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Old 09-03-13, 11:17 AM   #376
Mikemike47
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Quote:
Originally Posted by Bubblehead1980 View Post
Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.
Quote:
Originally Posted by in_vino_vomitus View Post
What files would I need to tweak and how?
Maybe this will help?
TMO visuals for RSRD

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.
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Old 09-04-13, 02:09 AM   #377
in_vino_vomitus
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It won't hurt - Thanks!
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TMO 2.5
1.5 Optical Targeting Correction 031312 for TMO 2.5
1.5 OTC Realistic Scopes for TMO
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Improved Stock environment v3_TMO&RFB
TMO_Alt_engine-sounds
TMO_Alternate_JS_Radar_performance
TMO17_19_different_smoke
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Old 09-15-13, 10:08 PM   #378
Bubblehead1980
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Quote:
Originally Posted by Mikemike47 View Post
Maybe this will help?
TMO visuals for RSRD

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.

That might work, I assume WDAD's file structure is the same since its a lurker mod..
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Old 09-16-13, 02:42 PM   #379
popsbear
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Downloaded today, and got a lot of rar, z files, how do I mod into S4 please
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Old 09-25-13, 04:03 PM   #380
Onkel Neal
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Quote:
Originally Posted by Stickboy37 View Post
Tried downloading WDAD today link seems to be broken all other bonus links work
Link has been fixed. Please PM me if you encounter any issues with Bonus Mods. Thanks!
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Old 09-26-13, 07:14 PM   #381
Mikemike47
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Quote:
Originally Posted by popsbear View Post
Downloaded today, and got a lot of rar, z files, how do I mod into S4 please
Helpful help links on how to mod here
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Old 09-26-13, 10:00 PM   #382
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I have downloaded WDAD yesterday evening!
All's well for me, files completed and archives can be opened.
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Old 11-06-13, 03:48 AM   #383
cbrown1790
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Hello everyone!

I just downloaded WDAD last night and have a question.

I am using the generic installer JGMSE to install the files. When I downloaded the base v1.0, I received multiple files including a "patch k". I also downloaded "patch 1" and the Med Campaign".

My question is...

In what order do I apply the mods? Specifically, patch k and patch 1. Which one should overwrite the other? There was also a triton 1.1 file. I am just wondering where that file comes into play...

Anyways, I have not tried the mod, I only started it up to see if it worked....which it did

It looks real good...a lot of hard work must have went into making it. Thank you for that!

Are there any other supplements to this mod that would enhance the realism, such as voices or sounds that I missed?

But anyways, thanks again for listening and any help with in which order to install the files would be appreciated.

Thanks.
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Old 11-06-13, 11:54 PM   #384
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Okay. After trying the mod out last night, I guess I installed it correctly and in the right order...

So I tried out an introductory training mission and I am really liking this mod. Great job-lurker!

Its almost like an entirely new game. I have been so used to TMO, that I'm not used to the default buttons anymore and the default periscope screen ( I have been spoiled using Optical Targeting Correction by Capt Scurvy).

There is only one thing that I will have to try to change...please dont take this the wrong way...but the range rings around the sub is too dominant/dark. I would like a more of a background/watermark look. The range rings were getting in the way of target and torpedo track...

But other than that....it was fun---too much fun as I got in trouble with the wife for not doing what I was supposed to be doing They just dont understand...
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Old 12-13-13, 08:05 PM   #385
spitfire1066
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Default How do I install?

Hi,

Ok. I downloaded the file. Do I unzip it into my mods folder for SH4.
And use Jones Generic Mod enabler.

Sorry I am a bit lost and would really like to play this mod.

Thanks for any help.

Steve
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Old 12-14-13, 05:47 PM   #386
spitfire1066
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Default Crash to desktop

Hi,

I manged to install the mods and the game started. But when I click on British Career I get a CTD.

Any help please.

Thanks,

Steve
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Old 12-15-13, 07:27 AM   #387
raymond6751
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Spitfire, here is my mod list:

WDAD_v100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
ShipContacts
nosleepmod

... I copied an unmodded game to its own folder called Brits. Then I used Jones mod enabler JSGME to put in WDAD and others. No problems.

The two additional mods are my own ShipContacts - which announces verbally any surface contacts while sub is on surface. ( I like to let the game run in real time and do other things until alerted.) and the nosleepmod fixes a bug in stock version where the whole crew can go to bed at the same time.

Hope this helps. Start with an unmodded game, add Brit mod, test, then add other mods one at a time and test. Testing can be done on single missions.
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Old 12-15-13, 05:59 PM   #388
spitfire1066
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Default Crash to Desktop

Thanks Raymond.

I am trying it now.

Steve
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Old 12-15-13, 07:34 PM   #389
spitfire1066
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Default Crash To Desktop

Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve
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Old 12-16-13, 03:39 AM   #390
raymond6751
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Quote:
Originally Posted by spitfire1066 View Post
Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve
My Bad. My suggested use of single missions to test mods was wrong for the WDAD mod. There are no single British missions. Launch the campaign to test and you should be OK with the small mod list I mentioned above.
Sorry everyone!
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Last edited by raymond6751; 12-16-13 at 03:39 AM. Reason: spelling error
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