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Old 01-09-2017, 02:18 PM   #1
Sixbreaker
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wolf_howl15 Operation Collar Vodka (Nato: Bilge Spider)



Dear all ,

Here's another awesome multiplayer mission that came out of my arse last night! This time, this takes place on the coast of Scotland. Be advised that I moved the naval base (originally Helensburgh Scotland) for distance purposes.

The download link is above; please click the image.

SITUATION: April 21, 1999

President Boris Yeltsin has authorized the Russian navy to enter British's territorial waters after Britain refused to extradite Akhmed Zakayev, a Chechen separatist in political asylum. British diplomats are also accused of spying in Moscow with an electronic plastic rock.

The U.S. and U.K. are on their spring vacation, but Russian units are believed to be operating in the North Sea based on a Snapchat feed published by a Russian sailor on facebook. All sailors must return to their appropriate ships/commands and deploy immediately.

Best Regards,
Sixbreaker/Skinflute
Enjoy!

P.S. I updated some of the last missions and I was unable to access the old post so the new link is here:

Operation Lion Heart (Mediterranean/Turkey)

Operation Passion Fruit (Carribean/Colombia)

P.S. 2 REQUIREMENTS: DANGEROUS WATERS / REINFORCE ALERT 1.41 MOD WITH THE NEW PATCH (I forgot what it's called)

Here are some pics from the mission:









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Old 01-09-2017, 03:57 PM   #2
p7p8
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Quote:
Originally Posted by Sixbreaker View Post
Here's another awesome multiplayer mission (...)
Lol

In my opinion this mission have only interesting location and good "density" of civ traffic. All rest is crap.

Props:
1) geo localization
2) good density for civilians

Cons:
1) russian surface veasels without EMCON (visible from start to all "blue" force)
2) ridiculous reason for starting war:
 
REPORT: The British/American forces have been alerted to your presence due to an indiscreet snapchat post made by one of
your sailors. The enemy is mobilizing to pursue and destroy you. Prepare for Battle stations!
(but look at point 1)

3) All submarines for both sides starts in one place (one for "blue" and another one for "red"
4) zero replayability
5) too close enemy warship to "red" subs
6) some technical issues

The worst is number 1.
Lada player (or players) can very easy sink DDG Type 45 and after that destroy all submarines docked in naval base.
Udaloy havn't good reason to be there where it starts (inside enemy teritory)
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Old 01-11-2017, 05:51 AM   #3
Jimbuna
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p7p8, you are obviously entitled to an opinion but don't you not think your choice of words was a little harsh?

Nothing wrong with giving an honest negative opinion but surely something less harsh in the wording would give the mission creator a little more incentive for creating future mission builds that may be more to your liking.
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Old 01-11-2017, 11:54 AM   #4
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@Jimbuna ok, you have right but.. it's not first time with this kind of "awesome missions".

Those missions are useless in MP session because author didn't test own work from every player platform.
Good mission for MP it is something more than placing several units for both sides.

In this mission main concept is interesting but there is lots of bugs (technical and conceptual).
Placing playable surface unit (Udaloy) near enemy strong destroyer (Type 45) means that author never played on warship. It means also, that author don't respect other players in particular, the time necessary to prepare and play MP session.

Last time I gave good solution to eliminate some technical issues but in this mission this errors still exists.

So I think my words aren't too "harsh".
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Old 01-11-2017, 04:16 PM   #5
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Default Sixbreaker

Sup, thanks for the input.

I just tested the map and I must say yes it's very flawed. I will definitely fix it and update this mission and make it more sub on sub oriented.

Best regards,
Sixbreaker
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Old 01-11-2017, 06:26 PM   #6
p7p8
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I can help you Sixbreaker with DW editor.

My suggestion:

First - all surface "RED" units should have EMCON status checked.

Second - too many subs in one point is not too realistic (it is tactical mistake). Let them some random possitions.

Third - playable platforms without human player should be remove as soon as you can (with mission script or trigger) Because AI act very chaotic. Unfortunately "is current controllable" trigger works only for host so you can't check this in single player game (in SP you are always like host).

My solution:
 

VERSION 3
OWNALLIANCE 0
DIFFICULTY 1
TOTALNUMSIDES 1
NUMDRIVEABLES 2
MONTH 1
WORLDGRID 2
LATLONG 26.216240 -38.881706
;
SEASTATE 3
MDR 0 0 0
BOTTOMTYPE 0
TIMEOFDAY 12
WEATHER 0
CLOUDHEIGHT 4500
SSP 0




ENTITY 44 SUBENTITY
HULLID 1
ALLIANCE 0
POS 387835.812500 650830.187500 -369
POINTS 1000
COURSE 90
SPEED 2
PROB 100
DRIVEABLE 1
UNIQUENAME "SSN 760"
COMMSINTERVAL 0.000000
RANDOMSTARTBOX 335039.000000 673527.812500 440632.593750 628132.562500
TACTIC TRANSIT
WAYPOINT 519086.968750 650584.187500 -369 2 -1 0.000000
AIRLOADOUT 93
AIRCRAFT 1721 1 Alert5 0 : Alert15 1 : 0 Alert30 0 :
END

GOAL 413986.812500 630847.062500 100.000000
BEGIN
GOALNAME "rem SSN 760"
GOALID 1
PARENTGOALID -1
GOALTYPE 0
TRIGGERTYPE 1
STARTTIME 43320
ENDTIME 43380
POINTS 100
MAXSPEED 3
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
ATTACHEDOBJ 1
ACTION 2
MESSAGETYPEID 0
BEGINTEXT

ENDTEXT
END
ENTITY 54 SUBENTITY
HULLID 2
ALLIANCE 0
POS 384875.218750 558065.750000 -369
POINTS 1000
COURSE 90
SPEED 2
PROB 100
DRIVEABLE 1
UNIQUENAME "SSN 770"
COMMSINTERVAL 0.000000
RANDOMSTARTBOX 332078.375000 580763.375000 437672.031250 535368.125000
TACTIC TRANSIT
WAYPOINT 516126.406250 557819.750000 -369 2 -1 0.000000
AIRLOADOUT 93
AIRCRAFT 1721 1 Alert5 0 : Alert15 1 : 0 Alert30 0 :
END

GOAL 414480.218750 570155.437500 100.000000
BEGIN
GOALNAME "rem SSN 770"
GOALID 2
PARENTGOALID -1
GOALTYPE 0
TRIGGERTYPE 1
STARTTIME 43320
ENDTIME 43380
POINTS 100
MAXSPEED 3
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
ATTACHEDOBJ 2
ACTION 2
MESSAGETYPEID 0
BEGINTEXT

ENDTEXT
END
GOAL 498856.468750 602721.687500 0.000000
BEGIN
GOALNAME "Message"
GOALID 3
PARENTGOALID -1
GOALTYPE 3
DURATION 5.000000
TRIGGERTYPE 1
STARTTIME 43200
ENDTIME 46800
POINTS 100
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
AUDIO touch3.wav
MESSAGETYPEID 1
MESSAGETOHULLID -2
BEGINTEXT
== WARNING ==<R>

ALL PLATFORMS WITH SPEED 0-3kts WILL BE REMOVED AT 12:02 TO 12:03. BE SURE YOU HAVE SPEED 4kts OR EVEN GREATER AT THIS TIME!
ENDTEXT
END
GOAL 520567.281250 603215.125000 0.000000
BEGIN
GOALNAME "you are safe message"
GOALID 4
PARENTGOALID -1
GOALTYPE 3
DURATION 5.000000
TRIGGERTYPE 1
STARTTIME 43380
ENDTIME 46800
POINTS 100
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
AUDIO touch3.wav
MESSAGETYPEID 1
MESSAGETOHULLID -2
BEGINTEXT
== SPEED RESTRICTIONS END ==<R>


ENDTEXT
END


Last time i used this solution for 15 units. For big MP session, time should be minimum 4 minutes (my experience). I know it looks complicated but it is quite simple.

good luck

Last edited by p7p8; 01-11-2017 at 06:42 PM.
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Old 01-11-2017, 09:41 PM   #7
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wolf_howl15 UPDATE!

Updated the mission to the bare necessity. I just wanted a sub on sub I can use when I host. I'll have to figure out the random position script once I get more time; I fixed some issues that I'll definitely ensure are addressed in future missions.



Operation Bilge Spider
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