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Old 05-12-24, 03:32 PM   #1
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
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gear Cargo-Nodes vs EQP-file?

Hi All,
in SH3 Type 102 Merchant-ships have cfg#Kxx-nodes for different external Cargo-Types.
In newer Merchant-ships the K_Nodes are not used, for use (or mis-use) for example 2nd.Gun-Nodes in the EQP-file.
I can see, as of yet, that you loose the possibillity to use the Missioneditor to choose the different cargo-types. Instead you have to create the entries in the EQP-file.

What is the benefit to use the EQP-file against K-nodes and CargoDef.cfg?
Can someone tell me please what the advantage is to use the 'newer' way?

Greetings.
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