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Old 12-25-13, 06:52 AM   #2866
THE_MASK
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sobers 2200 25122013
Reduced the mod list .
Changed the order of the mod list .
Trying to stop ctds entering Kiel .
Use the new GES file (snapshot)for the exe patcher .
Start a new career
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Old 12-25-13, 07:37 AM   #2867
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Went to press Shift+zero so the hydrophone guy could tell me where all the contacts were . Accidentally pressed Shift+F11
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Old 12-25-13, 07:49 AM   #2868
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Quote:
Originally Posted by sober View Post
Merry Christmas
Thank you sober, wishes for a peaceful holy Christmas and successful 2014 patrols
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Old 12-25-13, 08:04 AM   #2869
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I hope I have solved the Kiel issue with the latest mod list .
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Old 12-25-13, 08:09 AM   #2870
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Had to call in the Luftwaffe to bomb some enemy ships .
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Old 12-25-13, 02:17 PM   #2871
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sobers 0500 26122013
added
sobers New UI addons for mega mod list SH5 V10
TAI map does not automatically pop up when in scope views option enabled .
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Old 12-25-13, 03:29 PM   #2872
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sobers 0600 26122013
added
sobers waves mod V25 SH5
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Old 12-25-13, 08:50 PM   #2873
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sobers 1200 26122013
added
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
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Old 12-26-13, 12:36 AM   #2874
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Sober, you really are busy

Do you ever sleep?
Have you noticed there's a thing going on called Christmas?
Maybe Santa wasn't cleared for take-off down under?

Maybe you are Subsim's own Santa indefatigably handing out all these updates?
I think I have to decide this.

Thanks again Sober for your hard work giving our Christmas even more meaning
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Old 12-26-13, 04:55 AM   #2875
Philipp_Thomsen
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Frustrated!

Third time I try to come back to SH5, third time I get disappointed.

Got a new computer, i7 4770k, 16gb ram, 7970 lightning, 3 24" monitors in eyefinity, samsung 840 pro 256gb.

Did a fresh install from uplay, "Gold Edition", updated to 1.2, did the tutorial.
Then downloaded every single one of the mods in your list, downloaded your last mep, installed all mods.

Went to bunker, back to menu, back to bunker, and off we go.

First huge disappointment: no eyefinity support? seriously? stuck in stinking 1920x1080

Game loads and the first thing I notice is what has always been the biggest of
all pet peeves for me in the SH series: the damn cork in the bathtub feeling.
Uboat going up and down a whole meter. I did fix this for SH3, I wonder why
is it still like this on SH5. Waves need to be smaller, much smaller.

Anyways, lets ignore that and go on.

Real navigation, it was the first time I was trying it, and I enjoyed it.
Definitely much harder than real time map updates and being able to plot
your course with 100% accuracy, it really does improve the experience.

Then I find my first ship. I save the game just in case, as CTDs are a plague.

Ask my deck crew to fire at the ship from 2.5km away and I realize they must
have serious sighting issues. One shot goes into the water 10m from the uboat,
the next flies over the enemy and lands 1km away. The shots went all over
the place, about 10% of them actually hit the ship. So I went closer, 500m
away, and amazingly enough they were still blind, but at least 75% of the shots
were actually hitting the ship, and about 20% of them being in the waterline,
which is what I asked for.

Sadly I didn't find a way to man the deck gun myself, otherwise I would have
taught them how to properly operate it.

Finally sank the ship, but a destroyer must have received a radio message
cos I saw smoke in the horizon, 10km away. Actually the crew saw it, I couldn't
spot anything since it was 2am and pitch black.

So I set the course 240 degrees, same direction the destroyer is coming from,
and ahead flank we go. It's 2am, pitch black dark, so I figure the destroyer
won't be able to see me from more than 3km away, so I make my mind to
get as far as I can until he's around 5km from me, then go under and haul
my ass ahead flank for a bit more, then go silent and slip away.

Before I can finish my thought process, a shell lands on the middle of my uboat,
killing my chief and navigator, destroying good part of my command room.

So, a destroyer can spot my uboat from 10km away, and hit the first shell dead
on, while my crew can't hit a ship 3 times larger then my uboat, from 2km away?

Right...

So I reload the game, sink that ship faster, and run away faster, only for the
same thing happen again: from 9km away the destroyer spots me and within
2 shots I'm dead. This was just to confirm that it wasn't a lucky shot the first time around.

It's 1939, second day of war, and the enemy destroyers have elite crew and
laser aiming, alien technology. I guess I'll be modding a few files on my installation
to fix this into something more... "reasonable".

You'll find in many books how uboat captains would approach a convoy during
the night when there was no moon and it was really dark, and fire their torpedoes
from 800m away, SURFACED, without being spotted. After loading the game
a few times I noticed that around 3.5km away, the ship would send a radio
message reporting my position. Tried multiple times, even with decks awash,
at 5kts, still would spot me from 3km. You want your nights dark like that?
Great, really improves realism. But gotta be tuned overall, for realism.

In conditions like those, second day of war, lonely ship, 2am and pitch black,
I'd say with a little bit of luck it would be plausible to ram that ship without
being spotted.

But whatever, let's keep going, I can fix this later.

Sink the ship, escape, 2 minutes later, CTD.

Load the game again, sink the ship, escape, CTD.

Load the game again, sink the ship, escape, CTD.

Load the game, leave the ship alone, change course to patrol area, CTD.

Load an earlier save, 5 min, CTD.

****'s sake...

It's a clean install, everything done by the book.

Anybody else experiencing random CTDs around enemy ports?

I do have the feeling that some random ship would enter the game's rendering
area and cause the CTDs.

It's almost 5am, spent the whole day doing nothing but installing the game
and mods and trying to play it, only to fail and get frustrated.

At first I was excited with the prospect of coming back to the series to play
it and specially to mod it. But it seems much more unstable than SH3, and the
lack of a mega-mod is really bad. A mega-mod, stable and tested to the bone,
like GWX was, is what SH5 needs. May become obsolete after 5 minutes,
since the modding community is really active, but at least it would be a stable
platform from which we could mod, a starting point, where the base would
already be very good and playable, and only a few tweaks would be necessary.

I don't want you to feel bad with what I'm gonna say now, Sober, but your
topic is a mess! There's no "steps" on the first posts, the information is all
tossed in there out of order, I had to read the whole thing multiple times in
order to be sure that I wasn't missing any steps that could lead to CTDs.
I understand that you're doing the community a great favor by putting all
these mods together and finding out the best order for them to work, but
the way the information is laid, it's scary even for people that know what
they're doing, I bet anybody coming here to try mods for their first time
would have a brain aneurysm trying to figure out this.

If you want I could give you a hand organizing this and making it more "friendly".

To be honest what I would really like to do is to create an installer with these
all-in-one supermod, but since it's not even stable, no point.

Tomorrow is the last attempt, and if it fails I'll permanently abandon the SH
series, which is a shame, since it was for over 10 years my favorite game.

I'd like to hear from you about these CTDs, what could be the problem, or
if you are having similar problems.
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Old 12-26-13, 05:05 AM   #2876
THE_MASK
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Ctds are the downfall of this mod list atm . Gap has some patch for some files . I dunno , I am ready to give up . Merry Christmas .
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Old 12-26-13, 06:14 AM   #2877
mikaelanderlund
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Quote:
Originally Posted by Philipp_Thomsen View Post
Third time I try to come back to SH5, third time I get disappointed.

Got a new computer, i7 4770k, 16gb ram, 7970 lightning, 3 24" monitors in eyefinity, samsung 840 pro 256gb.

Did a fresh install from uplay, "Gold Edition", updated to 1.2, did the tutorial.
Then downloaded every single one of the mods in your list, downloaded your last mep, installed all mods.

Went to bunker, back to menu, back to bunker, and off we go.

First huge disappointment: no eyefinity support? seriously? stuck in stinking 1920x1080

Game loads and the first thing I notice is what has always been the biggest of
all pet peeves for me in the SH series: the damn cork in the bathtub feeling.
Uboat going up and down a whole meter. I did fix this for SH3, I wonder why
is it still like this on SH5. Waves need to be smaller, much smaller.

Anyways, lets ignore that and go on.

Real navigation, it was the first time I was trying it, and I enjoyed it.
Definitely much harder than real time map updates and being able to plot
your course with 100% accuracy, it really does improve the experience.

Then I find my first ship. I save the game just in case, as CTDs are a plague.

Ask my deck crew to fire at the ship from 2.5km away and I realize they must
have serious sighting issues. One shot goes into the water 10m from the uboat,
the next flies over the enemy and lands 1km away. The shots went all over
the place, about 10% of them actually hit the ship. So I went closer, 500m
away, and amazingly enough they were still blind, but at least 75% of the shots
were actually hitting the ship, and about 20% of them being in the waterline,
which is what I asked for.

Sadly I didn't find a way to man the deck gun myself, otherwise I would have
taught them how to properly operate it.

Finally sank the ship, but a destroyer must have received a radio message
cos I saw smoke in the horizon, 10km away. Actually the crew saw it, I couldn't
spot anything since it was 2am and pitch black.

So I set the course 240 degrees, same direction the destroyer is coming from,
and ahead flank we go. It's 2am, pitch black dark, so I figure the destroyer
won't be able to see me from more than 3km away, so I make my mind to
get as far as I can until he's around 5km from me, then go under and haul
my ass ahead flank for a bit more, then go silent and slip away.

Before I can finish my thought process, a shell lands on the middle of my uboat,
killing my chief and navigator, destroying good part of my command room.

So, a destroyer can spot my uboat from 10km away, and hit the first shell dead
on, while my crew can't hit a ship 3 times larger then my uboat, from 2km away?

Right...

So I reload the game, sink that ship faster, and run away faster, only for the
same thing happen again: from 9km away the destroyer spots me and within
2 shots I'm dead. This was just to confirm that it wasn't a lucky shot the first time around.

It's 1939, second day of war, and the enemy destroyers have elite crew and
laser aiming, alien technology. I guess I'll be modding a few files on my installation
to fix this into something more... "reasonable".

You'll find in many books how uboat captains would approach a convoy during
the night when there was no moon and it was really dark, and fire their torpedoes
from 800m away, SURFACED, without being spotted. After loading the game
a few times I noticed that around 3.5km away, the ship would send a radio
message reporting my position. Tried multiple times, even with decks awash,
at 5kts, still would spot me from 3km. You want your nights dark like that?
Great, really improves realism. But gotta be tuned overall, for realism.

In conditions like those, second day of war, lonely ship, 2am and pitch black,
I'd say with a little bit of luck it would be plausible to ram that ship without
being spotted.

But whatever, let's keep going, I can fix this later.

Sink the ship, escape, 2 minutes later, CTD.

Load the game again, sink the ship, escape, CTD.

Load the game again, sink the ship, escape, CTD.

Load the game, leave the ship alone, change course to patrol area, CTD.

Load an earlier save, 5 min, CTD.

****'s sake...

It's a clean install, everything done by the book.

Anybody else experiencing random CTDs around enemy ports?

I do have the feeling that some random ship would enter the game's rendering
area and cause the CTDs.

It's almost 5am, spent the whole day doing nothing but installing the game
and mods and trying to play it, only to fail and get frustrated.

At first I was excited with the prospect of coming back to the series to play
it and specially to mod it. But it seems much more unstable than SH3, and the
lack of a mega-mod is really bad. A mega-mod, stable and tested to the bone,
like GWX was, is what SH5 needs. May become obsolete after 5 minutes,
since the modding community is really active, but at least it would be a stable
platform from which we could mod, a starting point, where the base would
already be very good and playable, and only a few tweaks would be necessary.

I don't want you to feel bad with what I'm gonna say now, Sober, but your
topic is a mess! There's no "steps" on the first posts, the information is all
tossed in there out of order, I had to read the whole thing multiple times in
order to be sure that I wasn't missing any steps that could lead to CTDs.
I understand that you're doing the community a great favor by putting all
these mods together and finding out the best order for them to work, but
the way the information is laid, it's scary even for people that know what
they're doing, I bet anybody coming here to try mods for their first time
would have a brain aneurysm trying to figure out this.

If you want I could give you a hand organizing this and making it more "friendly".

To be honest what I would really like to do is to create an installer with these
all-in-one supermod, but since it's not even stable, no point.

Tomorrow is the last attempt, and if it fails I'll permanently abandon the SH
series, which is a shame, since it was for over 10 years my favorite game.

I'd like to hear from you about these CTDs, what could be the problem, or
if you are having similar problems.
yes, CTD is really a hell. Sorry to say it but I think new ideas are very needed. It appears that a long list of mods causes CTD when the game is loading or is near a major port. The only way to avoid the CTD is the use of two MEP files. A short file with only the necessary mods that you use when you start the game or when you are approaching a major port and a larger file of your favorite mods when you are on the open water. By using this rather simple, but idiotic way, I have eliminated the CTD to a minimum. Good luck and don't give up!
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Old 12-26-13, 02:20 PM   #2878
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sobers 0600 27122013
removed a couple more mods including AI_sub_crew_1_0_2_TheDarkWraith
Possible ctds
http://www.subsim.com/radioroom/show...postcount=4410
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Old 12-26-13, 04:48 PM   #2879
Mikemike47
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Default Modsoup

See FX Update thread starting at posts 1153-58.

Last edited by Mikemike47; 12-26-13 at 11:33 PM. Reason: Corrected error in reporting file size at post 1158.
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Old 12-26-13, 11:28 PM   #2880
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sobers 1400 27122013
Gone back to using the SH5 Enhanced GUI .
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