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Old 02-08-11, 04:46 PM   #931
Poacher886
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Quote:
Originally Posted by TheDarkWraith View Post
Looks for these in the options file:

##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False

##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False
# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
# change below to either True or False
IfTutPlayerObjsEnabledAtGameStart = False

Thanks TDW... i did actually see these, but i noticed they were set to false, except the last one...that must be it. cheers
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Old 02-08-11, 04:47 PM   #932
TheDarkWraith
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Originally Posted by Poacher886 View Post
Thanks TDW... i did actually see these, but i noticed they were set to false, except the last one...that must be it. cheers
If all those are set to False and you still get the yellow exclamation point(s) then there is a serious problem somewhere.
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Old 02-08-11, 04:51 PM   #933
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Old 02-08-11, 04:54 PM   #934
TheDarkWraith
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Quote:
Originally Posted by sober View Post
You enabled player objectives via the player objectives icon
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Old 02-08-11, 04:57 PM   #935
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I thought he was asking how to hide the icon ?
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Old 02-08-11, 04:58 PM   #936
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Is there even a depth limit set on crash dives? I have yet to ever see my men level off after a crash dive without me forcing them to before crush depth, or smashing into the ground.
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Old 02-08-11, 05:01 PM   #937
TheDarkWraith
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Originally Posted by Drewcifer View Post
Is there even a depth limit set on crash dives? I have yet to ever see my men level off after a crash dive without me forcing them to before crush depth, or smashing into the ground.
Look in \data\Submarine\NSS_Uboatxx\NSS_Uboatxx.cfg. There it will tell you what the max depth is for the sub in question. It will also tell you all the other dive depths that can be ordered.
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Old 02-08-11, 05:04 PM   #938
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Originally Posted by TheDarkWraith View Post
If all those are set to False and you still get the yellow exclamation point(s) then there is a serious problem somewhere.

It was indeed the last option that was set to 'true', setting this to false has rid me of my yellow beacon of light! and i can now accept my primary mission as complete.

However you do seem to loose the radio reports placement on the map of a new area to patrol...not that i need the guidence, but it was sort of convincing to be given an area to patrol.

On a side note, two things i've noticed:

I pick a U-boat number at the start of a campaign by using an external randomiser and inputting the real numbers only for the U-boat type...could this not be included as a formality when starting a new campign or receiving a new boat?

Also, i've noticed with some delight, that the text box messages do refer to me as my selected U-number of U-27, yet the radio messages from BDU prefer to call me U-30??

One other thing...any chance of lights on neutral ships. A russian merchant has already found that playing in the dark while reporting my location is not recomended.


Edit: Lol i've just seen the following posts and the button i must have pressed....Doh!
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Old 02-08-11, 05:05 PM   #939
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This might be the wrong place to ask and seem a bit dumb, but here it goes.....

Is there a way to get the watch crew to do something else, until they're out of the sub pen at least, besides using their binoculars? It's probably hard coded tho and nothing can be done.
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Old 02-08-11, 05:28 PM   #940
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
It was indeed the last option that was set to 'true', setting this to false has rid me of my yellow beacon of light! and i can now accept my primary mission as complete.



However you do seem to loose the radio reports placement on the map of a new area to patrol...not that i need the guidence, but it was sort of convincing to be given an area to patrol.

You can enable/disable the player guidance icons or player objectives icons at anytime by clicking the icons for them in the top right bar

On a side note, two things i've noticed:

I pick a U-boat number at the start of a campaign by using an external randomiser and inputting the real numbers only for the U-boat type...could this not be included as a formality when starting a new campign or receiving a new boat?

have to look into it but my initial reaction would be complicated

Also, i've noticed with some delight, that the text box messages do refer to me as my selected U-number of U-27, yet the radio messages from BDU prefer to call me U-30??

You set your uboat number in the options file?

One other thing...any chance of lights on neutral ships. A russian merchant has already found that playing in the dark while reporting my location is not recomended.

Haven't even looked into anything like that yet

Edit: Lol i've just seen the following posts and the button i must have pressed....Doh!
see above in yellow
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Old 02-08-11, 05:46 PM   #941
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TDW's reply needed

Hi TDW,

Might you have the time to look and reply on this posting of mine a few days ago:
http://www.subsim.com/radioroom/show...&postcount=882

There are a few others, besides me, interested in that subject.

Thanks in advance!
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Old 02-09-11, 01:50 AM   #942
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
see above in yellow

Hi and welcome back!

Referring to Poacher's post above - I have one of those questions myself.
The BdU keeps calling me 045 but should be 019...

And yes - I have set my number in the .py file.

//
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Old 02-09-11, 03:09 AM   #943
stoianm
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Quote:
Originally Posted by Silent Steel View Post
Hi and welcome back!

Referring to Poacher's post above - I have one of those questions myself.
The BdU keeps calling me 045 but should be 019...

And yes - I have set my number in the .py file.

//
you are refering at bdu messages from captains log? if, yes, has nothing to do with the option.py

i remember i found where to change once in some cfg file in my doc/sh5 but i never tryied
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Old 02-09-11, 03:23 AM   #944
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Default Hats off to TDW

Is there an update on when the next version of the mega mod will be released - I imagine TDW has been working on something, or perhaps a lot of somethings as he is very prolific

Any way an ETA would be great

Also I would like to ask if there is any way we can recompense MR TDW as he has virtually saved SH5 from the scrapheap almost singlehanded -

Any suggestions

Hats off to TDW
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Old 02-09-11, 03:34 AM   #945
Drewcifer
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Quote:
Originally Posted by rascal101 View Post
Is there an update on when the next version of the mega mod will be released - I imagine TDW has been working on something, or perhaps a lot of somethings as he is very prolific

Any way an ETA would be great

Also I would like to ask if there is any way we can recompense MR TDW as he has virtually saved SH5 from the scrapheap almost singlehanded -

Any suggestions

Hats off to TDW
Haven't you heard? Sh6 Lead Dev TheDarkWraith? Unfortunatly UBI still owns it... so he has 2 months and five dollars US currency to make it happen. lol.
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