SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-03-19, 03:29 AM | #1 |
Ace of the Deep
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One of the severe shortcomings for Harpoon multi-player was the Time Compression. Any player could request 1:1 time or pause in order to issue orders. This was fine but, too often, some players forgot to increase time compression speed and most battles just crawled along at 1:1 unnecessarily.
There was no way to know who had requested 1:1 or which player(s) wanted to increase the speed. I think that some way to: 1) tell a player that he is the slowest and 2) what speed the other players are requesting would be very useful.
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03-05-19, 12:28 AM | #2 | ||
Blue Water Dev
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Quote:
Quote:
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03-19-19, 05:22 PM | #3 |
Swabbie
Join Date: Nov 2017
Location: Belgium
Posts: 12
Downloads: 1
Uploads: 0
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You says : "you will take command of NATO and Soviet battlegroups, airbases, submarines and land installations"
NATO, all nations ? All naval/air units ? |
03-26-19, 07:01 AM | #4 |
Watch
Join Date: Jan 2002
Location: Australia
Posts: 27
Downloads: 38
Uploads: 0
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COOP Multiplayer would be good against AI or against other Humies.
Also hope the Australian Navy is there along with New Zealand, since we operated the same class of ships for the most part. Terminus
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regards Terminus |
05-23-19, 12:12 AM | #5 | |
Blue Water Dev
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Noted. Thanks for the feedback! |
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05-24-19, 01:40 AM | #6 |
Swabbie
Join Date: Jan 2017
Posts: 6
Downloads: 21
Uploads: 0
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Will this game feature some kind of mission editor, database editor like jane fleet command so player might later add more units, create custom scenario ?
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05-24-19, 03:52 AM | #7 |
Gefallen Engel U-666
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welcome aboard!
Tnih_n!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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