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Old 07-07-13, 02:31 PM   #271
Stoli151
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I was wondering why I get constantly shelled by enemy ships before my crew ever sees them. Sometimes from over the horizon. Why can their crews consistently see me before mine sees them? Do I need to buy glasses for my crew?
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Old 07-07-13, 07:05 PM   #272
Mikemike47
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Originally Posted by Stoli151 View Post
I was wondering why I get constantly shelled by enemy ships before my crew ever sees them. Sometimes from over the horizon. Why can their crews consistently see me before mine sees them? Do I need to buy glasses for my crew?
I have not played Traveller mod yet but looking forward to it. I have played TMO and RSRD. Possibly, the enemy can see you better if using radar guided guns compared to your crew's eyesight.
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Old 07-07-13, 08:19 PM   #273
Stoli151
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Originally Posted by Mikemike47 View Post
I have not played Traveller mod yet but looking forward to it. I have played TMO and RSRD. Possibly, the enemy can see you better if using radar guided guns compared to your crew's eyesight.
That was my first thought as well, but I've been playing in early 1942. I thought only IJN capital ships had that during that time, escorts have been the ones with the unbelievable sight range.
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Old 07-07-13, 10:01 PM   #274
Mikemike47
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That was my first thought as well, but I've been playing in early 1942. I thought only IJN capital ships had that during that time, escorts have been the ones with the unbelievable sight range.
I do not know the facts on ships and radar range. I bet someone like Armistead would know.
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Old 08-13-13, 05:30 PM   #275
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After playing this mod for awhile I can say this with the uttermost confidence. The entire staff of the BuOrd should have been hanged for how the Mark 14's performed in the early stages of the war.
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Old 08-17-13, 12:15 AM   #276
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Quote:
Originally Posted by Stoli151 View Post
That was my first thought as well, but I've been playing in early 1942. I thought only IJN capital ships had that during that time, escorts have been the ones with the unbelievable sight range.

The enemy doesn't shoot by radar in game. I don't recall if trav messed with TMO's AI visuals, but I don't think so, except at night. Overall, the higher the ship, the better visuals it has. Simply BB's will have a better visual value for range. Course, escorts usually flank, so they're closer to you and more likely to see you. The thing is crew ratings effect visuals and I think all capital ships in RSRD use a competent rating, whereas many escorts use vet ratings. On a clear day, escorts can reach out about 10,000 yards, maybe a tad more.

Be aware, usually if one ship gets a visual, the others will shoot at you even if they shouldn't have a visual, as long as you're in their gun range.

Several other factors effect visuals, your speed, your sub profile, waves, etc...
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Old 08-22-13, 05:34 AM   #277
Rhodes
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Where to download?
Got it in the download section, I asked because of the link being temporarily unavailableon page 1!
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Old 08-22-13, 09:14 PM   #278
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"Removed all sharpened and detailed submarine textures. They are now available as a separate download called 'Traveller Improved Submarine Textures'. This was done to reduce the file size of Traveller Mod by 1/3. 'Traveller Improved Submarine Textures' mod is compatible with all versions of Traveller Mod."

And we get this where?????????????????
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Old 08-25-13, 02:04 PM   #279
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?
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Old 08-25-13, 03:50 PM   #280
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?

There are bugs unfortunately he was unable to resolve before whatever took him away from the mod.I believe it may be why he deleted the mod from the provided links soon after and his PM's are disable or were last I checked.

I know the fuel tanks at Wake Island in V 2.6 are there.Not sure about anywhere else as I quit using the mod due to some CTD's involving convoys.Unfortunate because it is a really great mod, just needs the creator to identify some issues.
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Old 08-25-13, 03:52 PM   #281
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The thing is crew ratings effect visuals and I think all capital ships in RSRD use a competent rating, whereas many escorts use vet ratings. On a clear day, escorts can reach out about 10,000 yards, maybe a tad more.
Isn't that interesting in the face of clear first-hand historical evidence that the best sailors went to the capital ships and destroyers were scut duty for those who had made career mistakes. The Japanese ethos of fighting allowed for no defensive action. Glory was found only in attack. Therefore destroyer duty was less honorable and to be avoided.
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Old 08-25-13, 04:22 PM   #282
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Isn't that interesting in the face of clear first-hand historical evidence that the best sailors went to the capital ships and destroyers were scut duty for those who had made career mistakes. The Japanese ethos of fighting allowed for no defensive action. Glory was found only in attack. Therefore destroyer duty was less honorable and to be avoided.
Yep and that was their fatal error(among others) , I shutter to think how things would have "went down" if the Japanese had taken ASW seriously before spring of 44 and launched a sub campaign of their own against merchant shipping on west coast etc early on, could have made victory much more difficult.
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Old 08-25-13, 08:27 PM   #283
Mikemike47
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Originally Posted by Bubblehead1980 View Post
I believe it may be why he deleted the mod from the provided links soon after and his PM's are disable or were last I checked.
Traveller Mod v2.6 Final for TMO 2.5 download link

Thanks to
Fitzcarraldo and Neal again.
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Old 09-04-13, 03:44 AM   #284
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Originally Posted by chris455 View Post
This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?

Yes, destroying fuel storage tanks gives you renown. And they are only visible after certain dates or missions received.
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Old 09-04-13, 03:44 AM   #285
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Originally Posted by Mikemike47 View Post
Traveller Mod v2.6 Final for TMO 2.5 download link

Thanks to
Fitzcarraldo and Neal again.
Yes, thanks for the upload guys. I had some real-life issues to deal with.
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