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Old 08-30-08, 04:30 AM   #316
Cheapskate
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Quote:
Originally Posted by ridgewayranger
Hi Everyone,
Does anyone know how to open the WAC files:- WAC 3.0_final_7z.001 002 & 003?
I've tried renaming but have had no luck.
After spending an hour D/Ling I'd love to try the game out.
RR
Sorry to come in late on this one RR.
No renaming of files is necessary. Assuming you have a nice new 1.4b install waiting with a Mod folder created by running JSGME, all you need do is to right click on 001 and drag it over into the mod folder.
Select " Extract here " from the 7Zip drop down menu, and the whole shebang will decompress into the Mod folder ready to be installed with JSGME.
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Old 08-30-08, 06:31 AM   #317
ridgewayranger
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Default WAC V3.0

Hi Cheapskate,
Thanks for making it so simple. I've been frantically searching FileFront for an hour.
Now I can get on. I've just started reinstalling all the SH3 major mods such as NYGM and WAC. RUB will be next. I finally got a bit bored with SH4, great eye candy, but those long transits to the action freak me out.
Thanks again,
RR
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Old 09-02-08, 05:36 AM   #318
HanSolo78
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2 new add ons are now available at our filefront page:

1. -Twisty periscope thingy

2. -no rotating df antenna and twisty thingy mod (workaround for turning df antenna in conning tower)

http://hosted.filefront.com/HanSolo78/
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Old 09-02-08, 06:34 AM   #319
Redwine
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Quote:
Originally Posted by HanSolo78
2 new add ons are now available at our filefront page:

1. -Twisty periscope thingy

2. -no rotating df antenna and twisty thingy mod (workaround for turning df antenna in conning tower)

http://hosted.filefront.com/HanSolo78/
Many thanks Han..
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Old 09-02-08, 08:43 AM   #320
ridgewayranger
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Default Very Technical!!!

Hi,
Hm, periscope twisty thingy Eh? After such a techical description I can hardly wait!!!
Incidentally, my problem opening the WAC 3.0 files vanished after I realised that winrar does not open everything but 7z apparently does.
RR
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Old 09-02-08, 08:50 AM   #321
HanSolo78
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Quote:
Originally Posted by ridgewayranger
Hi,
Hm, periscope twisty thingy Eh? After such a techical description I can hardly wait!!!
Incidentally, my problem opening the WAC 3.0 files vanished after I realised that winrar does not open everything but 7z apparently does.
RR
hehe.. :rotfl:
that´s only the describtion from the mod creater
we did not want to change the name.

it installs this at your type VII presicope:

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Old 09-17-08, 10:36 AM   #322
geosub1978
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Default WAC-DIALS

Well, it seems that I will have the time to play some SHIII-WAC and I want to tweak a couple of things! So, please if someone is so kind to give some answers, I have the following questions:

1. What is the coordinate system of menu.ini in order to rearange the four right hand big dials to another place of the screens?

2. How can I reduce their size to 1/2 of it?

3. How can I make the orizontal menu and dialog bars not poping up but constantly displayed?

I would appreciate any help!
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Old 09-17-08, 08:26 PM   #323
Tuddley3
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Quote:
Originally Posted by geosub1978

3. How can I make the orizontal menu and dialog bars not poping up but constantly displayed?

This link may help with question #3
http://www.subsim.com/radioroom/show...5&postcount=27
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Old 09-18-08, 02:18 AM   #324
geosub1978
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Default SEARCH

Quote:
Originally Posted by Tuddley3
Quote:
Originally Posted by geosub1978
3. How can I make the orizontal menu and dialog bars not poping up but constantly displayed?

This link may help with question #3
http://www.subsim.com/radioroom/show...5&postcount=27
Well thank you Tuddley, with the search function I have found numerous threads about all these, but they are so many of them!
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Old 09-18-08, 07:42 AM   #325
onelifecrisis
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Default Some Questions

I just read the "Ghostly Task Force" thread in the SH3 forum and it nudged a memory. I'm sure I remember reading on the WAC2 homepage that there were no appearing/disappearing ships anywhere in WAC2. It said all ships sail in and out of harbours. Is my memory correct? And is this also the case in WAC3?

(I checked the WAC3 homepage but it just lists "harbour traffic" as a feature - I couldn't find more details)

Also, last I heard, WAC3 had German-only radio messages IIRC. Has anyone translated the radio messages to english yet?
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Old 09-20-08, 05:11 AM   #326
HanSolo78
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Quote:
Originally Posted by onelifecrisis
I just read the "Ghostly Task Force" thread in the SH3 forum and it nudged a memory. I'm sure I remember reading on the WAC2 homepage that there were no appearing/disappearing ships anywhere in WAC2. It said all ships sail in and out of harbours. Is my memory correct? And is this also the case in WAC3?

(I checked the WAC3 homepage but it just lists "harbour traffic" as a feature - I couldn't find more details)

Also, last I heard, WAC3 had German-only radio messages IIRC. Has anyone translated the radio messages to english yet?

yes, almost all ships end and beginn in harbours in wac since wac 2.15 this feature is also in wac 3.0. in stock sh3 and maybe other mods the last waypoints of ships have almost always been in the area of the harbor. the disappeared somewhere. we changed this and detemined the last waypoint into the harbours and the starting waypoints also! so it would be great to intercept convoys at harbour entrance but because of the engine limitation this is not possible (spwan problem).

the radiotraffic has been partly translated. unfortunately the commander messages with specific radio traffic of operations are not implemented.


@geosub

to reduce dials and other tools just resize the corresponding images

greetings
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Old 09-22-08, 02:32 AM   #327
onelifecrisis
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Default

Thanks for the answer han

Quote:
Originally Posted by HanSolo78
the radiotraffic has been partly translated. unfortunately the commander messages with specific radio traffic of operations are not implemented.
I don't suppose anyone is working on translating the rest?
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Old 09-22-08, 04:18 AM   #328
HanSolo78
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Quote:
Originally Posted by onelifecrisis
Thanks for the answer han

Quote:
Originally Posted by HanSolo78
the radiotraffic has been partly translated. unfortunately the commander messages with specific radio traffic of operations are not implemented.
I don't suppose anyone is working on translating the rest?
Welcome OLC!
Not at the moment.. I am very busy with real life work now so there´s is no time for working on sh3 and make some work and this also refers to our team members unfortunately.

greetings
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Old 11-16-08, 12:17 PM   #329
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if there is ineterest for a printable ship-ID-manual (pdf format) for WAC, please let me know.
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Old 12-06-08, 05:17 PM   #330
HanSolo78
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A printable ship ID books sounds interesting...



if someone is interested.. I managed to rework the low sea states of our real atlantic mod and if there is interest we could release it seperately for wac.
also we did a small addon for the salamis habour to get it historically correct.

here 2 pictures of the new low sea states:



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