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Old 04-27-08, 02:36 PM   #31
miner1436
Grey Wolf
 
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Im getting purple damage too.
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Old 04-27-08, 03:02 PM   #32
slapi75
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nice work!!!!
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Old 04-27-08, 04:05 PM   #33
andycaccia
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A really good work.
I'd like to see a big american or japanese BB now, just to make the game definitively a "naval combat simulator" and not only a submarine one.

Reagrding sailors, are you sure it's not possible to change the jap model and use the german crew from u boats instead?
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Old 04-27-08, 04:12 PM   #34
Lil' Subsim
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I want to give the mod maker a big thanks for making this wonderful and very fun mod.
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Old 04-27-08, 04:16 PM   #35
miner1436
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Quote:
Originally Posted by andycaccia
A really good work.
I'd like to see a big american or japanese BB now, just to make the game definitively a "naval combat simulator" and not only a submarine one.
Even better, how bout we make every ship playable
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Old 04-27-08, 04:27 PM   #36
John W. Hamm
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Default Bug Fix

Yea the bug fix add on didn't work for me either
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Old 04-27-08, 04:31 PM   #37
andycaccia
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Quote:
Originally Posted by miner1436
Quote:
Originally Posted by andycaccia
A really good work.
I'd like to see a big american or japanese BB now, just to make the game definitively a "naval combat simulator" and not only a submarine one.
Even better, how bout we make every ship playable
The best question is "how hard/long will be making all ships playable?"

No, speaking seriously...we have a working merchant (us small oiler by Mikhayl), a pocket BB with fully working equipment/weapons and now we have also a german armed merchant cruiser.

Now the hunt for convoys is not a submarine's exclusive anymore..
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Old 04-27-08, 04:34 PM   #38
John W. Hamm
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Quote:
Originally Posted by andycaccia
Quote:
Originally Posted by miner1436
Quote:
Originally Posted by andycaccia
A really good work.
I'd like to see a big american or japanese BB now, just to make the game definitively a "naval combat simulator" and not only a submarine one.
Even better, how bout we make every ship playable
The best question is "how hard/long will be making all ships playable?"

No, speaking seriously...we have a working merchant (us small oiler by Mikhayl), a pocket BB with fully working equipment/weapons and now we have also a german armed merchant cruiser.

Now the hunt for convoys is not a submarine's exclusive anymore..
And just think if we had some people who could mod some interiors Damn that would be cool
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Old 04-27-08, 04:37 PM   #39
John W. Hamm
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Quote:
Originally Posted by W4lt3r
Aka no crew at all, it's a term from another game ^^.. And i just tried this bugfix but the skin error still remains.. and just got under attack by a catalina and i had 4 men at the gun crew section, they didnt fire and i couldnt even designate the catalina as a hostile.. Well, it's gonna be a rough ride but. It takes time.

Ok, figured AA issues i guess.. altho now i ran into a large convoy and got sunk by 1 DD that did about 12 hits on me.. Shees, Graf wasn't that weak at all..

That armor is something we REALLY have to figure out...
This is either because you have Monsun or RFB1.5 Beta loaded
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Old 04-27-08, 04:50 PM   #40
andycaccia
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I guess interiors are very hard to make but not impossible. I have never been onto a warship, but I think they had an "open" command room on the deck tower and also one inside a heavily armored bunker. This second one is not far from a submarine control room. Visors, radars, various controls from engines/rudders to firing sistems, all inside a steel bunker. Quite claustrophobic I guess..
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Old 04-27-08, 04:55 PM   #41
John W. Hamm
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Default ???

where is the \Data\Submarine\KMS_AdmiralScheer\ KMS_AdmiralScheer.upc file? I can't find one... actually with out this file I don't even understand how this mod is playable... maybe i'm just blond

I also noticed that it is the same for your destoyer Mod, what exactly are you using in place of this file... I.E. how does the game know what crew to put where in what compartment... I ask this because I am tring to make the BB compatible for use with RFB 1.5 beta so I can have crew when I play and I have no file edit so that I can make the changes
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Old 04-27-08, 10:13 PM   #42
Will-Rommel
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Thank you Raptor, the solution you provided to counter Red/Green skin worked!

But, the ships is still going purple when taking damage.
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Old 04-28-08, 03:45 AM   #43
W4lt3r
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Sure john, i have that on because im stationed at western france, no matter do i have only the pocket BB active or not. Anyway to change it back to the indian ocean theatre?
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Old 04-28-08, 05:31 AM   #44
bratwurstdimsum
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PLEASE Ignore ... I worked it out ... XAN no graphics problems at all just a perfect mod! Where can I send you a donation? (Seriously).
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden

Last edited by bratwurstdimsum; 04-28-08 at 05:45 AM.
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Old 04-28-08, 06:29 AM   #45
bratwurstdimsum
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Wow...what a game.

Got some interesting observations though

1. The panzerschiff's maximum speed was 26 knots
2. Damage doesn't seem to register, the damage control teams have nothing to do!
3. I sent the PBB up against an IOWA BB and no damage seemed to register on it, even at point blank range.
4. When I eventually did die, it was very sudden with no warning
5. Its so cool to see somebody else die when ramming them instead of yourself!!!

Below: Being rammed by a Carrier whilst being hit at point blank by an IOWA BB and 2 cruisers but no damage showing up on damage control!





suddenly BANG!




I love ramming Destroyers: :rotfl:









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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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