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12-07-18, 03:00 PM | #1 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Quote:
8 Thumbs.db-files I safely and irreversibly deleted! Yes, I see these missing cfg files. I'll try to find them. It will be more difficult with identifiers. Add these cfg files in the Roster American, British/Air ALB_B17g_Bomber.cfg: [UnitClass] ClassName=LBB17g_Bomber UnitType=301 AppearanceDate=19420901 DisappearanceDate=19480101 DisplayName=US B17G [Unit 1] Name=US B17G DOC=19420901 DOD=19480101 Japan/Air FS_F1M_Pete.cfg: [UnitClass] ClassName=FSF1M UnitType=304 AppearanceDate=19390101 DisappearanceDate=19480101 DisplayName=JP FS F1M [Unit 1] Name=JP F1M Pete DOC=19390101 DOD=19480101 * ALBS_Do24 you can delete, as there is ALBS_Do24T3 and that it is recorded in LAB_VSmallAirBaseGE.cfg German/Air ALBS_Do24.cfg: [UnitClass] ClassName=LBSDo24 UnitType=304 AppearanceDate=19350601 DisappearanceDate=19460101 DisplayName=Do-24 [Unit 1] Name=Do-24 DOC=19350601 DOD=19460101 __________________________________________________ __________________ Campaign_LND.mis Unit 274 After; values are not read despite there are millions of them! Thanks again! Last edited by Anvar1061; 12-08-18 at 08:42 AM. |
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12-07-18, 08:07 PM | #2 |
Village Idiot
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AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==
This is a weapons controller in the sim that points at a non existing gun in the dat. I suspect the other entries are the same. Question.... WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same? I can't even look at other files after this! It's as if someone just went totally bonkers in areas! Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit. Just the Spitfire looks as if someone intentionally shot themselves in the foot! I'd suggest a scan of all dat files for redundant tga files. Last edited by Jeff-Groves; 12-07-18 at 08:21 PM. |
12-08-18, 06:03 AM | #3 | ||
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
Downloads: 3
Uploads: 1
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The first thing i seach for in TGAs are unwanted comments. They blow up the file-sizes in total amount. Search by 'or' (not 'and'): Shop Pro,Autodesk,3ds max,ImageGear,Accusoft,Adobe,Photoshop,Graphics Processor In this collection 226 files can be found. Greetings. |
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12-08-18, 06:49 AM | #4 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Quote:
I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures. Last edited by Anvar1061; 12-08-18 at 08:06 AM. |
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12-09-18, 03:51 AM | #5 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
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Uploads: 1
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Quote:
delete all xxxx.tga goto Node AFB_SpitfireXXII goto "Linked 3D model" Remove all "Material Id" without "Name" click "Model preview" zoom in near to the textureless guns and click them Node - AFB_SpitfireXXII_guns3D Remove Material Id without Name click "Add" Add > 0x... SpitMk22.tga Save as... (not overwrite, if you have No Backup!) or Save (if you have Backup) and check inGame. The problem with use of S3D is that the 3D-Viewer may show you things, that does not work in SH3-inGame. Greetings. |
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12-09-18, 05:56 AM | #6 |
Ocean Warrior
Join Date: May 2012
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@ Hebe Vollmaus
If you want something done, do it yourself! © Last edited by Anvar1061; 12-09-18 at 06:39 AM. |
12-09-18, 09:11 AM | #7 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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[TEC] AIR MOD
I collected probably the largest collection of GWX aircraft 165 units (a feature in the application of identification marks). It would be good to use all of them in the Global AIR Mod. To this end they shall organize by country and position on the respective airfields (LAB_LargeAirBaseGe for example) to historical accuracy. Separately will have to collect data for inclusion in Campaign_LND.mis.
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12-09-18, 09:15 AM | #8 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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After the majority of unit models are sorted, I start checking single missions to identify what I missed in the first part.
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12-08-18, 05:32 AM | #9 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
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Quote:
Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found. Look at the numbers before the ; I would change from Long=-286409.000;-286145.000000 Lat=5673433;5673387.000000 to Long=-286409.000000;-286145.000000 Lat=5673433.000000;5673387.000000 but thats only my Opinion. And i would also kill the Comment itself. Thank you! Greetings. |
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12-08-18, 08:48 AM | #10 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Quote:
[Unit 274] Name=St. Nazaire Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19400621 GameEntryTime=1200 GameExitDate=19450502 GameExitTime=2359 EvolveFromEntryDate=false Long=-262222.000000 Lat=5675087.000000 Height=-17.000000 Heading=90.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Last edited by Anvar1061; 12-08-18 at 08:57 AM. |
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12-08-18, 01:15 PM | #11 |
Bosun
Join Date: Nov 2018
Location: Norway
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Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?
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12-08-18, 01:56 PM | #12 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Quote:
http://www.subsim.com/radioroom/show...&postcount=179 |
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12-08-18, 07:28 PM | #13 |
Bosun
Join Date: Nov 2018
Location: Norway
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Ahh, nice!
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