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Old 09-20-08, 01:11 PM   #76
Will-Rommel
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Massive improvements in the textures.
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Old 09-20-08, 01:18 PM   #77
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Excellent work Tomi_99!!!

Are the interiours fully authentical ?
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Old 09-20-08, 01:51 PM   #78
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Quote:
Originally Posted by Mikhayl
Not fully because detailed reference was somewhat lacking as well as limited 3D ability, but it should come close enough. For the overall layout of the room I used this blueprint : http://www.heiszwolf.com/subs/plans/plansTypeII.jpg
You can see the position of the beds in the middle, torps, the loading/escape hatch and a few details such as the batteries (hence the hatches on the floor) and that sort of things.
For the smaller details I only had 2 low-res pics of a real type II so I used mostly pictures of the Finnish Vesikko found on google images and here : http://www.dutchsubmarines.com/pictu...es_vesikko.htm
The torpedo tubes mechanism are only roughly reproduced and the pipes & electric cables are a mix of guessing + finding solutions that didn't cause me too much headaches.
Overall it should look pretty with a the right lighting, we'll see :hmm:

an idea: if more precise and detailed pictures of a type II torpedo room are needed, why not sending members of subsim there? we should have some finish guys here, who could visit the museum you mentioned above and make some more precise pictures... Also for other 3d projects, it should be possible to send some guys to local museums all over the world for taking pictures. i could make tons of pictures of u995 in laboe, near kiel (VIIC boat), for example.
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Old 09-20-08, 04:00 PM   #79
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Congratulations Well done , very close to realistic

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Old 09-20-08, 04:37 PM   #80
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Default heres a semi-detailed engine room

[/IMG]i could not get the pistons right, but here is rendered pic of it[/IMG]
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Last edited by Gunney; 09-20-08 at 04:55 PM.
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Old 09-20-08, 04:56 PM   #81
Gunney
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Default one with shadows

[/IMG]
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Old 09-20-08, 05:02 PM   #82
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Default while watch is asleep te engine room lights are on

(crewquarters)[/IMG]

Uboat meets comic book:[/IMG]
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Old 09-20-08, 05:20 PM   #83
Gunney
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Default machien raum

[/IMG]heres one
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Old 09-20-08, 06:56 PM   #84
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Quote:
Originally Posted by Gunney
[/IMG]i could not get the pistons right, but here is rendered pic of it[/IMG]
..........................


Wouuw!! and if you continue in such a way become I still ill!!!

… Mega… beautiful… and still moving Diesel pistons!!! … presents in meal to you!!!
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Old 09-20-08, 07:06 PM   #85
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Default Same Omni-lights expert hier ???

These pictures above would have worked by mi and made something beautiful, which means I have the thick shade Wicher something done, but I think it speaks Mikhayl not, here is a variant not manipulated:hmm:


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Old 09-20-08, 11:52 PM   #86
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Quote:
Originally Posted by Tomi_099
These pictures above would have worked by mi and made something beautiful, which means I have the thick shade Wicher something done, but I think it speaks Mikhayl not, here is a variant not manipulated:hmm:


Hi Tomi,

sehr gut, sehr gut!!!!!
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Old 09-21-08, 03:04 AM   #87
Hunter
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Hi Tomi,
Are you planning this beauty just for SH4ATO or for both variants including SH3 too?
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Old 09-21-08, 04:03 PM   #88
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The wall is very white in my opinion ( the hatch wall i mean) if you compare it to the rest of the sub. Is that what you want to show us Tomi?

If you want to grey or darken it a little bit i vote : Yes!
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Old 09-21-08, 04:35 PM   #89
LukeFF
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Quote:
Originally Posted by Will-Rommel
The wall is very white in my opinion ( the hatch wall i mean) if you compare it to the rest of the sub. Is that what you want to show us Tomi?

If you want to grey or darken it a little bit i vote : Yes!
Historically those walls were white in the torpedo room. Maybe add a bit of a "flaking" effect to the paint, and it would look really good.
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Old 09-21-08, 04:39 PM   #90
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Hows the FPS affected.
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