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Old 04-21-11, 10:55 PM   #181
TheDarkWraith
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Quote:
Originally Posted by wokelly View Post
TheDarkWraith directed me here so I can fix the colours on the tactical map because I can't see the grey against the blue background. I got a hex editor, but I can't find the lines specified. I don't know how to find things like 0x197A4A, or even 197A4A.

Can someone point out the areas on the left and top I am suppose to be looking at?
Post #1 of this thread at the very bottom has an application I wrote to make things much easier for this
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Old 04-25-11, 04:05 AM   #182
Medzell
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I have to say, after being away for quite a long time, that what's been going on is amazing!! That wee SH5.exe modifier is an absolute Godsend for those of us who are longer in the tooth (and poorer in the eyes) than we care to mention. MO and TDW with Real Nav and 100% realism makes SH5 so much more enjoyable now for those of us who are immersion/reality freaks. Only problem is, I'll most likely be at it at least 12 hours-a-day now!!!!!
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Old 06-02-11, 02:16 PM   #183
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Wow, now my Sonar Man can help the Cook with the Potatoes.
Great work!
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Old 06-02-11, 03:34 PM   #184
Ruby2000
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Hi TDW,


the German version of your Patcher

http://forums-de.ubi.com/eve/forums/...809#1531078809

Best Regards

Ruby
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Old 06-05-11, 11:17 AM   #185
Nikitn
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Quote:
Originally Posted by Obelix View Post
In this case, it seems to me that this is cheating! This greatly simplifies life so easy and it was not for the German submariners. Does hydrophones that time could give such accurate results? Personally, I doubt it! The most that can hydrophone - so this issue bearing on the target and determine zoom in touch. And it is largely dependent on the acoustics. Only at the end of the war became possible attacks without the use of the periscope, which focused exclusively on the hydrophone.
Here you are talking about what can be done attack without use of periscope! That is, this action is transplanted us into the XXI boats in the scin of VII, IMHO.
Well not really he was using active sonar and that tech was pretty accurate even back then. Measuring distance was easy. Just send out one, maybe a few, sound pulse(s), and see how long until you receive it back. velocity=distance/time => time=distance/velocity

Tho ur right, until the XXI using active sonar was very risky for regular subs, as potential escorts could easily pick up the signal.

Last edited by Nikitn; 06-05-11 at 11:40 AM.
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Old 06-05-11, 11:36 AM   #186
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Quote:
Originally Posted by Obelix View Post
In this case, it seems to me that this is cheating! This greatly simplifies life so easy and it was not for the German submariners. Does hydrophones that time could give such accurate results? Personally, I doubt it! The most that can hydrophone - so this issue bearing on the target and determine zoom in touch. And it is largely dependent on the acoustics. Only at the end of the war became possible attacks without the use of the periscope, which focused exclusively on the hydrophone.
Here you are talking about what can be done attack without use of periscope! That is, this action is transplanted us into the XXI boats in the scin of VII, IMHO.
Quote:
Originally Posted by stoianm View Post
Here i made some tests with the sh5.exe patch by tdw ideea:

i used hydro and my sonar reported me:

1)an merchant contact at 61 degree and at 2980 range
2) i run cronometer for 5 minutes
3) the sonar guy reported me the same contact at 49 degrees at 2170 range
4) i made the ploting for 1 contact and mark1 and i made the ploting for second contact report (after 5 min) and i mark2
5) i draw a line between mark 1 and mark 2 and i measured the distance between mark 1 and mrark2 - the distance was 950 metters
6) i used the speed chart speed from tdw uis and i saw that for an distance of 950 metters in 5 minutes the speed is 6 knots
so now i have all the data i need for that ship (wiothout to make an visual contact - only by hidro)
7) i go at periscope dept and i checke on map to see how acurate were my readings:

look what i found:



Just amaising... the cource and speed of ship is SO ACURATE... i never had such an acurate reading in my life (using the stady or any other methode) - so TDW thank you so much for this patch ideea
Ya don't need to do that. I made a little formula (I'm bored yes) for the target's speed:

Speed= sqrt[(sin(a)*x/tan(a) -y)^2 + (sin(a)*x)^2]/time

Where a= the angle difference on your hydrophone (you said your angle went from 61 to 49... that means a=61-49=12). time= how long ur measurement took (in your case 5 minutes = 5*60s=300s)

x= your first range report (2980 meters in your case).
y= your second range report (2170 meters in your case).

Just put all of that in your calculator (make sure angle is configured as degrees and not radians if you live in the USA) and you should have the target's speed. For real WW2 subs, probably the on-board analogue computer would do that automatically...

I could show you how to locate the course as well using math and a calculator if you want, it's not hard !

Last edited by Nikitn; 06-05-11 at 12:09 PM.
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Old 06-05-11, 07:54 PM   #187
Obelix
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Quote:
Originally Posted by Nikitn View Post
Well not really he was using active sonar and that tech was pretty accurate even back then. Measuring distance was easy. Just send out one, maybe a few, sound pulse(s), and see how long until you receive it back. velocity=distance/time => time=distance/velocity

Tho ur right, until the XXI using active sonar was very risky for regular subs, as potential escorts could easily pick up the signal.
All true, but the Germans did not use active sonar because of the risk of being detected. Hydrophone could not send the same impulses that he only listened.
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Old 07-01-11, 08:12 AM   #188
parazaine
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I know this may be pushing things a bit but i'd like to be able to try plotting the 4 bearing method myself and one of the barriers i've found (apart from the time constraint) was telling one bearing from another, one mark from another etc.

Is it perhaps possible to have a cycle of colors for say a certain number of instances of the same thing (line ,mark or whatever) so that say line 1 drawn is one color, line 2 is another and so on for maybe 4 different colors before repeating?

Also is there an easy way to draw parallels using the in-game tools? Perhaps someone could do a tutorial for those noobs like myself that are lacking the basic knowledge of how to use the map tools effectively?

The ability to add small text entries to the map might also be useful?
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Old 07-01-11, 09:12 AM   #189
TheDarkWraith
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Quote:
Originally Posted by parazaine View Post
The ability to add small text entries to the map might also be useful?
Those are called Supermarks and are available in my UIs mod.
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Old 07-01-11, 09:13 AM   #190
TheDarkWraith
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Quote:
Originally Posted by parazaine View Post
I know this may be pushing things a bit but i'd like to be able to try plotting the 4 bearing method myself and one of the barriers i've found (apart from the time constraint) was telling one bearing from another, one mark from another etc.

Is it perhaps possible to have a cycle of colors for say a certain number of instances of the same thing (line ,mark or whatever) so that say line 1 drawn is one color, line 2 is another and so on for maybe 4 different colors before repeating?
interesting idea
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Old 07-01-11, 11:49 AM   #191
Trevally.
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Quote:
Originally Posted by parazaine View Post
I know this may be pushing things a bit but i'd like to be able to try plotting the 4 bearing method myself and one of the barriers i've found (apart from the time constraint) was telling one bearing from another, one mark from another etc.

Is it perhaps possible to have a cycle of colors for say a certain number of instances of the same thing (line ,mark or whatever) so that say line 1 drawn is one color, line 2 is another and so on for maybe 4 different colors before repeating?

Also is there an easy way to draw parallels using the in-game tools? Perhaps someone could do a tutorial for those noobs like myself that are lacking the basic knowledge of how to use the map tools effectively?

The ability to add small text entries to the map might also be useful?
Try my tutorial for four bearings with real nav.
Click on my sig for download
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Old 07-01-11, 05:14 PM   #192
parazaine
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Quote:
Originally Posted by Trevally. View Post
Try my tutorial for four bearings with real nav.
Click on my sig for download
Thx, downloaded, will take a look.
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Old 07-01-11, 05:15 PM   #193
parazaine
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re: supermark

Lol, I wondered what that feature was...didnt seem to do anything but then it wouldn't unless i typed something?

Last edited by parazaine; 07-01-11 at 09:09 PM.
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Old 07-01-11, 10:21 PM   #194
TheDarkWraith
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Quote:
Originally Posted by parazaine View Post
re: supermark

Lol, I wondered what that feature was...didnt seem to do anything but then it wouldn't unless i typed something?
You click on the supermark icon then click on map where you want it placed. Once you click the map then a box will popup to allow you to type your text in.
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Old 07-02-11, 01:20 PM   #195
Anvart
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Hi, guys.
The question from simple curiosity ...
What program do you prefer to use for R/E?
OllyDbg 1.10, OllyDbg 2.01, Immunity Debugger 1.83, IDA 5.? (Pro is not free) or some other program?
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