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Old 12-07-18, 03:00 PM   #1
Anvar1061
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Quote:
Originally Posted by Hebe Vollmaus View Post
If you never heard about this, this is not for you.

You do not provide the Library-drawer. Therefor some Units have not all Equipment ready they needed in there *eqp-files.

After correct the files which my mySH3-TooL indicate, there are 3 drawers not found in Roster:
--CHECK-- AirLndOrdSeaSub:
AFS_F1M_Pete - "FSF1M" - "304" (Air) ==not (or Err) in Roster==
ALBS_Do24 - "LBSDo24" - "304" (Air) ==not (or Err) in Roster==
ALB_B17g_Bomber - "LBB17g_Bomber" - "301" (Air) ==not (or Err) in Roster==


Also in your DL some Thumbs.db can be found.
These files are "Windows"-stuff and should not find a way into your DL-file as they waste space.

Campaign_LND.mis
Unit 274
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

You may use correct formatted Numbers there including the 6 Zeros.

Greetings.
It's obviously difficult for me. I only know the "ON/OFF/Reset" button on my computer.

8 Thumbs.db-files I safely and irreversibly deleted! Yes, I see these missing cfg files. I'll try to find them. It will be more difficult with identifiers.
Add these cfg files in the Roster

American, British/Air

ALB_B17g_Bomber.cfg:

[UnitClass]
ClassName=LBB17g_Bomber
UnitType=301
AppearanceDate=19420901
DisappearanceDate=19480101
DisplayName=US B17G

[Unit 1]
Name=US B17G
DOC=19420901
DOD=19480101

Japan/Air

FS_F1M_Pete.cfg:

[UnitClass]
ClassName=FSF1M
UnitType=304
AppearanceDate=19390101
DisappearanceDate=19480101
DisplayName=JP FS F1M

[Unit 1]
Name=JP F1M Pete
DOC=19390101
DOD=19480101

* ALBS_Do24 you can delete, as there is ALBS_Do24T3 and that it is recorded in LAB_VSmallAirBaseGE.cfg

German/Air

ALBS_Do24.cfg:

[UnitClass]
ClassName=LBSDo24
UnitType=304
AppearanceDate=19350601
DisappearanceDate=19460101
DisplayName=Do-24

[Unit 1]
Name=Do-24
DOC=19350601
DOD=19460101
__________________________________________________ __________________
Campaign_LND.mis
Unit 274

After; values are not read despite there are millions of them!

Thanks again!

Last edited by Anvar1061; 12-08-18 at 08:42 AM.
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Old 12-07-18, 08:07 PM   #2
Jeff-Groves
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AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==


This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.

Question....
WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same?



I can't even look at other files after this! It's as if someone just went totally bonkers in areas!

Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit.
Just the Spitfire looks as if someone intentionally shot themselves in the foot!

I'd suggest a scan of all dat files for redundant tga files.

Last edited by Jeff-Groves; 12-07-18 at 08:21 PM.
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Old 12-08-18, 06:03 AM   #3
Hebe Vollmaus
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Quote:
Originally Posted by Jeff-Groves View Post
8<--
This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.
Or the gun exist and have different IDs. Anyway some mismatch.


Quote:
I'd suggest a scan of all dat files for redundant tga files.
I think that in any big File-collection there are things that should be made different. Even in my unmodified SH3-install are such things integrated.

The first thing i seach for in TGAs are unwanted comments. They blow up the file-sizes in total amount.

Search by 'or' (not 'and'):
Shop Pro,Autodesk,3ds max,ImageGear,Accusoft,Adobe,Photoshop,Graphics Processor

In this collection 226 files can be found.

Greetings.
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Old 12-08-18, 06:49 AM   #4
Anvar1061
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Quote:
Originally Posted by Jeff-Groves View Post
AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==


This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.

Question....
WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same?



I can't even look at other files after this! It's as if someone just went totally bonkers in areas!

Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit.
Just the Spitfire looks as if someone intentionally shot themselves in the foot!

I'd suggest a scan of all dat files for redundant tga files.

I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures.


Last edited by Anvar1061; 12-08-18 at 08:06 AM.
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Old 12-09-18, 03:51 AM   #5
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
8<--
I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures.
make a Backup first!

delete all xxxx.tga
goto Node AFB_SpitfireXXII
goto "Linked 3D model"
Remove all "Material Id" without "Name"
click "Model preview"
zoom in near to the textureless guns and click them
Node - AFB_SpitfireXXII_guns3D
Remove Material Id without Name
click "Add"
Add > 0x... SpitMk22.tga

Save as... (not overwrite, if you have No Backup!)
or
Save (if you have Backup)

and check inGame.
The problem with use of S3D is that the 3D-Viewer may show you things, that does not work in SH3-inGame.

Greetings.
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Old 12-09-18, 05:56 AM   #6
Anvar1061
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@ Hebe Vollmaus
If you want something done, do it yourself! ©

Last edited by Anvar1061; 12-09-18 at 06:39 AM.
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Old 12-09-18, 09:11 AM   #7
Anvar1061
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Default [TEC] AIR MOD

I collected probably the largest collection of GWX aircraft 165 units (a feature in the application of identification marks). It would be good to use all of them in the Global AIR Mod. To this end they shall organize by country and position on the respective airfields (LAB_LargeAirBaseGe for example) to historical accuracy. Separately will have to collect data for inclusion in Campaign_LND.mis.
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Old 12-09-18, 09:15 AM   #8
Anvar1061
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After the majority of unit models are sorted, I start checking single missions to identify what I missed in the first part.
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Old 12-08-18, 05:32 AM   #9
Hebe Vollmaus
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Quote:
Originally Posted by Anvar1061 View Post
8<--
It's obviously difficult for me. I only know the "ON/OFF/Reset" button on my computer.


Campaign_LND.mis
Unit 274

After; values are not read despite there are millions of them!

Thanks again!
"Never put your Light under the shield!"

Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found.
Look at the numbers before the ;

I would change from
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

to
Long=-286409.000000;-286145.000000
Lat=5673433.000000;5673387.000000

but thats only my Opinion.
And i would also kill the Comment itself.

Thank you!
Greetings.
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Old 12-08-18, 08:48 AM   #10
Anvar1061
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Quote:
Originally Posted by Hebe Vollmaus View Post
"Never put your Light under the shield!"

Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found.
Look at the numbers before the ;

I would change from
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

to
Long=-286409.000000;-286145.000000
Lat=5673433.000000;5673387.000000

but thats only my Opinion.
And i would also kill the Comment itself.

Thank you!
Greetings.

[Unit 274]
Name=St. Nazaire
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19400621
GameEntryTime=1200
GameExitDate=19450502
GameExitTime=2359
EvolveFromEntryDate=false
Long=-262222.000000
Lat=5675087.000000
Height=-17.000000
Heading=90.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


Last edited by Anvar1061; 12-08-18 at 08:57 AM.
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Old 12-08-18, 01:15 PM   #11
Dirk Gently
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Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?
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Old 12-08-18, 01:56 PM   #12
Anvar1061
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Quote:
Originally Posted by Dirk Gently View Post
Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?

http://www.subsim.com/radioroom/show...&postcount=179
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Old 12-08-18, 07:28 PM   #13
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Ahh, nice!
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