SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-30-10, 10:53 PM | #106 |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
|
Urfisch, any chance you could work your magic with SH5?
The explosions in SH5 just plain suck. I'd love to have your explosion effects in SH5 if possible.
__________________
Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
04-06-10, 12:20 PM | #107 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
yes, there are many possibilities improving the effects in sh5 - but i am still waiting for a s3d update from skwasjer. its very much handwork to edit the effects as to now. so i wait for the update...
but i will continue on that asap!
__________________
|
04-20-10, 09:41 AM | #108 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
update: still waiting for an s3d update and the next patch, which was delayed this afternoon until an unknown release date...
__________________
|
04-21-10, 12:37 PM | #109 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
@urfisch
Kaleun after much enjoyment and wonderment gazing at your effects I have just noticed something! I no longer see the distress flares, forgive me if you think this is nit picking. I just never noticed it before now, any ideas. Been playing with your mod enabled since release so forgive the late input, like I said, too much great stuff going on and never noticed it Best regards. Fubar2Niner |
04-25-10, 09:24 AM | #110 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
bumpety bump
|
04-25-10, 02:29 PM | #111 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
|
Strange that i overlooked this great mod...
Thank you very much for this great work....
__________________
|
05-11-10, 09:12 AM | #112 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
you are welcome!
@fubar havent played with the concerning controllers, so the distress flares should work normally.
__________________
|
05-11-10, 09:22 AM | #113 |
Ace of the Deep
|
Hi mate,
Really enjoying your mod, adds so much immersion, great work. Best Regards Aces
__________________
Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 |
05-12-10, 04:01 PM | #114 |
中国水兵
Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 274
Downloads: 401
Uploads: 0
|
Hi urfisch
I want to say that I like your work! Thank you! But I would ask is it possible to make the explosions as a picture? They look more realistic |
05-15-10, 03:52 PM | #115 |
Watch
Join Date: Aug 2005
Posts: 29
Downloads: 29
Uploads: 0
|
Urfisch,
What info is in the materials.dat file for your mod? I'm runnin' GWX3 gold and I have Tomi's VIIC/41 in and running but I don't have the waterstreams working...I think the conflict is a materials.dat conflict. |
06-08-10, 04:59 AM | #116 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
sorry for the late response, im not often in this forum, since i dropped playing the game.
first: the look of the watersplash from pt-boats is really nice, right. but i finished work on this mod. sorry. second: no conflict with materials.dat, must be a conflict with particles.dat or with my CR.dat. For gwx compatiblity i suggest, you follow the order from the first post!
__________________
|
06-08-10, 12:31 PM | #117 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
Darn Urfisch ........... don't desert us now shipmate. Your work is too good to lose
Best regards. Fubar2Niner |
06-13-10, 03:41 AM | #118 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
thanks a lot for these nice words.
sh3 is no more state of the art to me, especially the 3d-crew and the water look more and more old fashioned, odd. and its hardcoded stuff, so we will never see this modded, i think. sh5 would have been a great hit, if it was sh3 v2...but the producers dont wanted to make a good game it seems. ...so sh5 bothered me that much, iam not playing any subsim any more since. beside, i have no more time to play any game...as i was still having some fun with COH or Darkest Hour. im not happy about this. but it may change some time again, maybe.
__________________
|
07-21-10, 03:46 AM | #119 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
as privateer made new success in revising s3d for sh5, it might get a new chance. i will have a look on that...and follow the progress. lets see, what we can do about the fx in sh5 in the next weeks.
__________________
|
07-21-10, 12:35 PM | #120 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
|
@urfisch
If you are going to turn to SH5, then I guess I'd better get it installed again Good luck shipmate. Best regards. Fubar2Niner |
Tags |
fx effects, mod, sh3 |
|
|