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Old 02-25-06, 05:05 PM   #1
Der Teddy Bar
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Join Date: Jan 2002
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Default Its all about the Morale

I was having a conversation with some one who will call Bob :rotfl: ... Seriously, it was mentioned that most peaople seem to be un-aware thet the NYGM Crew Management Mod uses the previously un-used Morale feature.

Morale effects your crew performance in a simular way to Fatigue. That is, the lower the Morale the less time your men can keep the compartment running.

Because Morale was not actually 'used' in SHIII you may be surprised to know that these things have an effect on Morale...
1. Crew being injured
2. Crew deaths
3. Ships being sunk
4. This is broken - Ships being hit

The NYGM Crew Management Mod has now implemented a Morale based Crew Management System.

That is, over time, about 5+ weeks, Morale will be reduced. This reduction in Morale is to simulate Fatigue and/or Combat Stress.

What effect does this have? Basically we have an 18 hour system, when Morale is at it lowest level then the system max is 12 hours. A reasonable compromise of effect and game play.

If you are sinking ships, then your Morale will stay high. If it is low either through time, injuries or death, then sinking ships will improve it. It does take 2-3 ships to get from the lowest point to the highest.

This we feel will abstractly simulate the hardships experienced in a patrol and put an emphisise back into you being part of the team/crew, as your success, or lack of it, effect the entire crew.
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