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11-24-09, 11:28 PM | #1 |
Ace of the Deep
Join Date: Aug 2009
Location: Quebec City
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Crew Attributes/Skills/Perks/Traits?
In an interview Jürgen Oesten, he says that as a submarine commander the main and the most important thing is the crew, the training/experience/mentality of the crew.
And he also says that you have to know strength and weakness of every man. So i was wondering how cool would it be to have something like a: Atrributes/Skills/Preks/Traits? for each man? |
11-25-09, 12:00 AM | #2 |
Subsim Aviator
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agreed
each crewman should have a skill set with a status bar indicating strengths in various areas of operation. for example Technical Electrical Gunnery Navigation Torpedo Sonar Radio Radar Medical each crewman would be rated on a scale of 1 to 10 for example in various areas of skill sets
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11-25-09, 03:59 AM | #3 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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Again look at B17 II The mighty Eight
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11-25-09, 06:11 AM | #4 |
Stowaway
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Outstanding idé, Méo.
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11-25-09, 12:56 PM | #5 |
Ace of the Deep
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
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Thanks!
I thought maybe they could have some inborn abilities: Strength, intelligence, endurance, resilience, self control, potential... post your idea! Of course they could have skills like GoldenRivet said. And maybe qualifications who would give a boost to those skills. |
11-25-09, 01:00 PM | #6 |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
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So long as these "perks" don't allow you to do things that you historically could not. I don't care how many war patrols he has been on, your chief should not be able to make a VIIC go 20 knots.
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11-25-09, 10:36 AM | #7 |
Eternal Patrol
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Technical: 0
Electrical: 0 Gunnery: 0 Navigation: 0 Torpedo: 0 Sonar: 0 Radio: 0 Radar: 0 Medical: 0 Cook: -1 Knot-Tying: 1 Deck-Swabbing: 3 General Order-Following: 7 Just your average crewman.
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