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Old 01-21-17, 05:21 AM   #1
Nippelspanner
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Quote:
Originally Posted by Dimitrof View Post
Hi guys,

I love the RA mod for DW but i think there are not much missions to play.

What i think will be really interesting is a bunch of "realistic" missions. I mean that kind of mission starting from "cold war" (Victor I era) up to today (Borey era).

In those kind of missions the point will be to stay undetected and collect info and no to sink a fleet.

The torpedo firing can be during exercises with friendly naval forces firing blank torpedoes and missiles

What do you think?
While I like cold war Era missions myself, dw doesn't provide much possibilities for good missions without the use of weapons. They are in fact the most tricky missions to create.
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Old 01-21-17, 09:27 AM   #2
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Quote:
Originally Posted by Nippelspanner View Post
While I like cold war Era missions myself, dw doesn't provide much possibilities for good missions without the use of weapons. They are in fact the most tricky missions to create.
My thoughts exactly. Those types of missions were very tense in real life, reading about them is very exciting, but as Nippelspanner said, DW isn't really built to make that style of mission particularly exciting, unfortunately. That's not to say it couldn't be done, but yeah, I would say it would definitely take a lot more work than a normal-type mission.
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Old 01-21-17, 12:27 PM   #3
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Crazy Ivan made some of those kind of missions for Sub Command (the Delta IV missions). I played those again and again but i need something new... Definitely i can't make something like that by myself. I say it just for those who can
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Old 01-21-17, 01:09 PM   #4
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Hey guys I will get off my ass at some point been super busy in real life with getting deadly sick, I will make this promise to all of you I will start making Missions once again expect a few in about a month currently working on a few other things. They will be cold war missions with some older boats just wish we had a few more playable older ones from around the world would create a lot of veracity. Which is something I am also working on
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Old 01-06-19, 06:28 AM   #5
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Default Collins Class interface

Hi all,
Can anyone advise which interface is used by the Collins Class sub?
Thanks in advance

UPDATE: Solved
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Old 01-10-19, 03:52 AM   #6
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Default ShipControll File

Hi Team,

Can anyone advise what the ShipControlColl.dll file's purpose is that is located in the NON_NUKE_SUB folder?

Thanks in advance.
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Old 01-26-19, 04:59 PM   #7
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RA 1.47 has been released!

changelog (only 1.47 part):

1 - Some SURTASS has been fix.
2 - All Torpedoes: Behavior regarding biologic objects has been fix.
3 - All Torpedoes: Behavior regarding Mobile Decoys has been fix ( Recognition as false target by logic level possibility torpedoes ).
4 - Spearfish User and AI torpedoes: Fix bug with low speed in passive mode (Terminal phase).
5 - Frequency Profiles for Mobile Decoys has been reworked (Ability to determine the bait from the boat in the classification).
6 - Passive Sonar Model has been changed. Also, DEMON Station will work now only in the presence of a signal.*
7 - Broadband Sonars: improved sound visualization of platforms noise in backgroung.*
8 - Victor-II SSN User: 65-76 torpedo max.depth launch has been fix.*
9 - LandBased SAM and SSM Sites doctrine has been fix.
10 - Some AI Passive sensors rewrite for respecification.
11 - Lost sound file for 5 kts order for russian subs (english voices) - fix.*
12 - Radars mechanics has been reworked.The contrast of the mark on the display has been increased.*
13 - Kilo Interfaces: rotating indicators for the course of bearing of distance - were replaced by more readable.
14 - Improved Kilo: Passive sensors has been replaced (Improved Sensitivity).
15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m.
16 - SSM Sizzlers (CLUB) missiles fix. (AI and User)
17 - SAM missiles For Controllable Ships and AI platform fix (Doctrine).
18 - SAM Missiles fix default bug, when missile never fly with max.speed *
19 - Ohio Campaign has been fix.
20 - Subbase Land Object added (large location).
21 - Arley Burke DDG 3-D model has been replaced.
22 - AI Towed CM: replaced 3-D model.
23 - Acoustic voice messages: transient reports are now dependent only on passive sonar.
Splash Buoy message, range reduced to 1 nmi.
24 - Fix bug, when the message about the transient process could come from the baffle area for passive sonar.
25 - Fix ranges, about undersea missile launch (transient process) message, depending type missile.
26 - Helo sonars: Active Dipping Sonar - sensitivity has been reduced.Sonic cue echo return has been increased.*
27 - User Helos: Dipping Sonar Station - small rework display control (NMI scale instead meters).
28 - Sirena Device: re-restored to database.
29 - Frequency profile 100 for the second line has been corrected to 105. (eliminates washout frequency on the hull sonars).
30 - Type 094 (Jin SSBN) AI platform added to China.
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Old 01-29-19, 08:52 PM   #8
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Default Hey p7p8

I am just seeing this now so I will DL it soon and install it -- I was hoping for your help--

I simply CANNOT use the FREMM/'Begamini' or Udaloy -- loads 3/4 of the way and crashes every time.

I have tried everything -- messing with my GPU settings, messing with the game settings. The only thing that has ever worked for me to get the FREMM or Udaloy to work was to insert 10 random numbers into the "Random Seed" area on a Quick Mission, and the 2 or 3 times it had ever worked, it would work for the rest of the missions until I quit the game. But hasn't worked in over a year.

Any ideas?

Thanks!
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Old 01-29-19, 10:04 PM   #9
p7p8
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I haven't any problems with RA but for example some friends from Italy (Betasom community) had similar troubles.

Check this thread:

Link

Von Faust discover new settings of windows for stable running. I hope it will work for you

Btw for most of my friends solution from first post works.

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Old 04-05-19, 11:53 PM   #10
Stewy1
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Hi guys,

Per chance, do any of you guys have the 1.39 database patch downloaded and could send it to me?

I can't see it on the RA website for download anymore - and I've just noticed the 'Kilo speed bug' when snorting...

Here's what I'm looking for...

Quote:
05.01.2015
Database Fix for RA ver 1.39:

1. Osa-I: Frequency signature bug removed (when profile is not available).
2. Kilo Rus: Snorkeling speed bug removed.(boost to 55 kts when snorkeling mode set)
3. Kilos: ESM assigned contact CTD bug removed.
4. Udaloy DDG User and AI: Cavitation Profiles has been fixed (now 21 knots cavitation beginning)
5. O.H.Perry AI: Cavitation Profiles has been fixed. (now 20 knots cavitation beginning)

Unzip archive, and replace current files database into the game with the installed version Reinforce Alert 1.39"

http://www.redrodgers.com/forums/sho...61&postcount=1
Or, do you guys know how to fix it without the RA patch?

Cheers guys
Stew
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Old 04-06-19, 12:08 AM   #11
p7p8
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Here is my uploaded RA 1.39 fix

link

Fix haven't readme but i think its the same from description.
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Old 10-06-19, 04:30 AM   #12
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My new laptop has Win10. I installed the latest RA. I can play fine, but when I change the screen resolution, the game crashes out. I am right now stuck with the lowest resolution.
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Old 10-06-19, 06:03 AM   #13
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Quote:
Originally Posted by Wolfcat View Post
My new laptop has Win10. I installed the latest RA. I can play fine, but when I change the screen resolution, the game crashes out. I am right now stuck with the lowest resolution.


Find your main DW folder. You should see the dangerouswaters.exe and the dangerouswaters.ico files. Look below them and you'll also see dangerouswaters.ini.
You may need to set file types for .ini files in Win10. Make SURE you open and save .ini files only with notepad.
Click open the .ini file and look for the following:

[Graphics]
.MapStretch No
.ScreenStretchQuality 3
.ParticleMax 500
.ParticleRate 5
.LocalLights Yes
.TransparentWater No
.WantRain Yes
.Disable3D No
.Want3DClouds Yes
.WantVegetation Yes
.AdapterID 0
.DeviceID 0
.ModeID 3
.DetailTextures Yes
.BlendTextures Yes
.Caustics Yes
.WaterParticles Yes
.WaterReflectionQuality 3
.WaterQuality 4
.WaterDrawMethod 1
.CameraFOV 60
.WantShadows Yes
.ModelDetailTex Yes
.RunInWindow No
.Gamma ""
.SoftwareCursor No

Your line should be set to 0 right now. Change it to 3 and save* the file. With some GPUs you may be able to run in Mode 4 but many can't and Mode 3 still looks pretty good. Mode 4 also tends to be less stable. BTW, feel free to use the rest of the settings listed above.

*-Win10 might treat your .ini file as "protected" and make it a pain to save your work. If that happens, just Copy the .ini out to your desktop and make the change and save it. Then move that file back into your main DW folder and say "yes" to "overwrite?".

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Old 10-06-19, 03:13 PM   #14
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I don't know how many of you play the Udaloy but i have come up against something annoying.

Three times i have run this mission (one i made) i load out with 2 silexs and the rest 34 gauntlets, it is a very heavy fast paced mission so in 15 minuets ive done 1/3 of the guantlet load out.

Now 3 times this has happened to me, i fire off the guantlets i get to around 22 missiles remaining then i cant fire no more guantlets or silex's, i can lock up the target and load the weapon just wont fire i dont even get the conformation to fire button light up.

Its happened 3 times in the same mission and twice in another mission.

I also dont know how to contact the guy who makes the mod so any ideas will be helpful.
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Old 10-06-19, 03:23 PM   #15
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What mission and what version of RA?
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