SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-19, 03:29 AM   #1
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,185
Downloads: 269
Uploads: 1046


Icon2

Quote:
Originally Posted by AzureSkies View Post
3. Time Compression
One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.

There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to:

1) tell a player that he is the slowest and
2) what speed the other players are requesting

would be very useful.
__________________
Guidelines for ScenShare scenarios:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman is offline   Reply With Quote
Old 03-05-19, 12:28 AM   #2
AzureSkies
Blue Water Dev
 
AzureSkies's Avatar
 
Join Date: Feb 2019
Posts: 95
Downloads: 0
Uploads: 0


Default

Quote:
Originally Posted by nikimcbee View Post
Sweet, first in.
Something during the Cuban Missle Crisis would be cool.


See October Fury.


https://www.amazon.com/October-Fury-.../dp/0471468843


Or maybe something along these lines, the USS Scorpion goes hot.
https://www.amazon.com/Scorpion-Down...s=books&sr=1-1
Replied in the main thread.

Quote:
Originally Posted by Herman View Post
One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.

There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to:

1) tell a player that he is the slowest and
2) what speed the other players are requesting

would be very useful.
A great suggestion! I'll be sure to keep this in mind when it comes time for implementation.
AzureSkies is offline   Reply With Quote
Old 03-19-19, 05:22 PM   #3
Medley1991
Swabbie
 
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
Default

You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"

NATO, all nations ? All naval/air units ?
Medley1991 is offline   Reply With Quote
Old 03-26-19, 07:01 AM   #4
Terminus
Watch
 
Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
Uploads: 0
Default

COOP Multiplayer would be good against AI or against other Humies.

Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part.


Terminus
__________________
regards
Terminus
Terminus is offline   Reply With Quote
Old 05-23-19, 12:12 AM   #5
AzureSkies
Blue Water Dev
 
AzureSkies's Avatar
 
Join Date: Feb 2019
Posts: 95
Downloads: 0
Uploads: 0


Default

Quote:
Originally Posted by Medley1991 View Post
You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"

NATO, all nations ? All naval/air units ?
The Invincible-class carrier was a very surprisingly even match for a Kiev-class...

Quote:
Originally Posted by Terminus View Post
COOP Multiplayer would be good against AI or against other Humies.

Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part.


Terminus
Noted. Thanks for the feedback!
AzureSkies is offline   Reply With Quote
Old 05-24-19, 01:40 AM   #6
Tnih_n
Swabbie
 
Join Date: Jan 2017
Posts: 6
Downloads: 21
Uploads: 0
Default

Will this game feature some kind of mission editor, database editor like jane fleet command so player might later add more units, create custom scenario ?
Tnih_n is offline   Reply With Quote
Old 05-24-19, 03:52 AM   #7
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,977
Downloads: 22
Uploads: 0


Default welcome aboard!

Tnih_n!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.