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Old 05-31-08, 09:27 AM   #961
Cheapskate
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Quote:
Originally Posted by difool2
Gotcha. The problem with that is, with such small vessels, the Kriegsmarine would likely just write off the boat as totaled and give me a new one. Or-if they did repair it, it wouldn't take 3 months to repair like a 9% IX would. Wonder in what file that is hiding, or if it is hard-coded.
They used to repair them if humanly possible and you're right, it didn't take months to get them back in service.

Example: In 1940, S-33 got run over by two British destroyers in a heavy fog. A 30 ft section of the bow was completely cut off.

The back end of the boat made it back to port and it was back in service in a few weeks.

This happened to another one ( can't find the number at the moment ) which got back home(reportedly at 20 knots) with the bow missing.

Edit: Have just been looking at a picture of a sorry looking specimen being taken back for repair. This also has the complete bow smashed to matchwood right up to the bridge by mine damage.

It took quite a bit to total an S-Boot. Being made mostly of wood, fire would have been the major cause of total destruction.

I think the damage model needs some serious reappraisal!!

Last edited by Cheapskate; 05-31-08 at 09:49 AM.
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Old 06-02-08, 07:12 PM   #962
difool2
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Sorry for being late to the party here, but I now have a 6 patrol career, and it's a total blast. Have over 30k in tonnage now in Oct 1940. Some comments:

1. You can make use of some "choke points" in the channel to better your chances of finding a target. There is a peninsula east of Portsmouth which juts south into the Channel, and I just set up a 30km N/S 8km E/W patrol pattern and I'll usually have a lone merchant come along sooner or later.

2. I've sunk about half-a-dozen of my opposite numbers (PT boats). I can't hit squat at medium ranges but point blank the 37mm is deadly. Once their deck guns are blasted away it's easy pickings as they keep weaving back and forth until you sink them. Guess "run away!" is not in their vocabulary. I did get knocked down to 9% hull integrity once but usually they get the worst of it.

I don't mess with armed trawlers because that 3 inch gun is deadly at the close range I need to shoot them, and they're too small to shoot a torp at.

3. Also had a cool running battle with a convoy-had a DE and a Flower class corvette as escorts, was very intense making a flank run to launch my last remaining torp at 6,000 m, and got a lucky hit on a Empire freighter. My idiocy however led to me losing the slowing merchant when I exceeded the 32 km limit running from the escorts, and when I relocated the convoy the big hole in his side was gone.

4. Limitations of the AI I know, but it is amusing to see one of those AI warships depth charging my last known position.

5. Saving the best for last. I came across a Type IX, so decided to cruise with him for awhile north of the Channel islands because the Brits often have a few trawlers and PT boats milling around there. Well what do you know but we came across a trawler, and when I started firing on him the sub really let him have it. I don't even mind him getting the credit for the sinking as I was laughing too hard with glee to care.

6. On that thought, I'd like to see a mod where all nearby (300 km) friendly warship traffic is regularly updated, so that you can go out and find one and cruise with him. I haven't seen a single fellow S-boot running around out there tho (which is odd, given the dozen+ enemy torpedo boats I've seen), so perhaps some of those could be put into the campaign too.
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Old 06-08-08, 10:26 PM   #963
gord96
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hey all,

anyone having a problem with the black sea? tried two careers there and both times the patrols started and you are in a brick building taking dmg.

Thanks for any info
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Old 06-16-08, 02:46 PM   #964
chripsch
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Quote:
Originally Posted by gord96
hey all,

anyone having a problem with the black sea? tried two careers there and both times the patrols started and you are in a brick building taking dmg.

Thanks for any info
Hello Gord!

I`ve the same problem :-( When I start a mission in the Black Sea I am taking damage when still on my post in the dock

Can somebody btw give some help? Thanks!

BTW: Will it one day be possible to do some attacks in groups of several
boats???

Greetings from Turin,

Christian
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Old 06-16-08, 06:15 PM   #965
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Hi Christian

I think the following thread may help with the collision errors:-

http://www.subsim.com/radioroom/showthread.php?t=137901

Last edited by Cheapskate; 06-16-08 at 06:42 PM.
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Old 06-16-08, 10:29 PM   #966
difool2
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I've been toying with the idea of putting in some 2-4 boat patrols which will ply the shipping lanes, at least those around the British Isles. Sadly I know very little about inputting new groups into the campaigns and the potential pitfalls. I do know you could put a 6 hour update timer on them (100% chance of a contact report), allowing you to find them and sail around with them. Perhaps somebody else who has more know-how when it comes to such things?
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Old 06-17-08, 03:09 AM   #967
chripsch
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Quote:
Originally Posted by difool2
I've been toying with the idea of putting in some 2-4 boat patrols which will ply the shipping lanes, at least those around the British Isles. Sadly I know very little about inputting new groups into the campaigns and the potential pitfalls. I do know you could put a 6 hour update timer on them (100% chance of a contact report), allowing you to find them and sail around with them. Perhaps somebody else who has more know-how when it comes to such things?
Hello Cheapskate, Hello Difool!

Thanks a lot for your answers. I`ll try the patch as soon as I am back in Bavaria
from my bussisnesstrip to Italy.

Doing an S-Boat patrol in a group would be great!!!!!!!!!!!!!!!!

This would make the operations very very realistic as the S-Boats like
their international sisters normally acted in groups.

I am thinking to purchase a radiocontrolled one in 1/25 scale... Unfortunatually
they`re very expensive:

S-38 type I: http://www.hassemodell.de/bausatz/s80.html

S-38 type II:http://www.hassemodell.de/bausatz/s38.html

Texts are unfortunatually in German (no English available) but
the datas are impressing. Lengt 1,40 meter, width 20 cm...

And a british firm offers a kit in the same scale for a KFK (Kriegsfischkutter
-war fish trawler):

http://www.sirmarmodelships.com/showship.asp?ID=47

Real great vessels

Christian
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Old 06-17-08, 08:21 AM   #968
chripsch
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Quote:
Originally Posted by Mikhayl
Hi, a good way to have packs of schnellboote sailing along would be to use scripted groups starting from harbours as the patrol starts, like the escorts do in GWX. I was thinking of using this method : http://www.subsim.com/radioroom/showthread.php?t=111893
with multiple alternate routes, so when you start your patrol you can either go alone or follow the group. With multiple alternate/random paths you would rarely have the exact same patrol, could be interesting

For the start location being in concrete docks, sorry I must have screwed up when adding the reworked campaign layers, this could be corrected in campaign_LND.mis (with the mission editor).
Hello Mikhayl!

Listens great your proposal. Would be great if somebody could realize it
I myself am unfortunatually not a modder but I `ld like it very much to
get in S-Boat group-hunts...

Especially meeting a convoy it would create a real S-Boat feelings. Sitting in your
boats attacking from all sides and the DDs of the Convoys in action trying to get
rid off the attack...

Would be really great!

Best regards, Christian
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Old 06-17-08, 11:10 AM   #969
difool2
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Only fly in the ointment is that the AI SBs can't shoot their torps (or so I'm told)...
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Old 06-17-08, 05:31 PM   #970
Dutchie-one
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Quote:
Originally Posted by chripsch
Quote:
Originally Posted by gord96
hey all,

anyone having a problem with the black sea? tried two careers there and both times the patrols started and you are in a brick building taking dmg.

Thanks for any info
Hello Gord!

I`ve the same problem :-( When I start a mission in the Black Sea I am taking damage when still on my post in the dock

Can somebody btw give some help? Thanks!

BTW: Will it one day be possible to do some attacks in groups of several
boats???

Greetings from Turin,

Christian
Hello Mate,

I think the best thing to do open the missioneditor and open the LND layer
and chance all the navalbase icons who are on the SB pens to the harbour
mayby this solve the problem for now
I send a E-mail to Nautulus ( the guy that make the SB Pens for me) and ask him for advice.

all the best, greetz Dutchie-one
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Old 06-18-08, 08:34 AM   #971
chripsch
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Ciao Dutchie-one!

Would be great if somebody could create a group-attack-addon
for the S-boat Mod!

It would really great....

I am looking really forward for it!

Ciao from Turin (Italy),

Christian
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Old 06-18-08, 12:25 PM   #972
johnm
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I have just transfered from Flot 1 to Flot 4 (Le Havre) in Jan 1941.

When it starts, my boat is trapped BEHIND the harbour. I tried to sail around but end up being destroyed. Further complicated by parts of the harbour which appear to 'float' at bridge level.
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Old 06-20-08, 03:00 PM   #973
flandry64
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Default boat controls

Ciao

May be this is an old issue, but in some single mission (like cerberus) the mission starts with the boat under water, then going full ahead she surface but not enough for the crew to go on deck, and there is no way to do anything except navigate :
no uzo, no flak gun ecc. ecc.
Do you now why?

i have installed GWX 2.1 and the Ubermod (only part 1).

Thank you in advance
Manuel
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Old 07-11-08, 10:47 PM   #974
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Default Survive the full war?

Hi

Has anyone so far survived a full war yet, Up until now the best I can do is 1939-to June 1944. then the aircraft just bomb me into oblivion the second I nose out of my shed.
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Old 07-21-08, 03:45 PM   #975
SandyCaesar
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Default Single missions

All right, please forgive my idiocy (and for broaching a subject that's long dead and buried at sea), but:

Is there any way to play single missions (not campaign) as an S-Boat? I've read that someone managed to play the "Happy Times" mission as a torpedo boat, which I can't seem to do.

EDIT: Never mind, I think I found my answer two pages back. Funny how you start underwater, of course, but hey, small price to pay.

Last edited by SandyCaesar; 07-21-08 at 04:06 PM.
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