; then I can wait.
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04-23-07, 07:41 PM | #37 |
Gunner
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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It does need a tweak file but the tweak file is out there. It is Shells.zon
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
04-24-07, 05:38 PM | #38 |
Watch
Join Date: Jul 2006
Posts: 18
Downloads: 3
Uploads: 0
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Maybe I tweaked my boat to much, but now my ship fires it's guns straight out, the AI shoots and the shells land 20 feet from my boat.
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04-26-07, 07:30 PM | #39 |
Gunner
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Here is a link to the tweak file for the shells.zon file. This is what I used to bump up the damage for shells.
http://www.subsim.com/radioroom/show...ght=deck+tweak
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
05-02-07, 06:33 AM | #40 |
Swabbie
Join Date: Aug 2003
Posts: 7
Downloads: 1
Uploads: 0
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hello
i might be dumb but for some reason i can t find the file to download in http://hosted.filefront.com/aragorn155/1928452 any idea whats wrong? Thx in a advance |
05-02-07, 07:01 PM | #41 |
Mate
Join Date: Apr 2007
Location: Inside my head
Posts: 51
Downloads: 0
Uploads: 0
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Can someone reupload this one too please. Be good for a giggle It's nice to take your realism hat off for once and just go crazy.
Thank you. VB PS - to the poster above, they were all deleted by the author when he decided that he didn't wish to be involved in SH4 modding anymore. Shame.
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05-02-07, 07:35 PM | #42 |
Swabbie
Join Date: Aug 2003
Posts: 7
Downloads: 1
Uploads: 0
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ok thx for the answer ship mate
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05-03-07, 04:42 AM | #43 |
Swabbie
Join Date: Aug 2003
Posts: 7
Downloads: 1
Uploads: 0
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Well from what i see in the forum NVdrifter has stop making mods for SH4.
So if NVdrifter agrees ofc if some one could host em up that would be nice |
05-07-07, 04:11 AM | #44 |
Ensign
Join Date: May 2007
Posts: 231
Downloads: 0
Uploads: 0
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hi, I am unable to find the files
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05-07-07, 10:32 AM | #45 |
Nub
Join Date: May 2007
Posts: 3
Downloads: 0
Uploads: 0
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PLease can someone reupload
As noted elsewhere, the original files are no longer there. Please can someone reupload so that we can try this mod.
Failing that, if you want to PM me, I will find somewhere to host it. Thanks Brian |
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