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Old 04-17-18, 01:02 AM   #1
Flaskegaard
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Default Historicly accurate AI ASW capabilities...

Greetings,
I am wondering if there is a way to set the AI ASW capabilities based on historically accurate Japanese ASW abilities. I have found some mods make the Japanese ASW abilities nearly super human in the game, while others seem to indicate the AI sonar operators are either asleep, or deaf....or so it seems. Just curious if there is a way to adjust the AI ASW capabilities to as near the realistic capabilities the Japanese used during the war....i.e, In one instance, I was headed home with empty tubes. I came face to face with a large convoy that I couldn't avoid....I went deep...350 feet...I passed under a thermal cold layer at 150 feet...I gave the lead destroyer a 0 AOB, and rigged for silent running, and went to all stop, just before it reached me...I thought there is no way they will detect me....Suddenly, the lead destroyer started pinging me furiously, and started dropping depth charges! In another example, I was at periscope depth, and just sank a freighter in a convoy. A searching destroyer passed in front of me at 1500 yards, doing 28 knots. I was going to slowly go down to 200 feet at 1/3rd for a reload, when suddenly, the destroyer made a hard left u-turn and passed right over me as I was only at 100 feet....I thought I was a goner!...but no! the destroyer was just circling back, and had not detected me at all! Thanks in advance for any suggestions.....

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Old 04-17-18, 07:56 AM   #2
Rockin Robbins
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Stay tuned........
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Old 04-17-18, 10:38 AM   #3
aanker
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Quote:
Originally Posted by Flaskegaard View Post
Greetings,
I am wondering if there is a way to set the AI ASW capabilities based on historically accurate Japanese ASW abilities....... Thanks in advance for any suggestions.....
There is however Rockin Robbins 'Stay Tuned' remark leads me to believe the FOTRSU mod may release another Beta, or possibly a final release... coming to computers near you! The last Beta is pretty good if you're looking for a change. They seem to be trying for a more historically accurate experience...

[REL] FOTRS Ultimate Project
http://www.subsim.com/radioroom/showthread.php?t=226270

RFB strove for accuracy. You could compare notes/files using your settings and the settings in the RFB mod.

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Last edited by aanker; 04-17-18 at 11:06 AM.
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Old 04-17-18, 02:18 PM   #4
Flaskegaard
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Great!...I can't remember which mod I was using when the destroyer passed right over the top of me without detecting me...it may have been stock. However, I was using TMO 2.2 when the destroyer picked me up at 350 feet, 200 feet below a cold layer, 0-AOB with stopped engines....that destroyer captain should have been decorated by the Emperor himself.....Where in the files do you go to compare the AI ASW capabilities?

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Old 04-17-18, 08:12 PM   #5
aanker
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Quote:
Originally Posted by Flaskegaard View Post
Great!...I can't remember which mod I was using when the destroyer passed right over the top of me without detecting me...it may have been stock. However, I was using TMO 2.2 when the destroyer picked me up at 350 feet, 200 feet below a cold layer, 0-AOB with stopped engines....that destroyer captain should have been decorated by the Emperor himself.....Where in the files do you go to compare the AI ASW capabilities?
Okay, I've been looking hard to find my quick and dirty fixes notes and will put something together for you, and post something here tomorrow. Sorry.

I'll be back ; )
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Old 04-18-18, 08:19 PM   #6
aanker
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Try this by Ducimus:

[TEC] Adjusting the AI - cliff notes version
http://www.subsim.com/radioroom/showthread.php?t=111395

It's a little dusty....

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Old 04-18-18, 10:20 PM   #7
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RSRDC changes enemy AI and surface traffic to as historically accurate as the game will allow.
http://www.subsim.com/radioroom/down...rt=date&page=2

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