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03-03-10, 07:16 PM | #1 |
Seasoned Skipper
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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There's a Kiel Canal?
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03-03-10, 10:24 PM | #2 |
The Old Man
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 174
Uploads: 0
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Yeah, it is actually in the stock game this time. We traded our compass, gramophone, radio and depth sounding equipment for it
Seriously though it looks pretty good but the locks are a bit tight for the AI, which just like in stock SH3 and 4, likes to run aground and blow up alot. |
03-04-10, 10:12 AM | #3 |
XO
Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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hey dowly whats next: more soup jokes
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03-04-10, 11:16 AM | #4 |
A-ganger
Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
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Pressing Enter (on the keyboard not numpad) brings up the Sub Systems window so you can quickly check Fuel, Battery, CO2 and Compressed Air.
I've been seeing a lot of complaints about multiple clicks to see this info when it's really just one button away. Of course the manu... I mean, pamphlet doesn't relay this very well.
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Commence to Jigglin |
03-04-10, 12:56 PM | #5 | |
Rear Admiral
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Quote:
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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03-04-10, 01:09 PM | #6 |
Mate
Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
Uploads: 0
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Im a nub
Well im a nub when it comes down to manual torpedo fire, but even if i have everything off, and realism = 0% i still have to manually input data or the watch officer says: Unknown contact, fire on my bearing. (I cant find German voices on my disk anywhere please help me!)
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03-25-10, 03:35 AM | #7 |
Gunner
Join Date: Sep 2001
Posts: 93
Downloads: 13
Uploads: 0
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I have a question. How many torpedo's do you need (on average) to sink a queen Elisabeth battleship? I hit one yesterday with 3 torpedo's but it was still not sinking... (is this realistic??)
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05-14-10, 05:34 AM | #8 |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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In The blockade of Germany part of the Total Germany campaign. The objective state sink 5 AMC along the northern patrol line.
I cant for the life of me work out what AMC stands for. Can anyone enlighten me?
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09-06-10, 06:46 PM | #9 |
Nub
Join Date: Aug 2010
Posts: 4
Downloads: 0
Uploads: 0
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Seriously, I've been going around for a month (game time) without finding the carrier in total germany campaign. Any tips how to find it?
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10-11-10, 03:11 AM | #10 |
Soundman
Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Got a question...I see the German voices in,
"C:\Ubisoft\Silent Hunter 5\data\LngGameData\Voices\German\Data" But how do I change the voices from English to German? Thanks |
12-28-10, 04:22 PM | #11 |
Swabbie
Join Date: Dec 2010
Posts: 5
Downloads: 2
Uploads: 0
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I'm having one hell of a time finding ships on the open sea to sink.
Don't know how to work radar or hydrophones - I'm a total noob at this game. |
03-19-12, 11:01 PM | #12 | |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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Quote:
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
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07-18-12, 06:18 PM | #13 |
Nub
Join Date: Jul 2012
Location: Phoenix AZ
Posts: 2
Downloads: 26
Uploads: 0
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Help Please
Hey, just got this game and trying to do the tutorial campaign.
???? The time compression it wants me to go to is 1024....... I can only set it as high as 32..... and its saying that I have not completed that part??? LOST??? |
07-25-12, 11:31 PM | #14 |
Watch
Join Date: Jul 2012
Posts: 18
Downloads: 31
Uploads: 0
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Hi all,
I have the MightyFine Crew Mod 1.2.1. installed. I mention this because I do not know what causes the problem. Sometimes, when I'm on the bridge and one man stands too close to the hatch, I cannot open to dive. The situation then do not change for the better afterwards. Am I missing something or is it a glitch with this mod. Kind regards, HennivR |
04-23-13, 12:04 PM | #15 |
Torpedoman
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Some tips from a newb!
Hey guys, so I've read all 44 pages here and I've learned quite a bit.
I saw a couple questions that didn't have answers so I thought I'd take a crack at 'em. I noticed someone asked about being charged by destroyers, and what to do. Well, there are some variables that will effect your course of action. Depending on your heading, the range and speed of the charging destroyer and whether they know your exact location or not, there are a couple options: I usually will check to see if I have time to swing the boat around to line up for a bow shot. If there's time I'll aim whichever tubes are closest (bow or stern) and try and get on a 0/0 course, meaning they're either a perfect 180 degrees behind me, heading at me at 0 degrees, or directly in front of me, also heading 0 degrees. Once I get lined up and I'm sure they're hell-bent on maintaining course, I'll fire one or two, at high speed. I've had great success with this method, most times they drive right into my Eels. As soon as my shots leave the tubes, I change direction and crash dive, relocate and come back to scope depth to reevaluate the situation. If the destroyer is too close to line up for a shot, then the only option is to crash dive, at max speed, all while varying course. Sometimes you can shake em enough to get away and line up for a shot. Good Luck! |
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