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Old 11-09-21, 06:57 PM   #1
Mister_M
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Ok. Interesting fact :

I've just opened the vanilla NSS_Uboat9d2.dat and replaced the 3D model of the hull by the new one from Soviet Type C. With only this modification (all files are from vanilla), I get a CTD while loading a mission with the type IXD2...

Original 3D model : 9262 triangles.
New 3D model : 40424 triangles.

Is this the problem ? Is there a hardcoded limitation for the number of triangles of the hull's 3D model ?

There are mods out there for SH3 which gives extremly detailed playable submarines (Ahnenerbe, Wise), so I just don't understand...

Last edited by Mister_M; 11-10-21 at 04:03 AM.
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Old 11-09-21, 07:47 PM   #2
CapZap1970
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Quote:
Originally Posted by Mister_M View Post
Ok. Interesting fact :

I've just open the NSS_Uboat9d2.dat and replaced the 3D model of the hull by the new one from Soviet Type C. With only this modification, I get instant CTD while loading a mission with the type IXD2...

Original 3D model : 9262 triangles.
New 3D model : 40424 triangles.

Is this the problem ? Is there a hardcoded limitation for the number of triangles of the hull's 3D model ?

There are mods out there for SH3 which gives extremly detailed playable submarines (Ahnenerbe, Wise), so I just don't understand...
I think the problem is more complex that just triangles....
I think the textures , the files ID's and in general all the files that belong to the new sub you are trying to use...
Also, there are lots of .cfg files involved in other folders, Basic.Cfg, Flotilla, Cfg, Library folder, Objects folder, and a looong etc.....
Those are the names of files and folders that come to my mind thinking hastily, I am sure that there are many more, and in this case, you can take Jeff-Groves's words very seriously, since he is one of the most highly qualified modders here, among many others....
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Old 11-10-21, 03:47 AM   #3
Mister_M
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Quote:
Originally Posted by CapZap1970 View Post
I think the problem is more complex that just triangles....
I think the textures , the files ID's and in general all the files that belong to the new sub you are trying to use...
Also, there are lots of .cfg files involved in other folders, Basic.Cfg, Flotilla, Cfg, Library folder, Objects folder, and a looong etc.....
Those are the names of files and folders that come to my mind thinking hastily, I am sure that there are many more, and in this case, you can take Jeff-Groves's words very seriously, since he is one of the most highly qualified modders here, among many others....
Yes, thank you mate, I know all that, there are many files to change and I know how. Encountering a CTD, I now go step by step. So I kept the original (vanilla) .dat file of the type IXD2 submarine, and made ONLY ONE change : a new 3D model. This only modification makes the game crash... (all other files are vanilla files).

So, I open the complexe 3D model with a 3D editor and removed meshes in order to have a model of around 14000 triangles (Wise's IXD2 3D model is around 19000 and there isn't any CTD when loading a mission). There is still a CTD. I will try a last thing : importing Wise's model directly into the vanilla .dat file to see if it works...
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Old 11-10-21, 04:07 AM   #4
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Originally Posted by Mister_M View Post
I will try a last thing : importing Wise's model directly into the vanilla .dat file to see if it works...
CTD again...

Difference between vanilla and Wise 3D model of the type IXD2 :



I'm completly lost...

Maybe something is broken when I export or import the 3D model...

My import settings :



The 2 successive error messages I have when I get a CTD :




Last edited by Mister_M; 11-10-21 at 04:27 AM.
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Old 11-10-21, 02:17 PM   #5
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It works very well as a sea unit :



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Old 11-16-21, 07:13 AM   #6
Mister_M
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So, is anyone able to explain to me why SH3 crashes to desktop after I've changed the 3D model of a playable submarine ???
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Old 12-30-21, 12:41 PM   #7
areo16
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Originally Posted by Mister_M View Post
So, is anyone able to explain to me why SH3 crashes to desktop after I've changed the 3D model of a playable submarine ???
Is the Silent Hunter 3ditor base Id the same as the original human playable base Id? (I mean the hex Id it uses to remap all the hex Ids in the dat file)

I forget if this matters or not, but it may.
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