SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-29-12, 12:52 AM | #1291 | |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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Me too
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I thought I had got rid of it but I haven't I Loose all crew voices on saved games god knows why keep in touch and I will do the same |
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02-29-12, 06:23 AM | #1292 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Is your SH5 patched to version v1.2.0? If it is you should see this version number in the upper right corner of the Main Menu. If you don't see that number > run this; C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe This should get SH5 patched and next time you launch SH5 you should see v1.2.0 in the Main Menu. Please note - ALL mods you apply with JSGME must have the following structure (here is an example); OPEN HORIZONS II_base v1.6\data In some mods there can be a 'Documents' or 'Documentation' folder like this; OPEN HORIZONS II_base v1.6\Documents. You can let it stay there as it won't affect the mod. When downloading mods save them in a folder anywhere you find convenient on your computer. After this - 1. Make a copy of the mod (make sure you copy just the folder; 'Mod's name'\data' then 2. Paste this copy into; C:\Ubisoft\Silent Hunter 5\MODS If you now open the JSGME you should find the mod in the left column ready to activate. Don't activate any mods on patrol or during campaign missions. Only before starting the SH5 or even in the bunker. (Despite this, some mods could run OK but to be sure - just activate before starting the SH5 or in the bunker) If you should happen to activate a mod while at sea most mods won't work properly until you start SH5 next time. Or even - if you're running a campaign and activate a mod (when SH5 is not running or when in the bunker) this could cause your campaign won't start next time you try to start it. If this happens, just exit SH5 and deactivate the last activated mod/mods and your campaign should start again. And - please post your mods list [/QUOTE] Last edited by Silent Steel; 02-29-12 at 07:09 AM. |
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02-29-12, 11:59 AM | #1293 |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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oh thanks
I see that you have replied to me and the captains issues and I am eternally grateful I will post a reply this evening when I get a chance to read your suggestions (i'm off to work) thank you again.. I will play silent hunter one day so help me god
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02-29-12, 06:02 PM | #1294 |
Swabbie
Join Date: Feb 2011
Posts: 8
Downloads: 153
Uploads: 0
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Pea Soup in the Mod Soup (Graphics Issue)
Hi All
After giving SH5 a rest for 6 months, but regularly checking subsim for new mods etc.after seeing Sober`s megamod soup i thought i`d give it a shot again, so i did a clean install, chose German voices, installed all the req mods from his mod list dated 28/2/2012, in the same order, used TDW`s patcher to sort out the hydro. but after leaving port and using the ext camera to have a look under water, the screen goes a sort of pea green, visability is zero, and the streak/bubble textures look very pixalated. wondered if any fellow submariner`s know what could be causing the problem, can i just say above the waterline is fine, the problem only occurs underwater.. thanks in advance. Have linked some pics so guys can see my problem. http://s16.postimage.org/ununjxt5x/S...9_22_25_42.png http://s7.postimage.org/o58adq9d7/SH...9_22_26_15.png http://s16.postimage.org/6rw45wb1h/S...9_22_26_29.png |
02-29-12, 09:04 PM | #1295 | |
Shore leave
Join Date: Apr 2010
Location: AlaBama
Posts: 70
Downloads: 303
Uploads: 0
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02-29-12, 10:03 PM | #1296 | |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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Thank you
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I have returned and can see from reading your post I have made a few errors right off the top. though I read and installed my firs mods correctly I used the import feature on jsgme, rather than pasting to the mods folder. I am running the correct version, though I have only a vague understanding of structure and go to check now. Can you tell me what the load order has to do with the installation? and again thank you. I WILL play silent hunter so help me god. I have built this computer just to play this game it took me a year if I have to learn computer programing I will. Concurrent to attempting to prepare the game to be played properly I study Stoinm, fortunately I understand Algebra I merely meed the game to function properly (real nav 100% real and an aggressive ai) in order to apply my firing solutions, and tactics in the most imersive way possible. |
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03-01-12, 05:18 AM | #1297 | |
Seaman
Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
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03-01-12, 06:53 AM | #1298 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ Hanx
Can you tell me what the load order has to do with the installation?[/QUOTE]
Hi again Hanx. Glad my words assisted on the way to get SH5 as fascinating as it really is. Load order - Every mod has certain files adjusted by the author/modder to get the wanted features and effect of the mod. Right? A mod activated after another mod could cause a conflict if they contain one or more file/files with the same name and type. A - Let's say we activate (in JSGME) 3 different mods. Like this; 1 / 2 / 3 IF the #1 and #2 contains a certain file with the same name this means that the one activated last (the #2 in the list above) will overwrite the one in the #1 (this is called a conflict). This could cause the #1 not working as intended (loss of some or all features and could even cause CTD). B - Now let's say we activate them in another order like; 1 / 3 / 2 The #1 and #3 don't conflict but the conflict between #1 and #2 is still there and now we get yet another possible conflict. The #2 and #3 could contain another file with the same name and type and we get a new conflict. All this leads to that mods activated last (further down in the list) are more likely to work properly. When activating mods in JSGME and it finds conflicts you'll see a window stating which files conflict. Some file types can conflict but still not cause any loss of very important features and thus run almost as intended anyway. If you want to get around all this I recommend you take a look at Pedrobas' new 'MMM - My Mega Mod' project; http://www.subsim.com/radioroom/showthread.php?t=192236 Regards |
03-01-12, 07:27 AM | #1299 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Your computer's config, kérem RAM, CPU, GPU (incl memory). Are you running the d3d Antilag? Have you applied the 4Gb Patch? What OS do you have? Win7? 32 or 64 bit? OR > You could try this; http://www.subsim.com/radioroom/showthread.php?t=192236 Köszi |
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03-01-12, 10:20 AM | #1300 | |
Seaman
Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
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GF 520MX 1GB 4gb RAM W7 Ultimate 64 I'm not really sure that i understand the 4gb patch etc |
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03-01-12, 11:07 AM | #1301 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
I suggest you try to; OPEN HORIZONS II_full v1.7=27 << Replace this with OPEN HORIZONS II_base v1.7 Let's see what happens The 4Gb Patch gives you access to more RAM which can be useful. Read about it here; http://www.ntcore.com/4gb_patch.php |
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03-03-12, 02:43 PM | #1302 | |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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still working
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Im trying to get a stable mod list (sobers) downloaded and installed per your advice still working. Have been blocked from further downloads but am occuping myself by installing what I do have, I'm up to "real navigation" and I have a problem. do the directions for installation mean to copy and replace or copy or merge or just copy the menu text files? |
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03-03-12, 05:00 PM | #1303 | |
Ace of the deep .
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03-04-12, 02:50 PM | #1304 |
Swabbie
Join Date: Jan 2012
Location: Tallahassee, Fl
Posts: 7
Downloads: 150
Uploads: 0
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Lag Issues
Ok so I have a few issues that cause my game to drop a significant amount of FPS. First off whenever I open the TAI map the game will drop anywhere from 10 to 5 FPS, depending on where I am in the sub. Also, When I am topside my computer has no problem pushing about 30 fps, but when i go into the command room it drops to 10 FPS. I am just wondering if this is a problem with my CPU performance or video card. I find it kind of weird that my performance stays exactly the same on both high quality and low quality textures, where I would think I would gain some frames switching to low quality. Well If anyone can help me get just a few more FPS out of my game, if possible, I would appreciate it.
happy hunting
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CPU: Intel Core i3 2.1 Ghz Memory: 6GB Video: Intel HD Graphics 3000 |
03-04-12, 09:28 PM | #1305 | |
Bosun
Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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still working
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Crap, I used J zip, is that gonna kill me? it said it was 7 zip compatible! I loaded sobers list sixty mods I did it right except for the compressor It didn't work so I dumped my game for a clean install shall I switch to 7 zip? |
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