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Old 08-29-17, 04:53 PM   #331
XPETIT
Watch
 
Join Date: Mar 2008
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Default Thanks CaptainX3 and see an add

Hi,

First, I want to thank you for this great mod. I have spend lot of hours to enjoy with it.

Like I m french, I dreamed about the sub class Triomphant and futur Barracuda. So after see what you have done I have made 2 versions to symbolized the class Triomphant. One from Shipjack and one from Los Angeles (i didn't succeed to delete the dome on the front and the array on the right side.....Any idea?).

I have also modify the weapons. Now french uses the heavy torpedo F21 (near mk48) and M51 in remplacement of M45).

I would to add pictures but cant put simply the files...****.

Im surprise that there not in the game the fabulous russian torpedo SKVAL (250knt!!).

Again, thanks for the mod. If you like my little add, how can I send it?

Xavier
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Old 08-29-17, 07:09 PM   #332
goldfish716
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I have a Triophant model already worked up. It's just been on my back-burner. If you message me with your text, I will try and get it in.

Also, we may have the PD issue on the Typhoon fixed, for anyone still waiting on that, it should be out soon.
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Old 08-30-17, 12:47 AM   #333
LeopardDriver
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Also, I have the French Barracuda. Just some finishing work and will upload it soon.
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Old 08-30-17, 09:01 AM   #334
PacificWolf
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Quote:
Originally Posted by goldfish716 View Post
Also, we may have the PD issue on the Typhoon fixed, for anyone still waiting on that, it should be out soon.
That's great news, keep up the good work
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Old 08-30-17, 02:10 PM   #335
DarkShark22
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I discovered a bug: for some reason, the game won't let me reload my weapons when I'm using the Oscars...
Any advice?
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Old 08-30-17, 02:22 PM   #336
LeopardDriver
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Things like that happen when you update the boat within a running campaign.
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Old 08-30-17, 04:02 PM   #337
aaken
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Quote:
Originally Posted by DarkShark22 View Post
I discovered a bug: for some reason, the game won't let me reload my weapons when I'm using the Oscars...
Any advice?
It has been reported and solved in next update. In the meanwhile you can fix it doing as follows :
in the override/vessels directory locate rus_ssgn_oscar and rus_ssgn_oscar1

in [weapon systems] there is TorpedoNumbers=20,0,4,4,4 or something like that. These are the reload of the TorpedoTypes specified in the line immediately above. The number of torpedo reloads must match the type of torpedoes in the releoad. This is the problem. Since in both subs there are 4 types of torpedo reloads, substitute TorpedoNumber line with

TorpedoNumbers=20,0,4,4
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Old 09-04-17, 08:45 AM   #338
Veronica
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Default Two questions

Will the mod be updating its UI to the updated Model that just got released on August 31st and will the Oscar 1 and 2 be updating their waterflow when surfaced to fit the size of the sub because right now the only visual effect aligned properly when moving is the cavitation from the props the water flow/waves off the bow, and the spray from the props when sufaced while moving at max speed isnt aligned correctly for the oscar 1 and oscar 2.
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Old 09-04-17, 10:09 AM   #339
Aktungbby
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Default welcome aboard!

Veronica!
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Old 09-04-17, 01:24 PM   #340
CaptainX3
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Mod updated!
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Thanks,
CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 09-04-17, 08:06 PM   #341
Paultergeist
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Default Issue with save game files

Hi there,

Firstly, great mod - brilliantly executed with the resources available so credit to all who have contributed.

I have the issue where I cannot load any save file for campaigns 3 to 5, however, the files do exist in the Killerfish Games\Cold Waters\savegame\campaign003 folder. This isn't an issue specific to this mod - I've found it a problem for any mod that adds a campaign beyond the stock two, e.g. the 2004 campaign mod also adds extra campaigns to the list.

As a work around, I am currently moving the AutoSave.txt and campaign1984RED.txt file to the campaign002 folder (as I don't really play the 1968 campaign) and would like to know if there is a line in a .txt file which I can alter to have the game recognise the campaign 3 to 5 save folders? It's a bit of a non issue as I can work around it, but it would be great not having to move the file every time I start the game

Thanks in advance and any help or direction to other threads as it is greatly appreciated.

Update:
Autosave worked for Polar Glory (campaign005), but, when loading it the helm, depth and sensor control windows weren't visible and would not appear even when toggling them with shortcuts. Possible bug?
I'll add that I really like the position they are in over the vanilla locations - great choice!

Last edited by Paultergeist; 09-05-17 at 06:38 PM.
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Old 09-05-17, 10:46 AM   #342
PacificWolf
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Boy oh boy, new campaign music is great. Thank You CapitanX3
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Old 09-06-17, 09:08 AM   #343
Gerd Kelbling
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Hello!

Thank you fopr this GREAT Mod!!!
I love the Russian Subs.
But will there come a Hotel-Class Sub?

Thanks again!
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Old 09-06-17, 11:01 AM   #344
PacificWolf
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Found little bug with Oscar ruder, only one is working.
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Old 09-06-17, 04:19 PM   #345
Ramius
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Quote:
Originally Posted by Gerd Kelbling View Post
Hello!

Thank you fopr this GREAT Mod!!!
I love the Russian Subs.
But will there come a Hotel-Class Sub?

Thanks again!
I've got the file done for a start on that class, but put it on hold so we could sort out issues with all the other stuff in the mod first before we added any more new stuff.
I will get around to finishing it (and others).
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