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Old 12-14-09, 07:53 AM   #1
DivingDuck
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So it seems that the malfunction feature might indeed be the cause of the problem. Can it be disabled easily?

Thanks for the report, M4x1.

Regards,
DD
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Old 12-14-09, 07:57 AM   #2
Magic1111
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Quote:
Originally Posted by DivingDuck View Post
Thanks for the report, M4x1.

Regards,
DD
No Problem, mate !

Best regards,
Magic


P.S: Simply "Magic" or "M" as my nickname is enough!
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Old 12-14-09, 10:19 AM   #3
Rhodes
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Yes, it can. It's just turn off that option!
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Old 12-14-09, 01:13 PM   #4
Rhodes
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Things just become more weirder... I reaload my patrol and went on doing the service for the fatherland. During the last attack I was in the contrl room and decided to try again, and this time the animations worked. I opened the hatch and rised/lowerd the periscope. I though, ideed this was something to do with the malfuntions/sabaotage since many times, this incidents are "fix" during the patrol. Even more, a periscope no going up or down is after all a malfunction so, 2 mods with no conection just bost the realism a few levels.
After expending all the torpedos, I return to port and when aproaching my base, I went trying again the animations. None worked ( arrrrrghhhhh) and the weirder part, every time I hited the keys, I got the message "No officer in the helms station".

I shouted BBBBBBEEEEERRRRRRRRRNNNNNNNAAAAAAAARRRRRRDDDDDDDDD DDDDDDDDDD
(like Kirk shouting Khan)...
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Old 12-15-09, 02:56 AM   #5
GOZO
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DD, a very fine and immersing mod indeed.

I have though a small glitch and that is Michayl´s ACM-mod where the obs-periscope optics gets screwed up. Similar to the OLC-glitch that you already have a patch for.

The center for crosshairs on the obs-scope are off 7 ticks....

Also the zoom function is off for both peris.

Do you have a clue in to what file to look? (feels like it´s just some minor adjustments that I deal with with the tweak files)

Here is a screenshot.



Cheers

/OB

Wolves at War4 !!!
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 12-15-09, 05:16 AM   #6
flakmonkey
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Quote:
Originally Posted by Rhodes View Post
Things just become more weirder... I reaload my patrol and went on doing the service for the fatherland. During the last attack I was in the contrl rom and decided to try again, and this time the animations worked. I opened the hatch and rised/lowerd the periscope. I though, ideed this was something to do with the malfuntions/sabaotage since many times, this incidents are "fix" during the patrol. Even more, a periscope no going up or down is after all a malfunction so, 2 mods with no conection just bost the realism a few levels.
After expending all the torpedos, I return to port and when aproaching my base, I went trying again the animations. None worked ( arrrrrghhhhh) and the weirder part, every time I hited the keys, I got the message "No officer in the helms station".

I shouted BBBBBBEEEEERRRRRRRRRNNNNNNNAAAAAAAARRRRRRDDDDDDDDD DDDDDDDDDD
(like Kirk shouting Khan)...

Easy, you need to have officers present at the hydrophone station for the hatch command to work and a weapons officer present for the scope command, if either are not there you get the "no officer at helms station" message.
I got this first time round since while surfaced i never used to have my hydrophone guy there and never bothered with the weapons officer either.
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Old 12-15-09, 06:37 AM   #7
Rhodes
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Quote:
Originally Posted by flakmonkey View Post
Easy, you need to have officers present at the hydrophone station for the hatch command to work and a weapons officer present for the scope command, if either are not there you get the "no officer at helms station" message.
I got this first time round since while surfaced i never used to have my hydrophone guy there and never bothered with the weapons officer either.
Explained!
Since on the surface I never have the sonar guy at station and the weapons officer is only use during attacks! Everything worked when I was submerge and attaking!
Thanks flakmonkey
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Old 12-15-09, 06:45 AM   #8
DivingDuck
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Moin,

@Rhodes:
'FM' has put it right already. The "No officer in the helms station" message was the clue. Here´s a short explanation. I have bound the animations to free crew commands (not used by the game). The hatch is bound to 'CMD_Watch_Officer' while the obs scope is bound to 'CMD_Sonar_operator'. This however means the respective officers have to be in their stations to make the commands work properly. Never thought it was that easy as I never had these stations unmanned. Sorry for your inconvinience.


@GOZO:
it´s a matter of 'cameras.dat'. Don´t know the ACM mod. If it´s based on OLC´s GUI, the fix for OLC might solve the problem. But I wouldn´t bet on it.
The best would be to check the ACM mod´s 'cameras.dat' against the OH´s version.

Compare the following values:

(Obs)_Periscope
-Optical
--Optical (zoom levels)

-CameraParams
--CameraParams
---AngularAngle
---Viewport
----all values


@M4x1:
I prefer M4x1.


Regards,
DD
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Old 12-15-09, 07:20 AM   #9
Magic1111
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Quote:
Originally Posted by DivingDuck View Post
Moin,


@M4x1:
I prefer M4x1.


Regards,
DD
Moin !

Hehehe, M4x1 ist auch voll okay.... Auf diese Abkürzung ist auch noch Niemand gekommen, irgendwie aber auch schön...

Okay, mal wieder zum Thema, da ich noch eine Frage habe: Auf Deiner MediaFire Seite ist noch eine einzelne Datei, die NSS_Uboat9_CR.cam zum download. Was hat es denn damit auf sich ? Benötige ich die ? Weil ich mir schon den ConningDeckCam Fix runtergeladen habe !

Viele Grüße,
M4x1
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Old 12-15-09, 05:00 PM   #10
Anvart
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Quote:
Originally Posted by DivingDuck View Post
...
The hatch is bound to 'CMD_Watch_Officer' ...
???
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Moses said: "Don't create yourself an idol"...
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