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Old 06-07-09, 11:06 AM   #586
robbythesub
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OK thanks, and I hope that this can be resolved as this makes it such a great game.

Regards
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Old 06-07-09, 02:14 PM   #587
geosub1978
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Hi!

In my XP-SP3 the mod works well, with no CTD so far and no lagging.
However I tried to enable MFM beta 4.1 (only the British ships (...B), removing M11B, M35B, M36B, NLL, NRC which interfere) and it seems that more memory is needed. (2GB DDR3-1333).

Has anyone else try to enable it with WAC 4?
Another question: Is it possible for XP-SP3 to handle 4GB DDR3-1333?
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Old 06-08-09, 01:19 AM   #588
A6Intruder
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[quote=geosub1978;1113863]Hi!

In my XP-SP3 the mod works well, with no CTD so far and no lagging.



Did you upgrade your sub to VIIc untill now?
Kind regards
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Old 06-08-09, 02:53 AM   #589
geosub1978
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No, VIIB and IXB
Why?
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Old 06-08-09, 02:55 AM   #590
A6Intruder
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Quote:
Originally Posted by geosub1978 View Post
No, VIIB and IXB
Why?
Try it,you will see.
Kind regards
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Old 06-08-09, 11:11 AM   #591
NGT
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Quote:
Originally Posted by geosub1978 View Post

.................................................. .................................


Another question: Is it possible for XP-SP3 to handle 4GB DDR3-1333?
Hi,

you can put inside as much RAM you want, without problem, but XP 32 bit can "see" only 3,5 GB. If you have 64 bit XP, this one can "see" much more your mother-board can handle. . . I suppose you mother-board specifications accept the DDR3-1333. . . (just look at the box, or the site of manufacturer)
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Old 06-12-09, 10:12 AM   #592
ddrgn
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runs fine on windows seven
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Old 06-24-09, 09:28 AM   #593
Krabb
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Finally, I found solution for Vista\Win7!

1. Download 4gb_patch.zip here: http://ntcore.com/4gb_patch.php.
2. Unpack it and run the exe.
3. Browse to your Silent Hunter folder and select sh3.exe. This app will create a backup of it and will patch the executable.
4. Click OK to close.

Extra steps for Vista\Win7 32 (not needed for 64-bit versions):
5. Open an Elevated Command Prompt with Administrator Privileges (see below, if you don't know how).
6. Type "bcdedit /set increaseuserva 2900" (no quotes). You can try values in range 2900-3030.
7. Reboot.

How to Open Elevated Command Prompt with Administrator Privileges in Windows Vista\Win7:
1. Click on Vista\Win7 Start button.
2. Locate the Command Prompt menu item (All Programs > Accessories, or appears in program access history).
3. Right-click on Command Prompt.
4. In the context menu, select "Run as Administrator".

Last edited by Krabb; 01-17-10 at 02:20 PM. Reason: Added info about Win7
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Old 06-25-09, 12:56 PM   #594
urfisch
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thought this was a milestone...but:

i used your method and: finally the game loads! (before it crashed already loading the menu after starting the game) but, the missions itself do not load...ctd at 90% - single missions and career is the same result.



so, as to the fact the editor does not load the mission files at all, ctd... - maybe windows vista has some problems with the objects count? i mean, the reason i installed wac was the high amount of landobjects, which i missed in all other supermods. and as i looked into the mis files...i counted more than 4000 objects, as to 1000 in the stock version or gwx. the _LND.mis file of wac is 3 times larger. but even when i manually deleted half of the objects, i still cant load any mission or career without a ctd...this is really frustrating!

and ideas?
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Old 06-25-09, 06:30 PM   #595
Krabb
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How much RAM do you have and what Vista version, 32 or 64?

It's unlikely that WAC will start if you have less than 2GB. Maybe even more is required... I have 4 gigs installed, the game runs fine (though tested only a few minutes, hasn't played a full patrol).

You are right, the cause of problems is the object count. This patch allows the game to use more memory for them. And if you haven't this "more memory", the patch does not give the desired effect.


Technical explanation of what the patch does
It simply sets the bit IMAGE_FILE_LARGE_ADDRESS_AWARE in an exe-file header. Thus Windows allocates a larger address space to application. Up to 3GB on 32-bit Windows and 4GB on 64-bit.

Here's a mirror of the patch, just in case: http://www.mediafire.com/?j331c5wn2mm

Last edited by Krabb; 06-26-09 at 12:19 AM. Reason: Corrected tech info
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Old 06-25-09, 07:15 PM   #596
IFRT-WHUFC
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Quote:
Originally Posted by Krabb View Post
How much RAM do you have and what Vista version, 32 or 64?

It's unlikely that WAC will start if you have less than 2GB. Maybe even more is required... I have 4 gigs installed, the game runs fine (though tested only a few minutes, hasn't played a full patrol).

You are right, the cause of problems is the object count. This patch allows the game to use more memory for them. And if you haven't this "more memory", the patch does not give the desired effect.


Technical explanation of what the patch does
It simply sets the bit IMAGE_FILE_LARGE_ADDRESS_AWARE in an exe-file header. Thus Windows allocates a larger address space to application. Up to 2GB on 32-bit Windows and 4GB on 64-bit.

Here's a mirror of the patch, just in case: http://www.mediafire.com/?j331c5wn2mm
I Have 3 Gig running Vista 32 and WAC 4 will not run on mine without removing a few ships! So you may be correct there! As soon as I added the MFM to GWX3 It would either run with dodgy graphics or not at all!!

TFYI
Rick.
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Old 06-26-09, 12:15 AM   #597
Krabb
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Sorry for the misinformation, Windows allocates up to 3GB on 32-bit. Corrected previous post.

Please note: On Vista 32 it is required to set the option increaseuserva, as was mentioned earlier. Without it this patch will be useless.
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Old 06-26-09, 05:44 AM   #598
urfisch
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hey krabb,

thx a lot for your detailed answer. i have vista 32, with 4gb of ram. and 4 gb are allocated.

i understand the problem, but i was not able to solve it completly. after a fresh reinstall of the game, version 3.1 of wac runs fine - even the mission editor opens the campaign files (also the 4.0 wac ones!) now. this is the successful part.

but the update 4.0 does not load. it crashes at 95% of the loading of a mission. i will give it a try and delete manually some hundret objects. maybe this is the clue.

does the update 4.0 run on your system? i wanted to use the campaignlayers with gwx 3.0, as the objectcount (boyes, ships, buildings, etc.) is far more larger, which suites perfect in the game.
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Old 06-26-09, 06:54 AM   #599
Krabb
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Yes, 4.0 update runs fine on my system, with all objects (the Levensauer bridge, buoys, shipwrecks). But I have Vista 64... It seems that even 3GB of memory isn't enough... Have you tried to increase increaseuserva option up to 3030? And forgot to mention that after setting this option a reboot is required.
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Old 06-26-09, 09:11 AM   #600
urfisch
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this is really strange. i tested a few things, but nothings brings 4.0 to work...although i have 4gb of ram and used your method up to 3000. and i also tested to delete units in the mis files - nothing! maybe its something different, as the single missions also do not work in 4.0, there are not as many objects or scripts loaded - and i tested a few, with different boats. only the training missions work.


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