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Old 10-09-08, 07:05 PM   #196
Tomi_099
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Default Creating Caustics

This tutorial show you how to create caustic effect in V-Ray for Rhino.


http://asgvis.com/index.php?option=c...d=28&Itemid=55
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Old 10-10-08, 02:25 AM   #197
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Fantastic work, looking forward to be able to walk through the room !
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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Old 10-11-08, 08:01 PM   #198
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Looking good Tomi 99. So how does the game do with it. (FPS wise)
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Old 10-11-08, 09:01 PM   #199
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Default *** Vision and Real ***

Vision and Real

**** VISION ***
[URL=http://imageshack.us][/U[URL=http://imageshack.us]


*** SH VI MOD ***































----------------------- ORGIMAL --------------------------------------

------------------------ FOR OPTIC ---------------------------------------------



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Old 10-11-08, 09:27 PM   #200
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Default


[


################################################## #

.......... METAL - GLOSS ..............................



...........AND ............ SPECULAR .................



################################################## ##






[














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Old 10-11-08, 10:20 PM   #201
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I have been playing silent hunter 3 and 4 for over 5 years and this is without a doubt the best single mod ever by a mile .
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Old 10-12-08, 03:39 AM   #202
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Greatest addition! Metal-gloss looks too closs like a glass.
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Old 10-12-08, 04:31 AM   #203
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Quote:
Originally Posted by sober
I have been playing silent hunter 3 and 4 for over 5 years and this is without a doubt the best single mod ever by a mile .
Sorry for my "english" ( i´m a german)...I must say: yes! A dream comes true...i never thought, that such a mod is possible to create...thanks a lot for this immense work...i also think, thattthis mod will be the best and greatest mod ever! but i must ask something: will this mod also compatible with SH III, because i think that a lot people play this part also...

Oder auch mal auf Deutsch (der Modder kommt ja aus München, dem guten alten Bayern, grüss dich!): Sag mal ersteinmal klasse Arbeit. Seit SH III warte ich genau auf diesen Mod, einmal ein U-Boot komplett begehen zu können...du hast es geschafft! dafür danke ich dir von ganzem Herzen! Aber sage mal, wie schaut es denn mit SH III und dem "Torpedoraum" aus...denkst du, dass dieser auch in naher Zukunft für SH III adaptiert werden könnte?...Ich denke -DU- schaffst es sogar einen Maschinenraum zu erschaffen...vielleicht sogar mit "Animationen" der Ventile...egal...ersteinmal:

Vielen, vielen Dank für deinen Einsatz und Mühe! So etwas muss wirklich gelobt werden, von ganzem Herzen!
Ich schließe mich vollends an: Der beste und interessanteste Mod, den es seit je gab!!!!!!!!!!!!!!!!!
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Old 10-12-08, 05:56 AM   #204
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Quote:
Originally Posted by Tomi_099
[




.......... METAL - GLOSS ..............................



...........AND ............ SPECULAR .................




Hello, Thank you very much for this Mod ,in my opinion the metal gloss looks much much better and alive
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Old 10-12-08, 12:06 PM   #205
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The metal gloss is very good indeed. I like it.
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Old 10-12-08, 01:18 PM   #206
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Really impressive. How well is it working in your game?
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Old 10-12-08, 01:22 PM   #207
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Veary Veary good tomi 99. The gloss version looks veary good.
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Old 10-12-08, 02:18 PM   #208
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That gloss metal really looks great, nice work tomi_099.
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Old 10-12-08, 03:48 PM   #209
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Default DirectX-SDK


Hello!!! to all experts on this World.

I have one ask at you??
Does someone have experience with DX-SDK of you???

It is, which one can make for here much,
around a tendency and a Amos celebrates in such a way Into an area to produce can.
Importantly is also the employment of Nois - Shader that the Glossnis also optically reduces.

The employment of all two can cause fantastische effects.
The problem thereby is only it probably nobody correctly tried.

Thus I would like one darken tendency into a sleep area,
or for it the Fog/Shader is suitable better to it.

For me someone can make an attitude there of you,
I white that it complex is and many tries one to make must around good effects obtain.

Who can help me there further???

HP: Which I saw last it there with (C) C++ Script also possible!!!










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Old 10-12-08, 08:29 PM   #210
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Default Something other perspective !!



























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